Xeldan
Staff Emeritus
SoD has grown quite a bit since I joined the team nearly a year and a half ago. Just last night I logged in to run my nightly script testing and saw 120 level 65's online. Frankly that's staggering compared to even January. I know everyone is pretty pumped about getting into the 'endgame' and high-end raiding, and you guys are dying for new content. I'm going to make this post to kind of ease your concerns, since I know there's been somewhat of a dryspell lately on new high-level content.
Firstly, since I returned from my break, I've been working on quite a few ideas. Specifically, there is a new endgame zone that is next up on my plate. I'm not going to divulge any specific details about the zone for now, but it will offer the most challenging content available to SoD to date. This will hopefully free up Prison for newer guilds entering the zone and those that hope to get a crack at Inner Prison. This will obviously also create a spiral effect opening up lower end zones that were recently farmed by said guilds because that's all they had to do.
Once that zone is out, I plan to work on mid-range raid content, several zones all focused around the same storyline. Again, I won't give out specifics, or anything of that nature, but it should be a set of zones ranging from DHK to Sepulcher in difficulty, with some fairly fun encounters that involve strategy as much as it does 'tank-n-spank'.
There is also obviously more plans for single group max-level content such as new zones and revamps, as well as a few cool quests that should be possible to do with recent additions to the quest engine.
So to summarize, I hope to have the endgame zone done by early September, with other zones following thereafter. This all depends on whether or not testing goes accordingly, but as everyone has noticed the past few days, I've been using Bastion of Thunder as a testbed for debugging new encounter scripts and such.
Hopefully this gives an idea of goals for high-end content for the next couple months from me specifically.
Firstly, since I returned from my break, I've been working on quite a few ideas. Specifically, there is a new endgame zone that is next up on my plate. I'm not going to divulge any specific details about the zone for now, but it will offer the most challenging content available to SoD to date. This will hopefully free up Prison for newer guilds entering the zone and those that hope to get a crack at Inner Prison. This will obviously also create a spiral effect opening up lower end zones that were recently farmed by said guilds because that's all they had to do.
Once that zone is out, I plan to work on mid-range raid content, several zones all focused around the same storyline. Again, I won't give out specifics, or anything of that nature, but it should be a set of zones ranging from DHK to Sepulcher in difficulty, with some fairly fun encounters that involve strategy as much as it does 'tank-n-spank'.
There is also obviously more plans for single group max-level content such as new zones and revamps, as well as a few cool quests that should be possible to do with recent additions to the quest engine.
So to summarize, I hope to have the endgame zone done by early September, with other zones following thereafter. This all depends on whether or not testing goes accordingly, but as everyone has noticed the past few days, I've been using Bastion of Thunder as a testbed for debugging new encounter scripts and such.
Hopefully this gives an idea of goals for high-end content for the next couple months from me specifically.