Patience

Phelios

Dalayan Beginner
Gosh people, have a little patience about 61+ spells. All i'm ever hearing are people complaining about not enough dropping. If all the spells you needed dropped right away, where's the fun in that? The reward is truly not so sweet if you don't need to work for it.
 
I think the point is... They spend so much time getting up in levels, that when they DO get there.. And have no spells. It feels like wasted time.

The problem with the spells right now is that there aren't enough people actively grouping, to collect the spells. So the number of spell drops being introduced to the players is very low. And since most people will save spells for their guildies/buddies.. None are being sold/traded away. So basically, as a caster you are left to sit there and hope a spell you need drops. And then... hope you win it vs. another caster in the group... It's going to be a long time before enough spells get in the economy to where people start /auctioning them off.

Besides, it's easy for you to sit back and criticize people for complaining... when it will be months before you even get to the point where you need 61-65 spells. And by then... you will be able to buy them yourself. You say.. what's the fun in having all the spells you need drop right away, and that the reward isn't sweet then? Well... What's the fun in grinding for exp for hours and hours. Minldessly killing the same mobs over and over.

The casters aren't working FOR the spells, they are working FOR the levels.. The spells are their reward.
 
I dont want all the spells at once. I want the spells as I am able to use them. In 4 hours of killing in "place A" (all mobs were able to drop spells) this morning we got one spell right as the group was winding down, "complacency" a 62 enc spell (also a repeat from a couple days ago).


Let's break the math books out shall we?

10 classes + 5 spell levels + avg of 3 spells a level + threat of repeats + 1 spell every 4 hours = BAD.

I know wiz wants 61-65 to be "prestige spells" but i thought that is what ancients and relics were for?


I'd probably have a better chance getting a relic with my guild cleaning out kael then I would getting a specific 61-65 I might need during a 6 hour camp.
 
Phelios, you truly have no concept of the amount of time that some of us have spent xping from 61-65. You arent even 50 yet. As wazeek said, in 3 months when you finally do get 60+, there will be plenty of druid spells for you to gravytrain off of. THen you will say "gee wiz, see, the spells werent hard to get".

As a general rule, when you have no clue about something, you probably shouldnt act like you are an authority on it. So, since you clearly have no clue about the rate of spell drops nor how many mobs it takes to get even one spell, how about not posting? Just a friendly suggestion.
 
Here's the dealio. If i up drop rates, it will lead to a server overflowing with 61+ spells in a month.
 
Yeah, I mean thats really the problem. If you up it now to a decent drop rate for those of us that are first hitting post 60, there will be alot of spell drops later, but wouldnt it be better to up it now until there is a bit of a surplus, and then dropping it? Or slowly dropping it over time?

I know not everything can be fair in this world, but it doesnt quite seem right that we have to struggle farming 100s of mobs to get one spell we can use ourselves, only for those later than us to just hit 61 and be given a spell.

One suggestion mentioned in a group was to up the spelldrops by ALOT, but make them Nodrop shrug. I dont know the correct solution, but all I know is farming Silent lands for 4 hours, we get one spell this morning(a spell I already had 2 of, and that no one wants). Last night for something like 8 hours I think we got 2 spells. At this rate, given all the classes, we might get a spell each of us could use a week, thats assuming we dont get duplicates.
 
The problem with slowing dropping the rates as more spells get into circulation is that people will complain to no end that they are getting nerfed, and that we're just doing that to benefit ourselves (being GoTW). We will have gotten all our spells and the lower levels will be screwed.
Currently, it's all random, so it's just all luck.
 
would it be possible to give 61+ spell scrolls a decay rate? say, if they havent been scribed within a week they poof, maybe
 
so that spells could drop at higher rates, without flooding the market with spells sitting around for when people level up
 
Erh, how about if your char isn't playd two hours a day, it would poof, so we could get some more low levels on server?

No, having a low drop rate, is a better solution, than having the spells decay.
 
Id rather have them nodrop, or poof, then the current solution of having a really really low drop rate so they dont "flood the server" at some time in the future. I just dont see how its right that those first few people to 65 are going to have to wait forever to get spells, when by the time others get there they will be given them.
 
I wonder if you're missing the fact that other people will most likely have to pay out of their nose to get those spells, if their guilds don't have them lying around for them.
 
No, I understand that people outside of guilds might have to pay alot for those spells. Is that what you really want? Honestly, I dont understand the point of making spells so rare, unless you want to frustrate everyone(maybe that is the point). I know you are worried about the server being flooded with spells later on, but like I said, right now you have abunch of people with no spells. Sure, you MIGHT have people complain if you lowered the drop rate a bit later on after you upped it, but wouldnt that be better than everyone complaining now?

Coltaine said it best, in going from 61-65, he saw 8 total spells drop. I just dont see how you can say thats a viable drop rate, when Im sure the vast majority of those spells were 61-62. Ive gone from 61-65 in a party(Coltaine mostly did solo I believe), and like 10 AAs since spells went in, ive seen 3 64 spells drop(2 Faithshields, and a necro spell). Ive seen quite a few 61-62 spells drop sure, but I still dont have all mine, nor does anyone I party with. At this rate, even to have a chance of getting a 63-64 spell I could use, I would have to repeat that, what, 3 times over?


You originally said that SilentLands was a good place to get 63-64 spells, yet after you made that post, SL wasnt dropping ANY spells. Im not trying to play "gotcha" here, but isnt it just possible given that mistake, that maybe some other zones arent dropping the right number of spells? Also, in virtually any zone(Silent Lands, Mielechs) it seems like only a percentage of mobs in the zone drop spells. So, even if Conjurati or Overseers for example drop a 63-64 spell 1/25(just a number off the top of my head here), there isnt a place to just farm those mobs. So you have to kill probably 4 mobs of other types to get 1 conjurati or Overseer.


All im asking is, could you please doublecheck the drop rates for spells in different zones, and make sure that the spells are dropping at equal rarity, and that all the spells are actually dropping?. I know you feel that all the spells drop at a equal rate, but Im hard pressed to find one player that I know of that thinks that is the case. Do we think you are lying? Of course not, that would be silly. We just know that mistakes happen, and with the way coding works, one change on something totally unrelated can mess things up.
 
Sience 61-65 was implemented I haven't seen many spell drops, I don't have a single 61+ clr spell, but I don't complain, I know they will come eventually. 61-65 was ment to be HARD to get, and allso the spells for those levels where ment to be hard to optain.
Live with it people, where is the fun to be patch to level 65, patched all skills to max, gain all spells, and every single BS equipment in the game, then what do you have to work for ???
When it's hard, then it's when you have to put effort into the game and that is one of the things that makes it fun. Sure it wouldn't be fun if it took a month / level, but still... You get my point.
 
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