Well, in the torpor rant post, Melwin mentioned that there was an upgrade to Close Wounds (1250, 350mana, 5sec), so I was notably excited today to get the spell in Mielech's (the spell, by the way, dropped as 'Song: Mend Wounds', but scribed as 'Spell: Mend Wounds'). Unfortuantely, the spell itself isn't that much of an upgrade at all. It is a 1400hp heal (150 more hp), for 345 mana (5 [five] less mana). This is an upgrade, true, but by no means does this increase shamans ability to heal in most situations. 150hp is nothing to a tank, and nothing to mobs anymore either, and the 5 mana only adds up after about 60 casts. It takes the same amount of time to cast also, so no advantage there.
I would suggest either lowering the cast time (to be more in line with chloroblast - 3 sec), or upping the actual heal part of the spell, even if that means upping the mana as well. I would much rather have a 700 mana, 3k heal, than a 350 mana, 1400 heal, just because that means we can heal more hp on a tank in the same amount of time, thus helping with keeping up with mobs.
I realize there are a lot of issues with healing balance and what not, but as it stands right now, this is not a new spell for Shamans, it is a practical clone of CW, and it does not contribute to the effectivness of our healing arsenal in any quantitative amount. Thanks for listening.
I would suggest either lowering the cast time (to be more in line with chloroblast - 3 sec), or upping the actual heal part of the spell, even if that means upping the mana as well. I would much rather have a 700 mana, 3k heal, than a 350 mana, 1400 heal, just because that means we can heal more hp on a tank in the same amount of time, thus helping with keeping up with mobs.
I realize there are a lot of issues with healing balance and what not, but as it stands right now, this is not a new spell for Shamans, it is a practical clone of CW, and it does not contribute to the effectivness of our healing arsenal in any quantitative amount. Thanks for listening.