Question about a halfling warrior.

Gnarzilla

Dalayan Beginner
I was wondering about how badly the halfling -10% mod to proc rate affects game play at higher levels? I know they get +10 to taunt and that will come in handy for the snap agro but i'm kind of concerned about having agro problems due to the proc mod. Just curious if I should start a new warrior since i'm only 16 and it wont take long before I am back in force. Thanks ~
 
stick with it

alot of the races have a minor draw back, iksar slow xp, ogre half worn haste, troll slow xp, halfing lower proc rate... Im not sure whats bad about barbs, and wont go into the other races...

but as far as halfings go i believe they make fine warriors, its not a big deal once you get some raid level gear, and even though you will always waenlo a bit lower, you still make a great warrior, +10taunt is good and if im not misteakin, dont halflings get an evasion bonus?

anyways gl!

kathor 65 iksar war
 
The haste penalty for ogres doesn't exist anymore.

Wiz said:
OGRE
Infravision
Slam
Consumes Food Faster
-25% Duration to Fear targeting the player
-25% Duration to Stun targeting the player
 
Wiz sopke of this one day in server chat, and most of the GM's were in agreement that Halflings made the best warriors.
 
I am a halfling warrior, of the 65th lvl.

I would not reccomend being a halfling warrior, for a couple of reasons. Untill recently, after you capped your stats, there was no more benefit from them. IE, even though an ogre has a lot more stamina then you, at higher lvls it evens out and you are on near to level playing ground. With the new AA hidden strength, even stats beyond the cap count, so that ogres trolls and barbarians will now **always** have an edge up on a similiarly armored and AAed halfling. The taunt aggro is nice for taking taunt, but keeping it is all about weapons and aggro clickies.

The proc decrease will hamper your aggro sustaining ability in the later game, when you depend solely on aggro weapons to keep the mob on you. Albeit not so much that anyone other than you will notice the difference. Melee AAs really do help keep up aggro, but then again you need more of them than another class to be on par.

Lastly is the lovely death save. In my 1k+ deaths, this has never actually saved me. It seems that when it goes off, it doesnt heal you at all, just makes the attacker miss you once. So if you have 400 HP left, and an attacker does on round of 400 200 ad 250... if the death save kicks in on the 400, you get a nice message right before you die from the 200 and 250. The death save might save you once in a blue moon, but i havnt come accross a situation like that as a warrior. I expected it to heal you back to 10% or something when i first rolled my warrior in the class. The 15% added effect to death saves is nice although, as they might actually save you, but their use doesnt substitute for the HP and evasion you loose at later lvls from the stat differences.

That being said, halflings dont make the best warrior. But what really matters is what YOU like to play. If you enjoy a halfling, the differences arent crippling, but just noticable. Play what you love to play, but thought i would put in my 2copper
 
Iksar were the best, by far, because of the AC bonus, though hidden strength and stamina servers to increase mitigation that way -- it might even out the higher stamina races now.
 
Seems like i'll be sticking with the halfling. I just wanted to make sure that it wouldn't completely penalize me up in the higher game. I could nevr play a ogre or troll even though they look sweet...It's just something about being tall and huge bothers me. Thanks everyone for your responses.
 
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