question about possible pathing bug

Clamml

Dalayan Adventurer
I was exploring a zone which was Yarilth (sp) and came to the forsakens (sp). THey were able to root you, hide in walls and still hit you while you were unable to do anything. My first time there so figured i would pull to the beginning hall to be safe rather then fight on the planks.

Is this encounter meant for you to fight on the planks or is there something I am doing wrong on pulling. Even my charmed pet would be lost in the walls and I would command it to follow me and until i got to the middle of planks in the first room was i finally then able to see him.

At lowish 40ish in lvls and some conning yellow I didnt stick around long to find out if there was a safer spot or some trick to keeping them out of the walls for safer pulling. I dont mind the planks at all as I spent many many hours down there in live camping those friggen boots of flowing slime.

Only reason why I am asking is cause getting rooted and a mob hitten you for sometimes double 70's sure hurts fast and god forbid if charm broke and ex pet was behind the wall as well.

With that all said my question is if this encounter is meant to be this way or is there a pathing issue with mobs?

I didnt want to put in this bug section if this is the way the encounter is meant to be.
 
Its a problem with pulling the mobs to a very confined corridor and them being lolbig.

If you want to do this you should probably kill the few roamers and fight on the planks to avoid the walls, the root is just a shitty part of this area
 
Yeah I can understand that as well but my charmed pet illusion dwarf on it and it still was stuck in the walls when i tried to have it follow me through those tight corridors.

So it seems the planks is whre the fight needs to happen and thank god they have no knock back spell or anything like that as root you can handle with a mez, root that one and get to safety, or with some good healing at the lvl range i am currently on.

Thanks for the reply
 
so Zaela you saying mobs can go through walls and such? If so that makes perfect sense in that area and my strat. for that area will have to be much different. Mobs going through walls is a new encounter for me which in time i will over come but thanks for your reply.

In the same token is it fair for mobs to be able to walk through walls and stay behind them while hitten you? I mean i no the answer is of course "no". But then again it makes you rethink your way of pulling or way of fighting which of course makes a new way of fighting. So, even if I did ask if it was fair I understand why, now after some thinking as you just have to deal with it if you can as this is the way it is, like it or not. New mobs, new encounters, new ways of fighting is always good and why i like this server alot. ..........other then charm thingy but never going there again........

I will be going back to this place either with a some others around my lvl as its only a quick swim or when I lvl up some more where i can resist root a bit more.

All in all makes you learn how to fight on planks and in a group might be hard or the group members have to be well placed and learn how to use to assist and use the f1=f6 to target to help heal or which have you. If you have a rogue have it hide/sneak on 4 way and puller pull to center of planks and such and have casters just in casting range. Its a much different place to fight then the open ground everyone use and I think its a great idea to keep this way as if you there with guildies your own lvl you can work on how to communicate and fight with one another against something not many are use too. So thanks for the explanation and kiddos for that.

Makes this place for a group to be well organized and know whats going on which is indead great to keep them pitas out of walls.


ANother quick question as I have never tried this can you caste spells on mobs in water while are you not?
 
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ANother quick question as I have never tried this can you caste spells on mobs in water while are you not?
The answer is: Sometimes. Water has a habit of bugging out LoS & thus making it impossible to cast while the mob is under water and you aren't, but sometimes it works.
 
so best thing to do like saying hunting nadjas and not wanting to fight in water is to pull out of water.. For those that dont know they will come on land and fight as well as i learned that the other day thinking I can get away on land.

So while on land casting spellis to mobs in water is a crap shoot? Hit or miss?
 
yeah i figured as much as i noticed the same thing as i rooted a nadja in water then ran on land and tried to spells on it and i was wasting more mana trying to land a spell then a simple dunk in the water and back wouldnt be a better idea
 
In the same token is it fair for mobs to be able to walk through walls and stay behind them while hitten you?
Yes it is. Imagine if they were not hitting you while in the wall. You could easily path them to be into a wall mid-fight to exploit the situation.

One benefit to having them in the wall is that they can not cast on you.

This situation is called "walling" or a mob being "walled" and is quite common and easily remedied
 
heck i never thought of that idea either as them in walls not being able to caste on you. However, with my duel box and my druid 1hb at a outstanding skill of 8 i highly doubt i will be walling them without a tank.
 
If a mob is 'walled' it implies you cannot melee or cast on him, but they still can do both to you but also out of line of sight (great for monks when splitting)
 
If a mob is 'walled' it implies you cannot melee or cast on him, but they still can do both to you but also out of line of sight (great for monks when splitting)
They can melee but not cast.

You can probably use this to your advantage if you are a pet class and would sacrifice your spell casting to dodge their spells.
 
well even a pet class would have a hard time unless its a very strong pet. As you will not be able to heal them. Or maybe cause pet wont going into wall as I can only say from charmed pet so too sure about summoned pets.

A mage or bst would have to comment on that.

I will just have to kill the roamers and such and move on in and change my strategy for that place is all.
 
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