phroggonalog
Dalayan Master
Stasis: Mez + DA over a large radius; unresistable, affects unmezzable mobs, no number cap. Also affects group/raid/self. Duration is 3 tics, 72 min. cooldown
--The purpose of this AA is for slowing down an oh shit situation; it just happens that once in a while, a tank or healer or puller or most of the raid isn't on their shit, and a raid wipe is imminent. If the enchanter pulls this AA out, then the whole situation freezes for 18 seconds (including raid members), so that tanks can prepare to grab serious aggro, or wizards/druids prepare to evac. Since everyone will be mezzed and DA'd, it isn't a viable source of crowd control; and because the duration is only 3 tics, with a 120 minute cooldown, I don't think it's overpowering either. Whether or not it's necessary is the question (I don't think it would hurt, and it would give encs some sweet responsibility).
Time Flow: either single target or AE ability to UNmez raid members; cooldown is ???
--since so much raid content is unmezzable, why not switch the responsibility of an Enchanter to un-mezzing raid members in key encounters? totally situational of course, and I'm not sure if it would trivialize content or not...
thoughts on these?
--The purpose of this AA is for slowing down an oh shit situation; it just happens that once in a while, a tank or healer or puller or most of the raid isn't on their shit, and a raid wipe is imminent. If the enchanter pulls this AA out, then the whole situation freezes for 18 seconds (including raid members), so that tanks can prepare to grab serious aggro, or wizards/druids prepare to evac. Since everyone will be mezzed and DA'd, it isn't a viable source of crowd control; and because the duration is only 3 tics, with a 120 minute cooldown, I don't think it's overpowering either. Whether or not it's necessary is the question (I don't think it would hurt, and it would give encs some sweet responsibility).
Time Flow: either single target or AE ability to UNmez raid members; cooldown is ???
--since so much raid content is unmezzable, why not switch the responsibility of an Enchanter to un-mezzing raid members in key encounters? totally situational of course, and I'm not sure if it would trivialize content or not...
thoughts on these?