Has anyone parsed and checked on the various mitigation bonuses and damage bonuses you get in WR?
For example... How much avoidance do you gain in defensive stance and how much %haste do you lose? How much %haste do you gain in Offensive stance and how much avoidance do you lose? How much avoidance or mitigation do you gain at 0, 50, 100, 150, 200, and 250 in Energy/Defense specializations? Using a 1 hander and a 2 hander with the same ratio and a delay under 27 (to avoid the dmg bonus) which will parse a higher DPS?
Just wondering if anyone has parsed this stuff yet, and if not I may start parsing it myself and put it on my site in an easy-to-read format.
For example... How much avoidance do you gain in defensive stance and how much %haste do you lose? How much %haste do you gain in Offensive stance and how much avoidance do you lose? How much avoidance or mitigation do you gain at 0, 50, 100, 150, 200, and 250 in Energy/Defense specializations? Using a 1 hander and a 2 hander with the same ratio and a delay under 27 (to avoid the dmg bonus) which will parse a higher DPS?
Just wondering if anyone has parsed this stuff yet, and if not I may start parsing it myself and put it on my site in an easy-to-read format.