deadonerising
Dalayan Beginner
I have SoD running on a flash drive, this i have used for several computers and have had no issue. On this new computer i am actually running into problems.
I have tried the following;
Updated the drivers
Deactivating antialising
loading the game onto the computer harddrive
Below is my dbg.txt file
Thanks for your time,
---------------dbg.txt------------------------------------
[Mon Aug 22 16:12:38 2011]00003:Init point b.
[Mon Aug 22 16:12:38 2011]00004:Init point c.
[Mon Aug 22 16:12:38 2011]00005:Init point d.
[Mon Aug 22 16:12:38 2011]00006:Init point d1.
[Mon Aug 22 16:12:38 2011]00007:Init point d2.
[Mon Aug 22 16:12:38 2011]00008:Init point e.
[Mon Aug 22 16:12:38 2011]00009:Init point f.
[Mon Aug 22 16:12:38 2011]00010:Init point g.
[Mon Aug 22 16:12:38 2011]00011:Init point h.
[Mon Aug 22 16:12:38 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:12:38 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:12:38 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:12:38 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:12:38 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:12:38 2011]00012:Init point i.
[Mon Aug 22 16:12:38 2011]00013:Init point j.
[Mon Aug 22 16:12:38 2011]00014:Init point k.
[Mon Aug 22 16:12:38 2011]00015:Init done.
[Mon Aug 22 16:12:39 2011]00000:Entering eqmain.dll
[Mon Aug 22 16:12:39 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:12:39 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:12:39 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:12:39 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:12:39 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:12:39 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 16:12:39 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 16:12:39 2011]00008:FE: Before Create Device
[Mon Aug 22 16:12:40 2011]00009:FE: After Create Device
[Mon Aug 22 16:12:40 2011]00010:FE: Create Succeded
[Mon Aug 22 16:12:40 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 16:12:40 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 16:12:40 2011]00013:FE: Before Create Viewport
[Mon Aug 22 16:12:40 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 16:12:40 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 16:12:40 2011]00016:FE: Before Init Buffers
[Mon Aug 22 16:12:40 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 16:12:40 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 16:13:18 2011]00019:OpenComms create begin
[Mon Aug 22 16:13:18 2011]00020:OpenComms create end
[Mon Aug 22 16:13:18 2011]00021:OpenComms create failed
[Mon Aug 22 16:13:18 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 16:13:18 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 16:13:18 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 16:13:18 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 16:13:18 2011]00026:EAX=0012ec6c EBX=00000000 ECX=021d89c8 EDX=
[Mon Aug 22 16:13:18 2011]00027:ESI=021d8008 EDI=021d89c8 EBP=00000000 ESP=0012eba8
[Mon Aug 22 16:13:18 2011]00028:Raw Stack
... removed stack data
[Mon Aug 22 16:15:43 2011]00285:Call Stack
[Mon Aug 22 16:15:43 2011]00286:crashed doing call stack
[Mon Aug 22 16:15:43 2011]00287:Stack Scan
[Mon Aug 22 16:15:43 2011]00288:crashed doing stack scan
[Mon Aug 22 16:15:43 2011]00289
rocess was trying to READ invalid data.
[Mon Aug 22 16:15:43 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 16:15:43 2011]00291:Exiting eqmain.dll with crash
[Mon Aug 22 16:16:04 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 16:16:07 2011]00001:Starting EverQuest.
[Mon Aug 22 16:16:07 2011]00002:Init point a.
[Mon Aug 22 16:16:07 2011]00003:Init point b.
[Mon Aug 22 16:16:07 2011]00004:Init point c.
[Mon Aug 22 16:16:07 2011]00005:Init point d.
[Mon Aug 22 16:16:07 2011]00006:Init point d1.
[Mon Aug 22 16:16:07 2011]00007:Init point d2.
[Mon Aug 22 16:16:07 2011]00008:Init point e.
[Mon Aug 22 16:16:07 2011]00009:Init point f.
[Mon Aug 22 16:16:07 2011]00010:Init point g.
[Mon Aug 22 16:16:07 2011]00011:Init point h.
[Mon Aug 22 16:16:07 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:16:07 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:16:07 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:16:07 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:16:07 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:16:07 2011]00012:Init point i.
[Mon Aug 22 16:16:07 2011]00013:Init point j.
[Mon Aug 22 16:16:07 2011]00014:Init point k.
[Mon Aug 22 16:16:07 2011]00015:Init done.
[Mon Aug 22 16:16:07 2011]00000:Entering eqmain.dll
[Mon Aug 22 16:16:07 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:16:07 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:16:07 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:16:07 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:16:07 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:16:07 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 16:16:07 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 16:16:07 2011]00008:FE: Before Create Device
[Mon Aug 22 16:16:07 2011]00009:FE: After Create Device
[Mon Aug 22 16:16:07 2011]00010:FE: Create Succeded
[Mon Aug 22 16:16:07 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 16:16:07 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 16:16:07 2011]00013:FE: Before Create Viewport
[Mon Aug 22 16:16:07 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 16:16:07 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 16:16:07 2011]00016:FE: Before Init Buffers
[Mon Aug 22 16:16:07 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 16:16:07 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 16:16:27 2011]00019:OpenComms create begin
[Mon Aug 22 16:16:27 2011]00020:OpenComms create end
[Mon Aug 22 16:16:27 2011]00021:OpenComms create failed
[Mon Aug 22 16:16:27 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 16:16:27 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 16:16:27 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 16:16:27 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 16:16:27 2011]00026:EAX=0012ec6c EBX=00000000 ECX=01ae1cf0 EDX=
[Mon Aug 22 16:16:27 2011]00027:ESI=01ae1330 EDI=01ae1cf0 EBP=00000000 ESP=0012eba8
[Mon Aug 22 16:16:27 2011]00028:Raw Stack
...removed stack data
[Mon Aug 22 16:16:29 2011]00285:Call Stack
[Mon Aug 22 16:16:29 2011]00286:crashed doing call stack
[Mon Aug 22 16:16:29 2011]00287:Stack Scan
[Mon Aug 22 16:16:29 2011]00288:crashed doing stack scan
[Mon Aug 22 16:16:29 2011]00289
rocess was trying to READ invalid data.
[Mon Aug 22 16:16:29 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 16:16:29 2011]00291:Exiting eqmain.dll with crash
[Mon Aug 22 16:57:30 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 16:57:33 2011]00001:Starting EverQuest.
[Mon Aug 22 16:57:33 2011]00002:Init point a.
[Mon Aug 22 16:57:33 2011]00003:Init point b.
[Mon Aug 22 16:57:33 2011]00004:Init point c.
[Mon Aug 22 16:57:33 2011]00005:Init point d.
[Mon Aug 22 16:57:33 2011]00006:Init point d1.
[Mon Aug 22 16:57:33 2011]00007:Init point d2.
[Mon Aug 22 16:57:33 2011]00008:Init point e.
[Mon Aug 22 16:57:33 2011]00009:Init point f.
[Mon Aug 22 16:57:33 2011]00010:Init point g.
[Mon Aug 22 16:57:33 2011]00011:Init point h.
[Mon Aug 22 16:57:34 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:57:34 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:57:34 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:57:34 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:57:34 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:57:34 2011]00012:Init point i.
[Mon Aug 22 16:57:34 2011]00013:Init point j.
[Mon Aug 22 16:57:34 2011]00014:Init point k.
[Mon Aug 22 16:57:34 2011]00015:Init done.
[Mon Aug 22 16:57:34 2011]00000:Entering eqmain.dll
[Mon Aug 22 16:57:34 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:57:34 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:57:34 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:57:34 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:57:34 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:57:34 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 16:57:34 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 16:57:34 2011]00008:FE: Before Create Device
[Mon Aug 22 16:57:35 2011]00009:FE: After Create Device
[Mon Aug 22 16:57:35 2011]00010:FE: Create Succeded
[Mon Aug 22 16:57:35 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 16:57:35 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 16:57:35 2011]00013:FE: Before Create Viewport
[Mon Aug 22 16:57:35 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 16:57:35 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 16:57:35 2011]00016:FE: Before Init Buffers
[Mon Aug 22 16:57:35 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 16:57:35 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:05:06 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:05:09 2011]00001:Starting EverQuest.
[Mon Aug 22 17:05:09 2011]00002:Init point a.
[Mon Aug 22 17:05:09 2011]00003:Init point b.
[Mon Aug 22 17:05:09 2011]00004:Init point c.
[Mon Aug 22 17:05:09 2011]00005:Init point d.
[Mon Aug 22 17:05:09 2011]00006:Init point d1.
[Mon Aug 22 17:05:09 2011]00007:Init point d2.
[Mon Aug 22 17:05:09 2011]00008:Init point e.
[Mon Aug 22 17:05:09 2011]00009:Init point f.
[Mon Aug 22 17:05:09 2011]00010:Init point g.
[Mon Aug 22 17:05:09 2011]00011:Init point h.
[Mon Aug 22 17:05:09 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:05:09 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:05:09 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:09 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:09 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:05:09 2011]00012:Init point i.
[Mon Aug 22 17:05:09 2011]00013:Init point j.
[Mon Aug 22 17:05:09 2011]00014:Init point k.
[Mon Aug 22 17:05:09 2011]00015:Init done.
[Mon Aug 22 17:05:09 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:05:09 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:05:09 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:05:09 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:09 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:09 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:05:09 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:05:09 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:05:09 2011]00008:FE: Before Create Device
[Mon Aug 22 17:05:10 2011]00009:FE: After Create Device
[Mon Aug 22 17:05:10 2011]00010:FE: Create Succeded
[Mon Aug 22 17:05:10 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:05:10 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:05:10 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:05:10 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:05:10 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:05:10 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:05:10 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:05:10 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:05:28 2011]00019:OpenComms create begin
[Mon Aug 22 17:05:28 2011]00020:OpenComms create end
[Mon Aug 22 17:05:28 2011]00021:OpenComms create failed
[Mon Aug 22 17:05:28 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 17:05:28 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 17:05:28 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 17:05:28 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 17:05:28 2011]00026:EAX=0012ec6c EBX=00000000 ECX=02d20a08 EDX=
[Mon Aug 22 17:05:28 2011]00027:ESI=02d20048 EDI=02d20a08 EBP=00000000 ESP=0012eba8
[Mon Aug 22 17:05:28 2011]00028:Raw Stack
...removed stack data
[Mon Aug 22 17:05:29 2011]00285:Call Stack
[Mon Aug 22 17:05:29 2011]00286:crashed doing call stack
[Mon Aug 22 17:05:29 2011]00287:Stack Scan
[Mon Aug 22 17:05:29 2011]00288:crashed doing stack scan
[Mon Aug 22 17:05:29 2011]00289
rocess was trying to READ invalid data.
[Mon Aug 22 17:05:29 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 17:05:29 2011]00291:Exiting eqmain.dll with crash
[Mon Aug 22 17:05:53 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:05:56 2011]00001:Starting EverQuest.
[Mon Aug 22 17:05:56 2011]00002:Init point a.
[Mon Aug 22 17:05:56 2011]00003:Init point b.
[Mon Aug 22 17:05:56 2011]00004:Init point c.
[Mon Aug 22 17:05:56 2011]00005:Init point d.
[Mon Aug 22 17:05:56 2011]00006:Init point d1.
[Mon Aug 22 17:05:56 2011]00007:Init point d2.
[Mon Aug 22 17:05:56 2011]00008:Init point e.
[Mon Aug 22 17:05:56 2011]00009:Init point f.
[Mon Aug 22 17:05:56 2011]00010:Init point g.
[Mon Aug 22 17:05:56 2011]00011:Init point h.
[Mon Aug 22 17:05:56 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:05:56 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:05:56 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:56 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:56 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:05:56 2011]00012:Init point i.
[Mon Aug 22 17:05:56 2011]00013:Init point j.
[Mon Aug 22 17:05:56 2011]00014:Init point k.
[Mon Aug 22 17:05:56 2011]00015:Init done.
[Mon Aug 22 17:05:56 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:05:56 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:05:56 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:05:56 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:56 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:56 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:05:56 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:05:56 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:05:56 2011]00008:FE: Before Create Device
[Mon Aug 22 17:05:56 2011]00009:FE: After Create Device
[Mon Aug 22 17:05:56 2011]00010:FE: Create Succeded
[Mon Aug 22 17:05:56 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:05:56 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:05:56 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:05:56 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:05:56 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:05:56 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:05:56 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:05:56 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:06:04 2011]00019:OpenComms create begin
[Mon Aug 22 17:06:04 2011]00020:OpenComms create end
[Mon Aug 22 17:06:04 2011]00021:OpenComms create failed
[Mon Aug 22 17:06:04 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 17:06:04 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 17:06:04 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 17:06:04 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 17:06:04 2011]00026:EAX=0012ec6c EBX=00000000 ECX=01b24fa8 EDX=
[Mon Aug 22 17:06:04 2011]00027:ESI=01b245e8 EDI=01b24fa8 EBP=00000000 ESP=0012eba8
[Mon Aug 22 17:06:04 2011]00028:Raw Stack
...removed stack data
[Mon Aug 22 17:06:05 2011]00285:Call Stack
[Mon Aug 22 17:06:05 2011]00286:crashed doing call stack
[Mon Aug 22 17:06:05 2011]00287:Stack Scan
[Mon Aug 22 17:06:05 2011]00288:crashed doing stack scan
[Mon Aug 22 17:06:05 2011]00289
rocess was trying to READ invalid data.
[Mon Aug 22 17:06:05 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 17:06:05 2011]00291:Exiting eqmain.dll with crash
[Mon Aug 22 17:09:50 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:09:53 2011]00001:Starting EverQuest.
[Mon Aug 22 17:09:53 2011]00002:Init point a.
[Mon Aug 22 17:09:53 2011]00003:Init point b.
[Mon Aug 22 17:09:53 2011]00004:Init point c.
[Mon Aug 22 17:09:53 2011]00005:Init point d.
[Mon Aug 22 17:09:53 2011]00006:Init point d1.
[Mon Aug 22 17:09:53 2011]00007:Init point d2.
[Mon Aug 22 17:09:53 2011]00008:Init point e.
[Mon Aug 22 17:09:53 2011]00009:Init point f.
[Mon Aug 22 17:09:53 2011]00010:Init point g.
[Mon Aug 22 17:09:53 2011]00011:Init point h.
[Mon Aug 22 17:09:53 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:09:53 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:09:53 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:09:53 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:09:53 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:09:53 2011]00012:Init point i.
[Mon Aug 22 17:09:53 2011]00013:Init point j.
[Mon Aug 22 17:09:53 2011]00014:Init point k.
[Mon Aug 22 17:09:53 2011]00015:Init done.
[Mon Aug 22 17:09:53 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:09:53 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:09:53 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:09:53 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:09:53 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:09:53 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:09:54 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:09:54 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:09:54 2011]00008:FE: Before Create Device
[Mon Aug 22 17:09:54 2011]00009:FE: After Create Device
[Mon Aug 22 17:09:54 2011]00010:FE: Create Succeded
[Mon Aug 22 17:09:54 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:09:54 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:09:54 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:09:54 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:09:54 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:09:54 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:09:54 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:09:54 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:13:20 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:13:23 2011]00001:Starting EverQuest.
[Mon Aug 22 17:13:23 2011]00002:Init point a.
[Mon Aug 22 17:13:23 2011]00003:Init point b.
[Mon Aug 22 17:13:23 2011]00004:Init point c.
[Mon Aug 22 17:13:23 2011]00005:Init point d.
[Mon Aug 22 17:13:23 2011]00006:Init point d1.
[Mon Aug 22 17:13:23 2011]00007:Init point d2.
[Mon Aug 22 17:13:23 2011]00008:Init point e.
[Mon Aug 22 17:13:23 2011]00009:Init point f.
[Mon Aug 22 17:13:23 2011]00010:Init point g.
[Mon Aug 22 17:13:23 2011]00011:Init point h.
[Mon Aug 22 17:13:23 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:23 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:23 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:23 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:23 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:23 2011]00012:Init point i.
[Mon Aug 22 17:13:23 2011]00013:Init point j.
[Mon Aug 22 17:13:23 2011]00014:Init point k.
[Mon Aug 22 17:13:23 2011]00015:Init done.
[Mon Aug 22 17:13:23 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:13:23 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:23 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:23 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:23 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:23 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:23 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:13:23 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:13:23 2011]00008:FE: Before Create Device
[Mon Aug 22 17:13:23 2011]00009:FE: After Create Device
[Mon Aug 22 17:13:23 2011]00010:FE: Create Succeded
[Mon Aug 22 17:13:23 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:13:23 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:13:23 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:13:23 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:13:23 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:13:23 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:13:23 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:13:23 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:13:27 2011]00019:Exiting eqmain.dll with exit game
[Mon Aug 22 17:13:34 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:13:37 2011]00001:Starting EverQuest.
[Mon Aug 22 17:13:37 2011]00002:Init point a.
[Mon Aug 22 17:13:37 2011]00003:Init point b.
[Mon Aug 22 17:13:37 2011]00004:Init point c.
[Mon Aug 22 17:13:37 2011]00005:Init point d.
[Mon Aug 22 17:13:37 2011]00006:Init point d1.
[Mon Aug 22 17:13:37 2011]00007:Init point d2.
[Mon Aug 22 17:13:37 2011]00008:Init point e.
[Mon Aug 22 17:13:37 2011]00009:Init point f.
[Mon Aug 22 17:13:37 2011]00010:Init point g.
[Mon Aug 22 17:13:37 2011]00011:Init point h.
[Mon Aug 22 17:13:37 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:37 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:37 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:37 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:37 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:37 2011]00012:Init point i.
[Mon Aug 22 17:13:37 2011]00013:Init point j.
[Mon Aug 22 17:13:37 2011]00014:Init point k.
[Mon Aug 22 17:13:37 2011]00015:Init done.
[Mon Aug 22 17:13:37 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:13:37 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:37 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:37 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:37 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:37 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:37 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:13:37 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:13:37 2011]00008:FE: Before Create Device
[Mon Aug 22 17:13:37 2011]00009:FE: After Create Device
[Mon Aug 22 17:13:37 2011]00010:FE: Create Succeded
[Mon Aug 22 17:13:37 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:13:37 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:13:38 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:13:38 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:13:38 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:13:38 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:13:38 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:13:38 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:13:45 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:13:48 2011]00001:Starting EverQuest.
[Mon Aug 22 17:13:48 2011]00002:Init point a.
[Mon Aug 22 17:13:48 2011]00003:Init point b.
[Mon Aug 22 17:13:48 2011]00004:Init point c.
[Mon Aug 22 17:13:48 2011]00005:Init point d.
[Mon Aug 22 17:13:48 2011]00006:Init point d1.
[Mon Aug 22 17:13:48 2011]00007:Init point d2.
[Mon Aug 22 17:13:48 2011]00008:Init point e.
[Mon Aug 22 17:13:48 2011]00009:Init point f.
[Mon Aug 22 17:13:48 2011]00010:Init point g.
[Mon Aug 22 17:13:48 2011]00011:Init point h.
[Mon Aug 22 17:13:48 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:48 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:48 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:48 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:48 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:48 2011]00012:Init point i.
[Mon Aug 22 17:13:48 2011]00013:Init point j.
[Mon Aug 22 17:13:48 2011]00014:Init point k.
[Mon Aug 22 17:13:48 2011]00015:Init done.
[Mon Aug 22 17:13:48 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:13:48 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:48 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:48 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:48 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:48 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:48 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:13:48 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:13:48 2011]00008:FE: Before Create Device
[Mon Aug 22 17:13:48 2011]00009:FE: After Create Device
[Mon Aug 22 17:13:48 2011]00010:FE: Create Succeded
[Mon Aug 22 17:13:48 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:13:48 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:13:48 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:13:48 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:13:48 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:13:48 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:13:48 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:13:48 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:14:20 2011]00019:OpenComms create begin
[Mon Aug 22 17:14:20 2011]00020:OpenComms create end
[Mon Aug 22 17:14:20 2011]00021:OpenComms create failed
[Mon Aug 22 17:14:20 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 17:14:20 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 17:14:20 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 17:14:20 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 17:14:20 2011]00026:EAX=0012ec6c EBX=00000000 ECX=01b40800 EDX=
[Mon Aug 22 17:14:20 2011]00027:ESI=01b3fe40 EDI=01b40800 EBP=00000000 ESP=0012eba8
[Mon Aug 22 17:14:20 2011]00028:Raw Stack
...removed stack data
[Mon Aug 22 17:14:22 2011]00285:Call Stack
[Mon Aug 22 17:14:22 2011]00286:crashed doing call stack
[Mon Aug 22 17:14:22 2011]00287:Stack Scan
[Mon Aug 22 17:14:22 2011]00288:crashed doing stack scan
[Mon Aug 22 17:14:22 2011]00289
rocess was trying to READ invalid data.
[Mon Aug 22 17:14:22 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 17:14:22 2011]00291:Exiting eqmain.dll with crash
[Mon Aug 22 17:14:42 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:14:45 2011]00001:Starting EverQuest.
[Mon Aug 22 17:14:45 2011]00002:Init point a.
[Mon Aug 22 17:14:45 2011]00003:Init point b.
[Mon Aug 22 17:14:45 2011]00004:Init point c.
[Mon Aug 22 17:14:45 2011]00005:Init point d.
[Mon Aug 22 17:14:45 2011]00006:Init point d1.
[Mon Aug 22 17:14:45 2011]00007:Init point d2.
[Mon Aug 22 17:14:45 2011]00008:Init point e.
[Mon Aug 22 17:14:45 2011]00009:Init point f.
[Mon Aug 22 17:14:45 2011]00010:Init point g.
[Mon Aug 22 17:14:45 2011]00011:Init point h.
[Mon Aug 22 17:14:45 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:14:45 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:14:45 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:14:45 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:14:45 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:14:45 2011]00012:Init point i.
[Mon Aug 22 17:14:45 2011]00013:Init point j.
[Mon Aug 22 17:14:45 2011]00014:Init point k.
[Mon Aug 22 17:14:45 2011]00015:Init done.
[Mon Aug 22 17:14:45 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:14:45 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:14:45 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:14:45 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:14:45 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:14:45 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:14:45 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:14:45 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:14:45 2011]00008:FE: Before Create Device
[Mon Aug 22 17:14:45 2011]00009:FE: After Create Device
[Mon Aug 22 17:14:45 2011]00010:FE: Create Succeded
[Mon Aug 22 17:14:45 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:14:45 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:14:45 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:14:45 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:14:45 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:14:45 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:14:45 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:14:45 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:14:54 2011]00019:Exiting eqmain.dll with exit game
[Mon Aug 22 17:17:35 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:17:38 2011]00001:Starting EverQuest.
[Mon Aug 22 17:17:38 2011]00002:Init point a.
[Mon Aug 22 17:17:38 2011]00003:Init point b.
[Mon Aug 22 17:17:38 2011]00004:Init point c.
[Mon Aug 22 17:17:38 2011]00005:Init point d.
[Mon Aug 22 17:17:38 2011]00006:Init point d1.
[Mon Aug 22 17:17:38 2011]00007:Init point d2.
[Mon Aug 22 17:17:38 2011]00008:Init point e.
[Mon Aug 22 17:17:38 2011]00009:Init point f.
[Mon Aug 22 17:17:38 2011]00010:Init point g.
[Mon Aug 22 17:17:38 2011]00011:Init point h.
[Mon Aug 22 17:17:38 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:17:38 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:17:38 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:17:38 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:17:38 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:17:38 2011]00012:Init point i.
[Mon Aug 22 17:17:38 2011]00013:Init point j.
[Mon Aug 22 17:17:38 2011]00014:Init point k.
[Mon Aug 22 17:17:38 2011]00015:Init done.
[Mon Aug 22 17:17:38 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:17:38 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:17:38 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:17:38 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:17:38 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:17:38 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:17:38 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:17:38 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:17:38 2011]00008:FE: Before Create Device
[Mon Aug 22 17:17:38 2011]00009:FE: After Create Device
[Mon Aug 22 17:17:38 2011]00010:FE: Create Succeded
[Mon Aug 22 17:17:38 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:17:38 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:17:38 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:17:38 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:17:38 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:17:38 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:17:38 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:17:38 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:17:46 2011]00019:OpenComms create begin
[Mon Aug 22 17:17:46 2011]00020:OpenComms create end
[Mon Aug 22 17:17:46 2011]00021:OpenComms create failed
[Mon Aug 22 17:17:46 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 17:17:46 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 17:17:46 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 17:17:46 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 17:17:46 2011]00026:EAX=0012ec6c EBX=00000000 ECX=01ae1620 EDX=
[Mon Aug 22 17:17:46 2011]00027:ESI=01ae0c60 EDI=01ae1620 EBP=00000000 ESP=0012eba8
[Mon Aug 22 17:17:46 2011]00028:Raw Stack
.......removed to be able to post this was just stack data
[Mon Aug 22 17:17:48 2011]00285:Call Stack
[Mon Aug 22 17:17:48 2011]00286:crashed doing call stack
[Mon Aug 22 17:17:48 2011]00287:Stack Scan
[Mon Aug 22 17:17:48 2011]00288:crashed doing stack scan
[Mon Aug 22 17:17:48 2011]00289
rocess was trying to READ invalid data.
[Mon Aug 22 17:17:48 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 17:17:48 2011]00291:Exiting eqmain.dll with crash
I have tried the following;
Updated the drivers
Deactivating antialising
loading the game onto the computer harddrive
Below is my dbg.txt file
Thanks for your time,
---------------dbg.txt------------------------------------
[Mon Aug 22 16:12:38 2011]00003:Init point b.
[Mon Aug 22 16:12:38 2011]00004:Init point c.
[Mon Aug 22 16:12:38 2011]00005:Init point d.
[Mon Aug 22 16:12:38 2011]00006:Init point d1.
[Mon Aug 22 16:12:38 2011]00007:Init point d2.
[Mon Aug 22 16:12:38 2011]00008:Init point e.
[Mon Aug 22 16:12:38 2011]00009:Init point f.
[Mon Aug 22 16:12:38 2011]00010:Init point g.
[Mon Aug 22 16:12:38 2011]00011:Init point h.
[Mon Aug 22 16:12:38 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:12:38 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:12:38 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:12:38 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:12:38 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:12:38 2011]00012:Init point i.
[Mon Aug 22 16:12:38 2011]00013:Init point j.
[Mon Aug 22 16:12:38 2011]00014:Init point k.
[Mon Aug 22 16:12:38 2011]00015:Init done.
[Mon Aug 22 16:12:39 2011]00000:Entering eqmain.dll
[Mon Aug 22 16:12:39 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:12:39 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:12:39 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:12:39 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:12:39 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:12:39 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 16:12:39 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 16:12:39 2011]00008:FE: Before Create Device
[Mon Aug 22 16:12:40 2011]00009:FE: After Create Device
[Mon Aug 22 16:12:40 2011]00010:FE: Create Succeded
[Mon Aug 22 16:12:40 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 16:12:40 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 16:12:40 2011]00013:FE: Before Create Viewport
[Mon Aug 22 16:12:40 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 16:12:40 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 16:12:40 2011]00016:FE: Before Init Buffers
[Mon Aug 22 16:12:40 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 16:12:40 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 16:13:18 2011]00019:OpenComms create begin
[Mon Aug 22 16:13:18 2011]00020:OpenComms create end
[Mon Aug 22 16:13:18 2011]00021:OpenComms create failed
[Mon Aug 22 16:13:18 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 16:13:18 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 16:13:18 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 16:13:18 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 16:13:18 2011]00026:EAX=0012ec6c EBX=00000000 ECX=021d89c8 EDX=
[Mon Aug 22 16:13:18 2011]00027:ESI=021d8008 EDI=021d89c8 EBP=00000000 ESP=0012eba8
[Mon Aug 22 16:13:18 2011]00028:Raw Stack
... removed stack data
[Mon Aug 22 16:15:43 2011]00285:Call Stack
[Mon Aug 22 16:15:43 2011]00286:crashed doing call stack
[Mon Aug 22 16:15:43 2011]00287:Stack Scan
[Mon Aug 22 16:15:43 2011]00288:crashed doing stack scan
[Mon Aug 22 16:15:43 2011]00289
[Mon Aug 22 16:15:43 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 16:15:43 2011]00291:Exiting eqmain.dll with crash
[Mon Aug 22 16:16:04 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 16:16:07 2011]00001:Starting EverQuest.
[Mon Aug 22 16:16:07 2011]00002:Init point a.
[Mon Aug 22 16:16:07 2011]00003:Init point b.
[Mon Aug 22 16:16:07 2011]00004:Init point c.
[Mon Aug 22 16:16:07 2011]00005:Init point d.
[Mon Aug 22 16:16:07 2011]00006:Init point d1.
[Mon Aug 22 16:16:07 2011]00007:Init point d2.
[Mon Aug 22 16:16:07 2011]00008:Init point e.
[Mon Aug 22 16:16:07 2011]00009:Init point f.
[Mon Aug 22 16:16:07 2011]00010:Init point g.
[Mon Aug 22 16:16:07 2011]00011:Init point h.
[Mon Aug 22 16:16:07 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:16:07 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:16:07 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:16:07 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:16:07 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:16:07 2011]00012:Init point i.
[Mon Aug 22 16:16:07 2011]00013:Init point j.
[Mon Aug 22 16:16:07 2011]00014:Init point k.
[Mon Aug 22 16:16:07 2011]00015:Init done.
[Mon Aug 22 16:16:07 2011]00000:Entering eqmain.dll
[Mon Aug 22 16:16:07 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:16:07 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:16:07 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:16:07 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:16:07 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:16:07 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 16:16:07 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 16:16:07 2011]00008:FE: Before Create Device
[Mon Aug 22 16:16:07 2011]00009:FE: After Create Device
[Mon Aug 22 16:16:07 2011]00010:FE: Create Succeded
[Mon Aug 22 16:16:07 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 16:16:07 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 16:16:07 2011]00013:FE: Before Create Viewport
[Mon Aug 22 16:16:07 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 16:16:07 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 16:16:07 2011]00016:FE: Before Init Buffers
[Mon Aug 22 16:16:07 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 16:16:07 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 16:16:27 2011]00019:OpenComms create begin
[Mon Aug 22 16:16:27 2011]00020:OpenComms create end
[Mon Aug 22 16:16:27 2011]00021:OpenComms create failed
[Mon Aug 22 16:16:27 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 16:16:27 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 16:16:27 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 16:16:27 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 16:16:27 2011]00026:EAX=0012ec6c EBX=00000000 ECX=01ae1cf0 EDX=
[Mon Aug 22 16:16:27 2011]00027:ESI=01ae1330 EDI=01ae1cf0 EBP=00000000 ESP=0012eba8
[Mon Aug 22 16:16:27 2011]00028:Raw Stack
...removed stack data
[Mon Aug 22 16:16:29 2011]00285:Call Stack
[Mon Aug 22 16:16:29 2011]00286:crashed doing call stack
[Mon Aug 22 16:16:29 2011]00287:Stack Scan
[Mon Aug 22 16:16:29 2011]00288:crashed doing stack scan
[Mon Aug 22 16:16:29 2011]00289
[Mon Aug 22 16:16:29 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 16:16:29 2011]00291:Exiting eqmain.dll with crash
[Mon Aug 22 16:57:30 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 16:57:33 2011]00001:Starting EverQuest.
[Mon Aug 22 16:57:33 2011]00002:Init point a.
[Mon Aug 22 16:57:33 2011]00003:Init point b.
[Mon Aug 22 16:57:33 2011]00004:Init point c.
[Mon Aug 22 16:57:33 2011]00005:Init point d.
[Mon Aug 22 16:57:33 2011]00006:Init point d1.
[Mon Aug 22 16:57:33 2011]00007:Init point d2.
[Mon Aug 22 16:57:33 2011]00008:Init point e.
[Mon Aug 22 16:57:33 2011]00009:Init point f.
[Mon Aug 22 16:57:33 2011]00010:Init point g.
[Mon Aug 22 16:57:33 2011]00011:Init point h.
[Mon Aug 22 16:57:34 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:57:34 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:57:34 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:57:34 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:57:34 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:57:34 2011]00012:Init point i.
[Mon Aug 22 16:57:34 2011]00013:Init point j.
[Mon Aug 22 16:57:34 2011]00014:Init point k.
[Mon Aug 22 16:57:34 2011]00015:Init done.
[Mon Aug 22 16:57:34 2011]00000:Entering eqmain.dll
[Mon Aug 22 16:57:34 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 16:57:34 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 16:57:34 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:57:34 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 16:57:34 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 16:57:34 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 16:57:34 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 16:57:34 2011]00008:FE: Before Create Device
[Mon Aug 22 16:57:35 2011]00009:FE: After Create Device
[Mon Aug 22 16:57:35 2011]00010:FE: Create Succeded
[Mon Aug 22 16:57:35 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 16:57:35 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 16:57:35 2011]00013:FE: Before Create Viewport
[Mon Aug 22 16:57:35 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 16:57:35 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 16:57:35 2011]00016:FE: Before Init Buffers
[Mon Aug 22 16:57:35 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 16:57:35 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:05:06 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:05:09 2011]00001:Starting EverQuest.
[Mon Aug 22 17:05:09 2011]00002:Init point a.
[Mon Aug 22 17:05:09 2011]00003:Init point b.
[Mon Aug 22 17:05:09 2011]00004:Init point c.
[Mon Aug 22 17:05:09 2011]00005:Init point d.
[Mon Aug 22 17:05:09 2011]00006:Init point d1.
[Mon Aug 22 17:05:09 2011]00007:Init point d2.
[Mon Aug 22 17:05:09 2011]00008:Init point e.
[Mon Aug 22 17:05:09 2011]00009:Init point f.
[Mon Aug 22 17:05:09 2011]00010:Init point g.
[Mon Aug 22 17:05:09 2011]00011:Init point h.
[Mon Aug 22 17:05:09 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:05:09 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:05:09 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:09 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:09 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:05:09 2011]00012:Init point i.
[Mon Aug 22 17:05:09 2011]00013:Init point j.
[Mon Aug 22 17:05:09 2011]00014:Init point k.
[Mon Aug 22 17:05:09 2011]00015:Init done.
[Mon Aug 22 17:05:09 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:05:09 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:05:09 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:05:09 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:09 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:09 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:05:09 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:05:09 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:05:09 2011]00008:FE: Before Create Device
[Mon Aug 22 17:05:10 2011]00009:FE: After Create Device
[Mon Aug 22 17:05:10 2011]00010:FE: Create Succeded
[Mon Aug 22 17:05:10 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:05:10 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:05:10 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:05:10 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:05:10 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:05:10 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:05:10 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:05:10 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:05:28 2011]00019:OpenComms create begin
[Mon Aug 22 17:05:28 2011]00020:OpenComms create end
[Mon Aug 22 17:05:28 2011]00021:OpenComms create failed
[Mon Aug 22 17:05:28 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 17:05:28 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 17:05:28 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 17:05:28 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 17:05:28 2011]00026:EAX=0012ec6c EBX=00000000 ECX=02d20a08 EDX=
[Mon Aug 22 17:05:28 2011]00027:ESI=02d20048 EDI=02d20a08 EBP=00000000 ESP=0012eba8
[Mon Aug 22 17:05:28 2011]00028:Raw Stack
...removed stack data
[Mon Aug 22 17:05:29 2011]00285:Call Stack
[Mon Aug 22 17:05:29 2011]00286:crashed doing call stack
[Mon Aug 22 17:05:29 2011]00287:Stack Scan
[Mon Aug 22 17:05:29 2011]00288:crashed doing stack scan
[Mon Aug 22 17:05:29 2011]00289
[Mon Aug 22 17:05:29 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 17:05:29 2011]00291:Exiting eqmain.dll with crash
[Mon Aug 22 17:05:53 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:05:56 2011]00001:Starting EverQuest.
[Mon Aug 22 17:05:56 2011]00002:Init point a.
[Mon Aug 22 17:05:56 2011]00003:Init point b.
[Mon Aug 22 17:05:56 2011]00004:Init point c.
[Mon Aug 22 17:05:56 2011]00005:Init point d.
[Mon Aug 22 17:05:56 2011]00006:Init point d1.
[Mon Aug 22 17:05:56 2011]00007:Init point d2.
[Mon Aug 22 17:05:56 2011]00008:Init point e.
[Mon Aug 22 17:05:56 2011]00009:Init point f.
[Mon Aug 22 17:05:56 2011]00010:Init point g.
[Mon Aug 22 17:05:56 2011]00011:Init point h.
[Mon Aug 22 17:05:56 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:05:56 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:05:56 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:56 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:56 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:05:56 2011]00012:Init point i.
[Mon Aug 22 17:05:56 2011]00013:Init point j.
[Mon Aug 22 17:05:56 2011]00014:Init point k.
[Mon Aug 22 17:05:56 2011]00015:Init done.
[Mon Aug 22 17:05:56 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:05:56 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:05:56 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:05:56 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:56 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:05:56 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:05:56 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:05:56 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:05:56 2011]00008:FE: Before Create Device
[Mon Aug 22 17:05:56 2011]00009:FE: After Create Device
[Mon Aug 22 17:05:56 2011]00010:FE: Create Succeded
[Mon Aug 22 17:05:56 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:05:56 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:05:56 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:05:56 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:05:56 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:05:56 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:05:56 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:05:56 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:06:04 2011]00019:OpenComms create begin
[Mon Aug 22 17:06:04 2011]00020:OpenComms create end
[Mon Aug 22 17:06:04 2011]00021:OpenComms create failed
[Mon Aug 22 17:06:04 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 17:06:04 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 17:06:04 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 17:06:04 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 17:06:04 2011]00026:EAX=0012ec6c EBX=00000000 ECX=01b24fa8 EDX=
[Mon Aug 22 17:06:04 2011]00027:ESI=01b245e8 EDI=01b24fa8 EBP=00000000 ESP=0012eba8
[Mon Aug 22 17:06:04 2011]00028:Raw Stack
...removed stack data
[Mon Aug 22 17:06:05 2011]00285:Call Stack
[Mon Aug 22 17:06:05 2011]00286:crashed doing call stack
[Mon Aug 22 17:06:05 2011]00287:Stack Scan
[Mon Aug 22 17:06:05 2011]00288:crashed doing stack scan
[Mon Aug 22 17:06:05 2011]00289
[Mon Aug 22 17:06:05 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 17:06:05 2011]00291:Exiting eqmain.dll with crash
[Mon Aug 22 17:09:50 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:09:53 2011]00001:Starting EverQuest.
[Mon Aug 22 17:09:53 2011]00002:Init point a.
[Mon Aug 22 17:09:53 2011]00003:Init point b.
[Mon Aug 22 17:09:53 2011]00004:Init point c.
[Mon Aug 22 17:09:53 2011]00005:Init point d.
[Mon Aug 22 17:09:53 2011]00006:Init point d1.
[Mon Aug 22 17:09:53 2011]00007:Init point d2.
[Mon Aug 22 17:09:53 2011]00008:Init point e.
[Mon Aug 22 17:09:53 2011]00009:Init point f.
[Mon Aug 22 17:09:53 2011]00010:Init point g.
[Mon Aug 22 17:09:53 2011]00011:Init point h.
[Mon Aug 22 17:09:53 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:09:53 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:09:53 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:09:53 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:09:53 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:09:53 2011]00012:Init point i.
[Mon Aug 22 17:09:53 2011]00013:Init point j.
[Mon Aug 22 17:09:53 2011]00014:Init point k.
[Mon Aug 22 17:09:53 2011]00015:Init done.
[Mon Aug 22 17:09:53 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:09:53 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:09:53 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:09:53 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:09:53 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:09:53 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:09:54 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:09:54 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:09:54 2011]00008:FE: Before Create Device
[Mon Aug 22 17:09:54 2011]00009:FE: After Create Device
[Mon Aug 22 17:09:54 2011]00010:FE: Create Succeded
[Mon Aug 22 17:09:54 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:09:54 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:09:54 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:09:54 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:09:54 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:09:54 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:09:54 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:09:54 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:13:20 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:13:23 2011]00001:Starting EverQuest.
[Mon Aug 22 17:13:23 2011]00002:Init point a.
[Mon Aug 22 17:13:23 2011]00003:Init point b.
[Mon Aug 22 17:13:23 2011]00004:Init point c.
[Mon Aug 22 17:13:23 2011]00005:Init point d.
[Mon Aug 22 17:13:23 2011]00006:Init point d1.
[Mon Aug 22 17:13:23 2011]00007:Init point d2.
[Mon Aug 22 17:13:23 2011]00008:Init point e.
[Mon Aug 22 17:13:23 2011]00009:Init point f.
[Mon Aug 22 17:13:23 2011]00010:Init point g.
[Mon Aug 22 17:13:23 2011]00011:Init point h.
[Mon Aug 22 17:13:23 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:23 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:23 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:23 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:23 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:23 2011]00012:Init point i.
[Mon Aug 22 17:13:23 2011]00013:Init point j.
[Mon Aug 22 17:13:23 2011]00014:Init point k.
[Mon Aug 22 17:13:23 2011]00015:Init done.
[Mon Aug 22 17:13:23 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:13:23 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:23 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:23 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:23 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:23 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:23 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:13:23 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:13:23 2011]00008:FE: Before Create Device
[Mon Aug 22 17:13:23 2011]00009:FE: After Create Device
[Mon Aug 22 17:13:23 2011]00010:FE: Create Succeded
[Mon Aug 22 17:13:23 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:13:23 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:13:23 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:13:23 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:13:23 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:13:23 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:13:23 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:13:23 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:13:27 2011]00019:Exiting eqmain.dll with exit game
[Mon Aug 22 17:13:34 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:13:37 2011]00001:Starting EverQuest.
[Mon Aug 22 17:13:37 2011]00002:Init point a.
[Mon Aug 22 17:13:37 2011]00003:Init point b.
[Mon Aug 22 17:13:37 2011]00004:Init point c.
[Mon Aug 22 17:13:37 2011]00005:Init point d.
[Mon Aug 22 17:13:37 2011]00006:Init point d1.
[Mon Aug 22 17:13:37 2011]00007:Init point d2.
[Mon Aug 22 17:13:37 2011]00008:Init point e.
[Mon Aug 22 17:13:37 2011]00009:Init point f.
[Mon Aug 22 17:13:37 2011]00010:Init point g.
[Mon Aug 22 17:13:37 2011]00011:Init point h.
[Mon Aug 22 17:13:37 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:37 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:37 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:37 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:37 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:37 2011]00012:Init point i.
[Mon Aug 22 17:13:37 2011]00013:Init point j.
[Mon Aug 22 17:13:37 2011]00014:Init point k.
[Mon Aug 22 17:13:37 2011]00015:Init done.
[Mon Aug 22 17:13:37 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:13:37 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:37 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:37 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:37 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:37 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:37 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:13:37 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:13:37 2011]00008:FE: Before Create Device
[Mon Aug 22 17:13:37 2011]00009:FE: After Create Device
[Mon Aug 22 17:13:37 2011]00010:FE: Create Succeded
[Mon Aug 22 17:13:37 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:13:37 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:13:38 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:13:38 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:13:38 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:13:38 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:13:38 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:13:38 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:13:45 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:13:48 2011]00001:Starting EverQuest.
[Mon Aug 22 17:13:48 2011]00002:Init point a.
[Mon Aug 22 17:13:48 2011]00003:Init point b.
[Mon Aug 22 17:13:48 2011]00004:Init point c.
[Mon Aug 22 17:13:48 2011]00005:Init point d.
[Mon Aug 22 17:13:48 2011]00006:Init point d1.
[Mon Aug 22 17:13:48 2011]00007:Init point d2.
[Mon Aug 22 17:13:48 2011]00008:Init point e.
[Mon Aug 22 17:13:48 2011]00009:Init point f.
[Mon Aug 22 17:13:48 2011]00010:Init point g.
[Mon Aug 22 17:13:48 2011]00011:Init point h.
[Mon Aug 22 17:13:48 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:48 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:48 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:48 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:48 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:48 2011]00012:Init point i.
[Mon Aug 22 17:13:48 2011]00013:Init point j.
[Mon Aug 22 17:13:48 2011]00014:Init point k.
[Mon Aug 22 17:13:48 2011]00015:Init done.
[Mon Aug 22 17:13:48 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:13:48 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:13:48 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:13:48 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:48 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:13:48 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:13:48 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:13:48 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:13:48 2011]00008:FE: Before Create Device
[Mon Aug 22 17:13:48 2011]00009:FE: After Create Device
[Mon Aug 22 17:13:48 2011]00010:FE: Create Succeded
[Mon Aug 22 17:13:48 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:13:48 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:13:48 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:13:48 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:13:48 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:13:48 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:13:48 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:13:48 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:14:20 2011]00019:OpenComms create begin
[Mon Aug 22 17:14:20 2011]00020:OpenComms create end
[Mon Aug 22 17:14:20 2011]00021:OpenComms create failed
[Mon Aug 22 17:14:20 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 17:14:20 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 17:14:20 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 17:14:20 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 17:14:20 2011]00026:EAX=0012ec6c EBX=00000000 ECX=01b40800 EDX=
[Mon Aug 22 17:14:20 2011]00027:ESI=01b3fe40 EDI=01b40800 EBP=00000000 ESP=0012eba8
[Mon Aug 22 17:14:20 2011]00028:Raw Stack
...removed stack data
[Mon Aug 22 17:14:22 2011]00285:Call Stack
[Mon Aug 22 17:14:22 2011]00286:crashed doing call stack
[Mon Aug 22 17:14:22 2011]00287:Stack Scan
[Mon Aug 22 17:14:22 2011]00288:crashed doing stack scan
[Mon Aug 22 17:14:22 2011]00289
[Mon Aug 22 17:14:22 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 17:14:22 2011]00291:Exiting eqmain.dll with crash
[Mon Aug 22 17:14:42 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:14:45 2011]00001:Starting EverQuest.
[Mon Aug 22 17:14:45 2011]00002:Init point a.
[Mon Aug 22 17:14:45 2011]00003:Init point b.
[Mon Aug 22 17:14:45 2011]00004:Init point c.
[Mon Aug 22 17:14:45 2011]00005:Init point d.
[Mon Aug 22 17:14:45 2011]00006:Init point d1.
[Mon Aug 22 17:14:45 2011]00007:Init point d2.
[Mon Aug 22 17:14:45 2011]00008:Init point e.
[Mon Aug 22 17:14:45 2011]00009:Init point f.
[Mon Aug 22 17:14:45 2011]00010:Init point g.
[Mon Aug 22 17:14:45 2011]00011:Init point h.
[Mon Aug 22 17:14:45 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:14:45 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:14:45 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:14:45 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:14:45 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:14:45 2011]00012:Init point i.
[Mon Aug 22 17:14:45 2011]00013:Init point j.
[Mon Aug 22 17:14:45 2011]00014:Init point k.
[Mon Aug 22 17:14:45 2011]00015:Init done.
[Mon Aug 22 17:14:45 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:14:45 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:14:45 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:14:45 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:14:45 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:14:45 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:14:45 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:14:45 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:14:45 2011]00008:FE: Before Create Device
[Mon Aug 22 17:14:45 2011]00009:FE: After Create Device
[Mon Aug 22 17:14:45 2011]00010:FE: Create Succeded
[Mon Aug 22 17:14:45 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:14:45 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:14:45 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:14:45 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:14:45 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:14:45 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:14:45 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:14:45 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:14:54 2011]00019:Exiting eqmain.dll with exit game
[Mon Aug 22 17:17:35 2011]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [1:6.7.10-11100]
[Mon Aug 22 17:17:38 2011]00001:Starting EverQuest.
[Mon Aug 22 17:17:38 2011]00002:Init point a.
[Mon Aug 22 17:17:38 2011]00003:Init point b.
[Mon Aug 22 17:17:38 2011]00004:Init point c.
[Mon Aug 22 17:17:38 2011]00005:Init point d.
[Mon Aug 22 17:17:38 2011]00006:Init point d1.
[Mon Aug 22 17:17:38 2011]00007:Init point d2.
[Mon Aug 22 17:17:38 2011]00008:Init point e.
[Mon Aug 22 17:17:38 2011]00009:Init point f.
[Mon Aug 22 17:17:38 2011]00010:Init point g.
[Mon Aug 22 17:17:38 2011]00011:Init point h.
[Mon Aug 22 17:17:38 2011]00000:Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:17:38 2011]00001:Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:17:38 2011]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:17:38 2011]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:17:38 2011]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:17:38 2011]00012:Init point i.
[Mon Aug 22 17:17:38 2011]00013:Init point j.
[Mon Aug 22 17:17:38 2011]00014:Init point k.
[Mon Aug 22 17:17:38 2011]00015:Init done.
[Mon Aug 22 17:17:38 2011]00000:Entering eqmain.dll
[Mon Aug 22 17:17:38 2011]00001:FE: Found adapter #0 - NVIDIA GeForce 9400
[Mon Aug 22 17:17:38 2011]00002:FE: Adapter #0 - NVIDIA GeForce 9400 :
[Mon Aug 22 17:17:38 2011]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:17:38 2011]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Aug 22 17:17:38 2011]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Aug 22 17:17:38 2011]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Mon Aug 22 17:17:38 2011]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Mon Aug 22 17:17:38 2011]00008:FE: Before Create Device
[Mon Aug 22 17:17:38 2011]00009:FE: After Create Device
[Mon Aug 22 17:17:38 2011]00010:FE: Create Succeded
[Mon Aug 22 17:17:38 2011]00011:FE: Before Get Backbuffer
[Mon Aug 22 17:17:38 2011]00012:FE: Before Get Device Caps
[Mon Aug 22 17:17:38 2011]00013:FE: Before Create Viewport
[Mon Aug 22 17:17:38 2011]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Mon Aug 22 17:17:38 2011]00015:FE: Before Set Default Render State
[Mon Aug 22 17:17:38 2011]00016:FE: Before Init Buffers
[Mon Aug 22 17:17:38 2011]00017:FE: Before GetAvailableTextureMem
[Mon Aug 22 17:17:38 2011]00018:FE: t3dInitializeDevice completed successfully.
[Mon Aug 22 17:17:46 2011]00019:OpenComms create begin
[Mon Aug 22 17:17:46 2011]00020:OpenComms create end
[Mon Aug 22 17:17:46 2011]00021:OpenComms create failed
[Mon Aug 22 17:17:46 2011]00022:EQMain.dll Version v2.0.18 Dec 17 2003
[Mon Aug 22 17:17:46 2011]00023:new_dll_main address 0x110210e3
[Mon Aug 22 17:17:46 2011]00024:eqmain.dll instance 0x11000000
[Mon Aug 22 17:17:46 2011]00025:fatal error in main thread Code = c0000005 ADDR=0x11071699
[Mon Aug 22 17:17:46 2011]00026:EAX=0012ec6c EBX=00000000 ECX=01ae1620 EDX=
[Mon Aug 22 17:17:46 2011]00027:ESI=01ae0c60 EDI=01ae1620 EBP=00000000 ESP=0012eba8
[Mon Aug 22 17:17:46 2011]00028:Raw Stack
.......removed to be able to post this was just stack data
[Mon Aug 22 17:17:48 2011]00285:Call Stack
[Mon Aug 22 17:17:48 2011]00286:crashed doing call stack
[Mon Aug 22 17:17:48 2011]00287:Stack Scan
[Mon Aug 22 17:17:48 2011]00288:crashed doing stack scan
[Mon Aug 22 17:17:48 2011]00289
[Mon Aug 22 17:17:48 2011]00290:Invalid access occurred at virtual address 0x00000004.
[Mon Aug 22 17:17:48 2011]00291:Exiting eqmain.dll with crash