The recent aggro changes were downright awesome. Thanks a bunch. It really makes us much more useful as tanks, since we can, you know, tank =)
Khalid (Maimai?) and I both noticed earlier today, though, that it seemed to either be variable or to have backslid a bit. We both had times when we'd pull with an AOE blind and upon returning to the camp some or all of the mobs would just rush the nearest person, as though they were pulled with no aggro. For me that was happening in the afternoon; tonight, I had no problem holding aggro in my group, in the same zone (RSM) using the same tactics, on the same mobs, even with some of the same group. Go figure.
Anyway, overall I'd say the aggro changes are awesome. They leave us still a step below SKs, and we still have to pay some attention to hold aggro over a high end rogue or monk, but we *can* hold aggro, barring extremely resistant mobs, in almost any situation through chain casting. I'd say the balance is excellent, since an incautious paladin is still going to get his group killed.
Now all that's needed is to give paladins Lifeburn and a Death Touch AA.
Khalid (Maimai?) and I both noticed earlier today, though, that it seemed to either be variable or to have backslid a bit. We both had times when we'd pull with an AOE blind and upon returning to the camp some or all of the mobs would just rush the nearest person, as though they were pulled with no aggro. For me that was happening in the afternoon; tonight, I had no problem holding aggro in my group, in the same zone (RSM) using the same tactics, on the same mobs, even with some of the same group. Go figure.
Anyway, overall I'd say the aggro changes are awesome. They leave us still a step below SKs, and we still have to pay some attention to hold aggro over a high end rogue or monk, but we *can* hold aggro, barring extremely resistant mobs, in almost any situation through chain casting. I'd say the balance is excellent, since an incautious paladin is still going to get his group killed.
Now all that's needed is to give paladins Lifeburn and a Death Touch AA.