Minerios
Dalayan Adventurer
Hello everybody,
Keeping in mind that I don't know much about coding and that I'm just curious...
When you aggro a mob, no matter where you are in the zone, it'll find a way to get to you and punch you in the face (or shin, depending on the mob's size). However, getting the mob to get anywhere else when feared seems to pose problems... I'm just wondering why it can't be made so that a feared mob simply picks a random spot in the zone and run towards it, as if someone standing in that random spot had aggroed it.
So, I don't understand how mobs can get from a random point to a player without problems, but seem unable to get away from that player towards another random point without running into coding problems... Can it even be explained in layman's terms?
Thanks!
Keeping in mind that I don't know much about coding and that I'm just curious...
When you aggro a mob, no matter where you are in the zone, it'll find a way to get to you and punch you in the face (or shin, depending on the mob's size). However, getting the mob to get anywhere else when feared seems to pose problems... I'm just wondering why it can't be made so that a feared mob simply picks a random spot in the zone and run towards it, as if someone standing in that random spot had aggroed it.
So, I don't understand how mobs can get from a random point to a player without problems, but seem unable to get away from that player towards another random point without running into coding problems... Can it even be explained in layman's terms?
Thanks!