Here is the dbg.txt (the end of it):
[Tue Dec 21 21:28:36 2010]00455:Load world end (1).
[Tue Dec 21 21:28:36 2010]00456:Global files loaded.
[Tue Dec 21 21:28:36 2010]00457:Init world done.
[Tue Dec 21 21:28:36 2010]00458:Starting process game.
[Tue Dec 21 21:28:36 2010]00459:Starting network game.
[Tue Dec 21 21:28:36 2010]00460:Starting load.
[Tue Dec 21 21:28:36 2010]00461:Start world 1: Verified world files...
[Tue Dec 21 21:28:36 2010]00462:Start world 2: Render context created...
[Tue Dec 21 21:28:36 2010]00463:Start world 3: Cameras defined...
[Tue Dec 21 21:28:36 2010]00464: StartWorldDisplay: load2_obj2
[Tue Dec 21 21:28:36 2010]00465:Load world point 1 (load2_obj2)
[Tue Dec 21 21:28:36 2010]00466:Load world point 2 (C:\Users\kev\everquest\load2_obj2.s3d)
[Tue Dec 21 21:28:36 2010]00467: StartWorldDisplay: load2_obj
[Tue Dec 21 21:28:36 2010]00468:Load world point 1 (load2_obj)
[Tue Dec 21 21:28:36 2010]00469:Load world point 2 (C:\Users\kev\everquest\load2_obj.s3d)
[Tue Dec 21 21:28:36 2010]00470:Load world point 3 (2952220, a174840, load2_obj.wld).
[Tue Dec 21 21:28:36 2010]00471:Successful read of world.
[Tue Dec 21 21:28:36 2010]00472:Load world end (1).
[Tue Dec 21 21:28:36 2010]00473: StartWorldDisplay: load2_chr2
[Tue Dec 21 21:28:36 2010]00474:Load world point 1 (load2_chr2)
[Tue Dec 21 21:28:36 2010]00475:Load world point 2 (C:\Users\kev\everquest\load2_chr2.s3d)
[Tue Dec 21 21:28:36 2010]00476: StartWorldDisplay: load2_chr
[Tue Dec 21 21:28:36 2010]00477:Load world point 1 (load2_chr)
[Tue Dec 21 21:28:36 2010]00478:Load world point 2 (C:\Users\kev\everquest\load2_chr.s3d)
[Tue Dec 21 21:28:36 2010]00479:Failed to open the world (S3D) file C:\Users\kev\everquest\load2_chr.s3d.
[Tue Dec 21 21:28:36 2010]00480: StartWorldDisplay: load2
[Tue Dec 21 21:28:36 2010]00481:Load world point 1 (load2)
[Tue Dec 21 21:28:36 2010]00482:Load world point 2 (C:\Users\kev\everquest\load2.s3d)
[Tue Dec 21 21:28:36 2010]00483:Load world point 3 (2952220, a174840, load2.wld).
[Tue Dec 21 21:28:37 2010]00484:Successful read of world.
[Tue Dec 21 21:28:37 2010]00485:Load world end (1).
[Tue Dec 21 21:28:37 2010]00486:Start world 4: Main world file loaded...
[Tue Dec 21 21:28:37 2010]00487: StartWorldDisplay: load2
[Tue Dec 21 21:28:37 2010]00488:Load world point 1 (objects)
[Tue Dec 21 21:28:37 2010]00489:Load world point 2 (C:\Users\kev\everquest\load2.s3d)
[Tue Dec 21 21:28:37 2010]00490:Load world point 3 (2952220, a174840, objects.wld).
[Tue Dec 21 21:28:37 2010]00491:Successful read of world.
[Tue Dec 21 21:28:37 2010]00492:Load world end (1).
[Tue Dec 21 21:28:37 2010]00493: StartWorldDisplay: load2
[Tue Dec 21 21:28:37 2010]00494:Load world point 1 (lights)
[Tue Dec 21 21:28:37 2010]00495:Load world point 2 (C:\Users\kev\everquest\load2.s3d)
[Tue Dec 21 21:28:37 2010]00496:Load world point 3 (2952220, a174840, lights.wld).
[Tue Dec 21 21:28:37 2010]00497:Successful read of world.
[Tue Dec 21 21:28:37 2010]00498:Load world end (1).
[Tue Dec 21 21:28:37 2010]00499: StartWorldDisplay: load2_lit
[Tue Dec 21 21:28:37 2010]00500:Load world point 1 (load2_lit)
[Tue Dec 21 21:28:37 2010]00501:Load world point 2 (C:\Users\kev\everquest\load2_lit.s3d)
[Tue Dec 21 21:28:37 2010]00502:Start world 5: Camera locations set...
[Tue Dec 21 21:28:37 2010]00503:Start world 6: Lighting enabled...
[Tue Dec 21 21:28:37 2010]00504:Start world 7: Executed some more code, and stop reading these!
[Tue Dec 21 21:28:37 2010]00505:Start world 8: Particles, DynamicLOD, Yon, and MIDI set...
[Tue Dec 21 21:28:37 2010]00506:Start world 9: Now you've done it. You've gone ahead and looked. Now it's all gonna break. (name sprites done)
[Tue Dec 21 21:28:37 2010]00507:Start world done. (load2)
[Tue Dec 21 21:28:37 2010]00508:load done.
[Tue Dec 21 21:28:37 2010]00509:Starting char select.
[Tue Dec 21 21:28:37 2010]00510:Clearing display buffers.
[Tue Dec 21 21:28:37 2010]00511

isplay buffers cleared.
[Tue Dec 21 21:28:58 2010]00512

isconnect in ProcessMBox. fin = 0, connected = 0. Msg size = 0 c=6d06a70 g_world=6d06a70
[Tue Dec 21 21:28:58 2010]00513:Character name is .
[Tue Dec 21 21:28:58 2010]00514:disconnected at C:\EverQuest\Live_Working_Set\Patch_12-18-03\Everquest\EverQuest.cpp:16599 (char. select) g_world is NULL
[Tue Dec 21 21:28:58 2010]00515:Character is .
[Tue Dec 21 21:28:58 2010]00516:YOU HAVE BEEN DISCONNECTED.
[Tue Dec 21 21:28:58 2010]00517:
end of DisplayScreen
[Tue Dec 21 21:29:01 2010]00518:Cleanup 1
[Tue Dec 21 21:29:01 2010]00519:Cleanup 4
[Tue Dec 21 21:29:01 2010]00520:Cleanup 5
[Tue Dec 21 21:29:01 2010]00521:Cleanup 6
[Tue Dec 21 21:29:01 2010]00522:Cleanup 7
[Tue Dec 21 21:29:01 2010]00523:Cleanup 8
[Tue Dec 21 21:29:01 2010]00524:Cleanup 9
[Tue Dec 21 21:29:01 2010]00525:Cleanup 10
[Tue Dec 21 21:29:01 2010]00526:Cleanup 11
[Tue Dec 21 21:29:01 2010]00000:Entering eqmain.dll
[Tue Dec 21 21:29:02 2010]00001:FE: Found adapter #0 - ATI Radeon HD 4870
[Tue Dec 21 21:29:02 2010]00002:FE: Forcing No TnL in t3dEnumDevices().
[Tue Dec 21 21:29:02 2010]00003:FE: Adapter #0 - ATI Radeon HD 4870 :
[Tue Dec 21 21:29:02 2010]00004:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Tue Dec 21 21:29:02 2010]00005:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Tue Dec 21 21:29:02 2010]00006:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Tue Dec 21 21:29:02 2010]00007:FE: t3dInitializeDevice: Using 32bit mode.
[Tue Dec 21 21:29:02 2010]00008:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Tue Dec 21 21:29:02 2010]00009:t3dInitializeDevice: Using Software Vertex processing. (forced)
[Tue Dec 21 21:29:02 2010]00010:FE: Before Create Device
[Tue Dec 21 21:29:02 2010]00011:FE: After Create Device
[Tue Dec 21 21:29:02 2010]00012:FE: Create Succeded
[Tue Dec 21 21:29:02 2010]00013:FE: Before Get Backbuffer
[Tue Dec 21 21:29:02 2010]00014:FE: Before Get Device Caps
[Tue Dec 21 21:29:02 2010]00015:FE: Before Create Viewport
[Tue Dec 21 21:29:02 2010]00016:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Tue Dec 21 21:29:02 2010]00017:FE: Before Set Default Render State
[Tue Dec 21 21:29:02 2010]00018:FE: Before Init Buffers
[Tue Dec 21 21:29:02 2010]00019:FE: Before GetAvailableTextureMem
[Tue Dec 21 21:29:02 2010]00020:FE: t3dInitializeDevice completed successfully.
[Tue Dec 21 21:29:02 2010]00021:OpenComms create begin
[Tue Dec 21 21:29:02 2010]00022:OpenComms create end
[Tue Dec 21 21:29:02 2010]00023:OpenComms create success
[Tue Dec 21 21:29:08 2010]00024:Exiting eqmain.dll with exit game