cornelweezy
Dalayan Elder
enchanters could use some lovin'
first things first, aesthetic problems:
L55 Spell: Largarn's Lamentation could use a name change. This is the live name, and Largarn has no lore value in the fine land of Dalaya. This is a single target stun, one I use frequently in exp groups even at 65. May I suggest "Jayla's Tear" or "Tarhansar's Indignation." The %T begins to weep emote is pretty sick.
L56 Spell: Torment of Argli is the same way. I dunno who Argli is in Dalaya. This is a dot I use sometimes at 65, but chain casting nukes generally works a little better. Still, it has it's uses in some fights because of the long duration (which I love). May I suggest a name change to something like "Shojar's Creep" or "Befuddlement."
Next, I'd like to appeal for upgrades to both these spells with improved damages and better resist mods into the 60s. semi recent changes to GoG make it the premiere spell to be casting after tash. Unless I'm spot slowing or mezzing, I'm practically chaincasting GoG on raids. In PUGs, spells like Lagarns and Argli have a lot more potential, especially in huge AE spam groups that basically dominate the lower tiers (of which I still occupy).
Suggestions:
L62 Vex is worthless. Really. In PUGs and raids, I can think of about 7 spells I could and probably should be casting instead. Rename it to "Spell: Placate" and make it a single target incredibly low resist fast cast (.5/1 second) stun with an appreciable memblur rider. Keep the long recast time of Largarn's and maybe make the stun itself last a little longer. It becomes a spiritual successor and in many ways a potential "oh shit" button for broken roots/mezzes.
L61 Mana drain is far more worthless than Vex. Mana drain situations are few and painfully far inbetween, and by the time you get to them, L65 drain reserves (which is an incredibly rare spell) should be available. Also, why mana drain a mob when you could be DPSing it/abetting DPS? Rename it to "Spell: Beset" and make it a 60HP/mana dot with a group tap recourse. Keep the 2 minute duration. Make SK Vortex of Death overwrite it or stack with it, whatever is clever. This would give enchanters more situational DPS option and a legit extra dot to go with chokehold while helping his/her group out.
Feedback plz.
Thanks.
first things first, aesthetic problems:
L55 Spell: Largarn's Lamentation could use a name change. This is the live name, and Largarn has no lore value in the fine land of Dalaya. This is a single target stun, one I use frequently in exp groups even at 65. May I suggest "Jayla's Tear" or "Tarhansar's Indignation." The %T begins to weep emote is pretty sick.
L56 Spell: Torment of Argli is the same way. I dunno who Argli is in Dalaya. This is a dot I use sometimes at 65, but chain casting nukes generally works a little better. Still, it has it's uses in some fights because of the long duration (which I love). May I suggest a name change to something like "Shojar's Creep" or "Befuddlement."
Next, I'd like to appeal for upgrades to both these spells with improved damages and better resist mods into the 60s. semi recent changes to GoG make it the premiere spell to be casting after tash. Unless I'm spot slowing or mezzing, I'm practically chaincasting GoG on raids. In PUGs, spells like Lagarns and Argli have a lot more potential, especially in huge AE spam groups that basically dominate the lower tiers (of which I still occupy).
Suggestions:
L62 Vex is worthless. Really. In PUGs and raids, I can think of about 7 spells I could and probably should be casting instead. Rename it to "Spell: Placate" and make it a single target incredibly low resist fast cast (.5/1 second) stun with an appreciable memblur rider. Keep the long recast time of Largarn's and maybe make the stun itself last a little longer. It becomes a spiritual successor and in many ways a potential "oh shit" button for broken roots/mezzes.
L61 Mana drain is far more worthless than Vex. Mana drain situations are few and painfully far inbetween, and by the time you get to them, L65 drain reserves (which is an incredibly rare spell) should be available. Also, why mana drain a mob when you could be DPSing it/abetting DPS? Rename it to "Spell: Beset" and make it a 60HP/mana dot with a group tap recourse. Keep the 2 minute duration. Make SK Vortex of Death overwrite it or stack with it, whatever is clever. This would give enchanters more situational DPS option and a legit extra dot to go with chokehold while helping his/her group out.
Feedback plz.
Thanks.
Last edited: