Last time I heard this was changed and is no longer infinite chaotic points although I couldn't tell you if its true or not.
About time if so, I wouldn't know though. I only load the rogue when I have to for chests.
I dunno, I find chaotic and evil tend to be kind of ambiguous in a lot of cases.
In the context that they mean it v w yes. It's difficult to separate the two, since they're pretty incongruous.
Generally speaking I think most people have an easier time managing the good/evil alignment than the lawful/chaotic.
That I think has more to do with the paradigm you find in video games of
Choices:
A) Save the orphanage of burning puppies.
B) Fuel the fire with gas and the hair of children.
Kind of easy to pick out which is which, because they go to such extremes. We're not talking as extreme with alignment choices, but they're going to be pretty obvious, most of the time, also partially because we've all been trained to recognize them extensively. Not really so with lawfulness and such.
I think the latest edition of dungeons and dragons eliminated lawful evil and chaotic good from the alignment options for basically this reason, namely that they are kind of ridiculous ideas that only really exist because some nerds decided that ethics could be made in to a Nolan chart.
Maybe, but fuck that, 2e 4 life. Or y'know, unknown armies, CoC, and gurps and shit. Also, dark sun had a cool mechanic for chaotic, in half giants I think, the latter part of your alignment would change every day.
Also, if you have a neutral element and you end up taking a hit against it, you can always just go the other way the next time to keep it even, right?
Which works fine given that you have an infinite amount of hits and/or a way of determining how big said hits are, and if all those hits have a similar difficulty level then no biggie. Also provided those hits come anywhere near each other, and aren't months apart (granted someone doing the run now is going to have them alot closer together than someone years ago running out of hits and waiting for more).
In practice this does not happen.
Honestly I was hoping the one bounty set (not the faction or money one, been a while, I think there were 3) was originally intended for small repeatable alignment hits, but I didn't see any movement either way across limited runs with my characters.