So I came back to SoD after 2 years of life getting in the way. One thing I have noticed is that there is an issue with a lack of maintained players coming into the game.
As a new player (highest level is 39), I have noticed a lot of things. Mostly how empty the game is compared to 2 years ago. There are often 1 or 2 people to group with, but that only lasts till about 20 or so. After that, its kind of empty.( You do see alts from time to time, but then you do see their level 65 characters running behind them, and most of the time I get no response from them what so ever regarding any type of grouping.) And I am assuming its because people are quitting around this point. Most of the people I have come across that actually tread through the thickness of it are 2 boxing to do it. Which isn't bad, but I don't think its helping the situation either.
One thing I have noticed in other mmorpg's is that in EverQuest and EverQuest II more than half the population is maxed level, and want nothing to do with lower level players unless they are related or friends of guildies. This is a major problem. Coming from a player that started EverQuest I in 1999, everyone is pretty much elitist (and I say that lightly). Now I can understand not wanting to help lower levels coming into the game, because there is a huge chance they might just disappear and all your hard work meant nothing. Due to it being F2P.
Which leads me to think, there needs to be some type of interaction between the two sides (lowbie and high levels), that benefits them both. Possibly even making some friends, and getting more recruits worth having around. I honestly detest seeing so many guild recruit threads only asking for certain classes, not giving much of the end game seekers much to go on to even put forth the work to climb to level 65 and get AA'd. Or even downloading the game for that matter. So, my assumption is, the players just playing for the fun of it are finding it not to be like the EverQuest they knew, or the game they thought it was going to be due to it feeling empty for a major chunk of the games progression.
For the record, I haven't even tried to get in a guild, due to every guild I see, requires 65+, or at least , level 65. Which worries me about the endgame life I am going to have, but I am patient and hoping for the best. I have already gotten my father, my fiance, and an old EQI buddy to join me, and we find Shards of Dalaya very tasteful, and I personally think this is how EQI should of been back in the day. Which is my drive to type this forum thread. I would very much like this emu to succeed.
Just by 2 copper.
Edit*)
Those who want to start a guild, regardless of level, and perhaps get some type of beginner progression rolling, just PM Ludis in game, he will check your name off the list. :]
As a new player (highest level is 39), I have noticed a lot of things. Mostly how empty the game is compared to 2 years ago. There are often 1 or 2 people to group with, but that only lasts till about 20 or so. After that, its kind of empty.( You do see alts from time to time, but then you do see their level 65 characters running behind them, and most of the time I get no response from them what so ever regarding any type of grouping.) And I am assuming its because people are quitting around this point. Most of the people I have come across that actually tread through the thickness of it are 2 boxing to do it. Which isn't bad, but I don't think its helping the situation either.
One thing I have noticed in other mmorpg's is that in EverQuest and EverQuest II more than half the population is maxed level, and want nothing to do with lower level players unless they are related or friends of guildies. This is a major problem. Coming from a player that started EverQuest I in 1999, everyone is pretty much elitist (and I say that lightly). Now I can understand not wanting to help lower levels coming into the game, because there is a huge chance they might just disappear and all your hard work meant nothing. Due to it being F2P.
Which leads me to think, there needs to be some type of interaction between the two sides (lowbie and high levels), that benefits them both. Possibly even making some friends, and getting more recruits worth having around. I honestly detest seeing so many guild recruit threads only asking for certain classes, not giving much of the end game seekers much to go on to even put forth the work to climb to level 65 and get AA'd. Or even downloading the game for that matter. So, my assumption is, the players just playing for the fun of it are finding it not to be like the EverQuest they knew, or the game they thought it was going to be due to it feeling empty for a major chunk of the games progression.
For the record, I haven't even tried to get in a guild, due to every guild I see, requires 65+, or at least , level 65. Which worries me about the endgame life I am going to have, but I am patient and hoping for the best. I have already gotten my father, my fiance, and an old EQI buddy to join me, and we find Shards of Dalaya very tasteful, and I personally think this is how EQI should of been back in the day. Which is my drive to type this forum thread. I would very much like this emu to succeed.
Just by 2 copper.
Edit*)
Those who want to start a guild, regardless of level, and perhaps get some type of beginner progression rolling, just PM Ludis in game, he will check your name off the list. :]
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