Would it be possible to do something like add resists to an already imporant focus for pet clases? (companion health maybe?)
Increase Keshuval's Protection buff?
NGL, we're experimenting with a share resist mechanism, likely part of a future tome. Conceptually it works, but if you summon a pet while Pot4 is pulsing it keeps those resists lol. Oh the little quirks of the system.
what about mage summoned armor, thought i read that in sod pets have ALL armor slots so they should be able to equip armor with resists if i where the devs to keep the new entry of spells down maybe just do it in sets, for exp, Resists armor, Tank armor (hp/ac), Scout armor (dex str atk) so only like 3 spells needed to be added to players spell books (summoning items might take a bit more database work) but each set would include Helm,bp,legs,arms,hands,face,range,back (btw i don't know if theres a limit on how many items you can have on our mouse at the same time)
i have some more ideas about how to adjust that to work but wanna hear what devs got to say so far before i do adjust it
I like this, but it would require a shit ton more clicking and hadning over armor than I think any mage would want to do.
Stealing shamelessy from this idea though...
What about an enchatner buff, 20 mintue duration, pet only, that adds a shit ton of resists?
NGL, we're experimenting with a share resist mechanism, likely part of a future tome. Conceptually it works, but if you summon a pet while Pot4 is pulsing it keeps those resists lol. Oh the little quirks of the system.
I agree that pet resists need fixing and glad it is getting looked at. Another idea to help with pet resists, focusing maybe on the beastlord, is a raid-wide improved version of Keshuval's protection. Since we will be getting a new pet I assume there might be a few new spells to add, and I definitely think that would add to their utility if you had several pet classes in a raid like (beast,necro,mages, etc.)