dayoldnewbie
Dalayan Beginner
Hi there
I am unfortunate enough to be playing on a shared line at home. Only way i can get more than 512 mbit shared with 90 ppl is to get the system administrator to put me everquest on the list of accepted applications to run on their network.
What he needs is my ip adress and the ports needed as well as information if its udp or tcp packets.
I read that sony states everquest uses port 1024-6000,7000 with both tcp and udp packets. Thats a pretty insane amount of ports to ask to be opened.
Does EQ on wintersroar really communicate with all those ports? Im guessing sony states the amount of ports so they can make their network and let it grow as they wish without ppl complaining about connection issues.
My best guess would be that WR only uses a handfull of ports. Does anyone know if thats true and which ports that might be?
Would be nice to get a pl under 50 % for a change.
I am unfortunate enough to be playing on a shared line at home. Only way i can get more than 512 mbit shared with 90 ppl is to get the system administrator to put me everquest on the list of accepted applications to run on their network.
What he needs is my ip adress and the ports needed as well as information if its udp or tcp packets.
I read that sony states everquest uses port 1024-6000,7000 with both tcp and udp packets. Thats a pretty insane amount of ports to ask to be opened.
Does EQ on wintersroar really communicate with all those ports? Im guessing sony states the amount of ports so they can make their network and let it grow as they wish without ppl complaining about connection issues.
My best guess would be that WR only uses a handfull of ports. Does anyone know if thats true and which ports that might be?
Would be nice to get a pl under 50 % for a change.