Cleric Class Tomes
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Divine Fervor
Rank One : Melee attacks now gain a 1% chance to double attack
Rank Two: Melee attacks now gain a 2% chance to double attack and the double has a 50% chance to critical strike.
Rank Three: Melee attacks now gain a 3% chance to double attack, and the double has a 50% chance to critical strike.
Rank Four: Melee attacks now gain a 4% chance to double attack, and the double has a 100% chance to critical strike.
Radiant Glow
Rank One: Vessel of Althuna has to be applied on your character. Upon healing and channeling the light, the cleric has a 3% chance to glow, and upon /cheer'ing at the cleric one complete heal is applied to the person. ONE HEAL for ONE PERSON
Rank Two: Vessel of Althuna has to be applied on your character. Upon healing and channeling the light, the cleric has a 6% chance to glow, and upon /cheer'ing at the cleric one complete heal is applied to the person. ONE HEAL for ONE PERSON
Rank Three: Vessel of Althuna has to be applied on your character. Upon healing and channeling the light, the cleric has a 9% chance to glow, and upon /cheer'ing at the cleric one complete heal is applied to the person. ONE HEAL for ONE PERSON
Rank Four: Vessel of Althuna has to be applied on your character. Upon healing and channeling the light, the cleric has a 15% chance to glow, and upon /cheer'ing at the cleric one complete heal is applied to the person. ONE HEAL for ONE PERSON
Everything is subject to toying with obviously, it could be a hot instead. EoB?
Bellow
Rank One: Yaulp has to be applied to the character, upon meleeing the cleric has a 2% chance to unleash a mighty bellow increasing the attack speed of his/her party members by 3%
Rank Two: Yaulp has to be applied to the character, upon meleeing the cleric has a 4% chance to unleash a mighty bellow increasing the attack speed of his/her party members by 3%
Rank Three: Yaulp has to be applied to the character, upon meleeing the cleric has a 6% chance to unleash a mighty bellow increasing the attack speed of his/her party members by 3%
Rank Four: Yaulp has to be applied to the character, upon meleeing the cleric has a 8% chance to unleash a mighty bellow increasing the attack speed of his/her party members by 5%
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Shaman Class Tomes
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Blood of the Wild( Character must have Relic:Essence of the Wild)
Rank One: The Shaman radiates a feral aura, enhancing his comrades dexterity and agility. 20 Dexterity and 20 Agility
Rank One: The Shaman radiates a feral aura, enhancing his comrades dexterity and agility. 40 Dexterity and 40 Agility. The raid is granted ultravision.
Rank One: The Shaman radiates a feral aura, enhancing his comrades dexterity and agility. 60 Dexterity and 60 Agility. The raid is granted ultravision.
Rank One: The Shaman radiates a feral aura, enhancing his comrades dexterity and agility. 80 Dexterity and 80 Agility. The raid is granted ultravision.
Scent of Blood (AA Canni only)
Rank One :Upon cannibalization the shaman sends those nearby in an uproar increasing their attack speed by 2%.
Rank Two :Upon cannibalization the shaman sends those nearby in an uproar increasing their attack speed by 4% and they gain 25 attack.
Rank Three :Upon cannibalization the shaman sends those nearby in an uproar increasing their attack speed by 6% and they gain 25 attack.
Rank Four :Upon cannibalization the shaman sends those nearby in an uproar increasing their attack speed by 8% and they gain 50 attack.
Awareness
Rank One :The shamans mystical foreseeing aura permeates throughout his party. The group gains 1% dodge and decreases spell damage by 1% .
Rank One :The shamans mystical foreseeing aura permeates throughout his party. The group gains 2% dodge and decreases spell damage by 2% and 1% critical strike.
Rank One :The shamans mystical foreseeing aura permeates throughout his party. The group gains 3% dodge and decreases spell damage by 3% and 1% critical strike.
Rank One :The shamans mystical foreseeing aura permeates throughout his party. The group gains 4% dodge and decreases spell damage by 4% and 2% critical strike.
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Druid Class Tomes
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Bountiful Harvest
Rank One: If the Druid has an active Relic: Sihala's Empathy or Nature's Soothing, Circle of Soothing has an increased critical chance by 10%
Rank Two: If the Druid has an active Relic: Sihala's Empathy or Nature's Soothing, Circle of Soothing has an increased critical chance by 15%
Rank Three: If the Druid has an active Relic: Sihala's Empathy or Nature's Soothing, Circle of Soothing has an increased critical chance by 20%
Rank Four: If the Druid has an active Relic: Sihala's Empathy or Nature's Soothing, Circle of Soothing has an increased critical chance by 25%
Overgrowth
Rank One: Relic Sihala's Empathy has a 1% chance to do triple the base healing.
Rank Two: Relic Sihala's Empathy has a 2% chance to do triple the base healing.
Rank Three: Relic Sihala's Empathy has a 3% chance to do triple the base healing.
Rank Four: Relic Sihala's Empathy has a 4% chance to do triple the base healing.
Hunter's Empathy
Rank One: 1% movement speed all the time, in addition 1% more damage when the prey's health is under 20% for your group
Rank Two: 2% movement speed all the time, in addition 2% more damage when the prey's health is under 20% for your group
Rank Three: 3% movement speed all the time, in addition 3% more damage when the prey's health is under 20% for your group
Rank Four: 4% movement speed all the time, in addition 4% more damage when the prey's health is under 20% for your group
Please be constructive with your feedback. Compromise can be made.
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Divine Fervor
Rank One : Melee attacks now gain a 1% chance to double attack
Rank Two: Melee attacks now gain a 2% chance to double attack and the double has a 50% chance to critical strike.
Rank Three: Melee attacks now gain a 3% chance to double attack, and the double has a 50% chance to critical strike.
Rank Four: Melee attacks now gain a 4% chance to double attack, and the double has a 100% chance to critical strike.
Radiant Glow
Rank One: Vessel of Althuna has to be applied on your character. Upon healing and channeling the light, the cleric has a 3% chance to glow, and upon /cheer'ing at the cleric one complete heal is applied to the person. ONE HEAL for ONE PERSON
Rank Two: Vessel of Althuna has to be applied on your character. Upon healing and channeling the light, the cleric has a 6% chance to glow, and upon /cheer'ing at the cleric one complete heal is applied to the person. ONE HEAL for ONE PERSON
Rank Three: Vessel of Althuna has to be applied on your character. Upon healing and channeling the light, the cleric has a 9% chance to glow, and upon /cheer'ing at the cleric one complete heal is applied to the person. ONE HEAL for ONE PERSON
Rank Four: Vessel of Althuna has to be applied on your character. Upon healing and channeling the light, the cleric has a 15% chance to glow, and upon /cheer'ing at the cleric one complete heal is applied to the person. ONE HEAL for ONE PERSON
Everything is subject to toying with obviously, it could be a hot instead. EoB?
Bellow
Rank One: Yaulp has to be applied to the character, upon meleeing the cleric has a 2% chance to unleash a mighty bellow increasing the attack speed of his/her party members by 3%
Rank Two: Yaulp has to be applied to the character, upon meleeing the cleric has a 4% chance to unleash a mighty bellow increasing the attack speed of his/her party members by 3%
Rank Three: Yaulp has to be applied to the character, upon meleeing the cleric has a 6% chance to unleash a mighty bellow increasing the attack speed of his/her party members by 3%
Rank Four: Yaulp has to be applied to the character, upon meleeing the cleric has a 8% chance to unleash a mighty bellow increasing the attack speed of his/her party members by 5%
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Shaman Class Tomes
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Blood of the Wild( Character must have Relic:Essence of the Wild)
Rank One: The Shaman radiates a feral aura, enhancing his comrades dexterity and agility. 20 Dexterity and 20 Agility
Rank One: The Shaman radiates a feral aura, enhancing his comrades dexterity and agility. 40 Dexterity and 40 Agility. The raid is granted ultravision.
Rank One: The Shaman radiates a feral aura, enhancing his comrades dexterity and agility. 60 Dexterity and 60 Agility. The raid is granted ultravision.
Rank One: The Shaman radiates a feral aura, enhancing his comrades dexterity and agility. 80 Dexterity and 80 Agility. The raid is granted ultravision.
Scent of Blood (AA Canni only)
Rank One :Upon cannibalization the shaman sends those nearby in an uproar increasing their attack speed by 2%.
Rank Two :Upon cannibalization the shaman sends those nearby in an uproar increasing their attack speed by 4% and they gain 25 attack.
Rank Three :Upon cannibalization the shaman sends those nearby in an uproar increasing their attack speed by 6% and they gain 25 attack.
Rank Four :Upon cannibalization the shaman sends those nearby in an uproar increasing their attack speed by 8% and they gain 50 attack.
Awareness
Rank One :The shamans mystical foreseeing aura permeates throughout his party. The group gains 1% dodge and decreases spell damage by 1% .
Rank One :The shamans mystical foreseeing aura permeates throughout his party. The group gains 2% dodge and decreases spell damage by 2% and 1% critical strike.
Rank One :The shamans mystical foreseeing aura permeates throughout his party. The group gains 3% dodge and decreases spell damage by 3% and 1% critical strike.
Rank One :The shamans mystical foreseeing aura permeates throughout his party. The group gains 4% dodge and decreases spell damage by 4% and 2% critical strike.
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Druid Class Tomes
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Bountiful Harvest
Rank One: If the Druid has an active Relic: Sihala's Empathy or Nature's Soothing, Circle of Soothing has an increased critical chance by 10%
Rank Two: If the Druid has an active Relic: Sihala's Empathy or Nature's Soothing, Circle of Soothing has an increased critical chance by 15%
Rank Three: If the Druid has an active Relic: Sihala's Empathy or Nature's Soothing, Circle of Soothing has an increased critical chance by 20%
Rank Four: If the Druid has an active Relic: Sihala's Empathy or Nature's Soothing, Circle of Soothing has an increased critical chance by 25%
Overgrowth
Rank One: Relic Sihala's Empathy has a 1% chance to do triple the base healing.
Rank Two: Relic Sihala's Empathy has a 2% chance to do triple the base healing.
Rank Three: Relic Sihala's Empathy has a 3% chance to do triple the base healing.
Rank Four: Relic Sihala's Empathy has a 4% chance to do triple the base healing.
Hunter's Empathy
Rank One: 1% movement speed all the time, in addition 1% more damage when the prey's health is under 20% for your group
Rank Two: 2% movement speed all the time, in addition 2% more damage when the prey's health is under 20% for your group
Rank Three: 3% movement speed all the time, in addition 3% more damage when the prey's health is under 20% for your group
Rank Four: 4% movement speed all the time, in addition 4% more damage when the prey's health is under 20% for your group
Please be constructive with your feedback. Compromise can be made.
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