I had an idea i'd like to put forward to encourage PvP and add some additional character progression options:
If a player gains experience (the normal way) and has the pvp flag they'd gain some additional pvp exp, this could be used to buy AA like abilities with a /cmd interface like specialize. The difference between these abilities and regular aa's would be that that the pvp aa's ONLY affect pvp, so if you bought 5% more melee accuracy that would only apply for pvp. Special skills like earning a new combat style that helped your class pvp could be bought too, and lots of otherwise unbalacing things like counterspell etc. could be added (for pvp only).
This would encourage people to have the pvp tag on as it would be seen as additional character progression for the completists, and add the opportunity for the developers to tweak each class to be more balanced in pvp by giving additional pvp only abilities and stats.
If a player gains experience (the normal way) and has the pvp flag they'd gain some additional pvp exp, this could be used to buy AA like abilities with a /cmd interface like specialize. The difference between these abilities and regular aa's would be that that the pvp aa's ONLY affect pvp, so if you bought 5% more melee accuracy that would only apply for pvp. Special skills like earning a new combat style that helped your class pvp could be bought too, and lots of otherwise unbalacing things like counterspell etc. could be added (for pvp only).
This would encourage people to have the pvp tag on as it would be seen as additional character progression for the completists, and add the opportunity for the developers to tweak each class to be more balanced in pvp by giving additional pvp only abilities and stats.