When you flip a coin yes, you have a 50/50 chance of it landing on one side (almost it depends on the weight of one side of being equal to other ie one side weighs .01 gram more its more likely to be on downside etc) so yes if you have a 6 side die (Dice in singular dont feel like checkin if that is spelled right) and all sides being equal you have a 1in6 chance of it being a 1 and you have a 1 in 6 chance of it being a one the next time... but when you start going hey I'll roll it 6 times and it should be a 1, 2, 3, 4, 5, 6, in any diff order, but it wont be it might be a 1, 1, 1, 1, 2,3. or anything else but the odds of six 1's in a row are quite small much less then 30%, therefore either its not reset every cast or the RNG is kinda screwy or its much more complicated then you are even trying to think it is, does the resist chance go from a 1in6 to a 3in6 on the secound cast? because statistically it should not be a 1,1,1,1,1,1. many times at all, like almost... never as far as I know will happen once in a blue moon, so what i was really askin is someone who KNOWS the EQ engine and how these things work to answer because, I read the other post, the whole thing and my question was not answered, its like on live a JC with the skill maxed has like a 1% chance to fail (or less) on something that triv's at 21, but sometimes you still fail on a full stack in a row which has a very very very low probability of happening though... it happens and you hear about it happening alot on live, and it happens here with resists etc that I was just wondering about how the engine itself worked, not how you thought it works and a quick review of elemetery statistics