I have a question/suggestion about duration lifetap DoT spells and critical damage. As of right now I don't *think that when a duration lifetap scores a critical tick that it also heals for critical damage. For example if I cast Hand/Spirit of Kaezul on a mob, and the regular dmg per tick is 465, but it crits for 930 one tick, it doesn't look like me/my pet are getting healed for the extra 465 hp that tick. Is this a correct observation or am I totally wrong? If I am correct, can i suggest that when a lifetap DoT crits that it heal for the extra dmg as well? It is perfectly logical that the same number of hp be transferred from the mob to you for each tick, so if my spell crits for 930 and my pet is only healed for 465, where did the extra 465 hp go? Is this possible/practical to implement (if I'm correct that it isn't already)?