Paladin Thaz BP

Daelius

Dalayan Adventurer
I know that this was a debate a long time ago, but rather than rez an old thread, i am starting a new one.


Some notes for reference

Paladin Thaz BP

AC: 69
Skill Mod: Dodge +5%
STR: +14 STA: +18 DEX: +15 WIS: +12 CHA: +9 HP: +200 MANA: +185
MR: +10 FR: +10 CR: +10 PR: +10 DR: +10
Damage Reduction: +2

Shadowknight Thaz BP

AC: 70
Effect: Seething Scream (Combat, 0.0)
Skill Mod: Taunt +5
STR: +9 STA: +18 AGI: +15 DEX: +9 INT: +12 HP: +210 MANA: +185
MR: +10 FR: +10 CR: +10 PR: +10 DR: +10
Damage Reduction: +3
Aggression: +2

Warrior thaz BP

AC: 72
Effect: Cry of Vindication (Combat, 0.0)
STR: +15 STA: +20 AGI: +12 DEX: +15 HP: +215
MR: +10 FR: +10 CR: +10 PR: +10 DR: +10
Damage Reduction: +5
Aggression: +2

If i remember correctly, these armors were made to enhance the classes roles, with warriors as best tanks, sks getting some aoe help, and paladins getting help on DPS. Now the original proc on the paladin BP was "Vengence," a 1 tick attack buff that ate a buff slot and often faded before being useful.

By a fair margin, paladins are getting the short end of the stick on this one.

Now, there were some ideas tossed around about what the effect on the paladin BP should be, and in the end, due to their being no consensus, the old proc was simply removed.

the spirit of the first bp was giving a little more dps to the paladin.

I have a couple ideas for what can be done to boost the paladin bp to be on par with its peers.

1. an unresistible 3-400pt dd that automatically crits on undead
2. Worn atk buff that does not count towards worn atk (if possible)
3. a rune similar to that of enthanns guard, but has an atk buff or an unresistable dd proc

What are your thoughts on this?
 
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I know that this was a debate a long time ago, but rather than rez an old thread, i am starting a new one.


Some notes for reference

Paladin Thaz BP

AC: 69
Skill Mod: Dodge +5%
STR: +14 STA: +18 DEX: +15 WIS: +12 CHA: +9 HP: +200 MANA: +185
MR: +10 FR: +10 CR: +10 PR: +10 DR: +10
Damage Reduction: +2

Shadowknight Thaz BP

AC: 70
Effect: Seething Scream (Combat, 0.0)
Skill Mod: Taunt +5
STR: +9 STA: +18 AGI: +15 DEX: +9 INT: +12 HP: +210 MANA: +185
MR: +10 FR: +10 CR: +10 PR: +10 DR: +10
Damage Reduction: +3
Aggression: +2

Warrior thaz BP

AC: 72
Effect: Cry of Vindication (Combat, 0.0)
STR: +15 STA: +20 AGI: +12 DEX: +15 HP: +215
MR: +10 FR: +10 CR: +10 PR: +10 DR: +10
Damage Reduction: +5
Aggression: +2


By a fair margin, paladins are getting the short end of the stick on this one.


1. an unresistible 3-400pt dd that automatically crits on undead
2. Worn atk buff that does not count towards worn atk (if possible)
3. a rune similar to that of enthanns guard, but has an atk buff or an unresistable dd proc

What are your thoughts on this?

I don't see the problem at all, you get by far the best skill mod, at the loss of minor ac/other benefits. Not to mention there are times where the warrior bp is a major pain in the ass due to its proc. If anything the second idea is the best considering the proc that was removed.
 
A DD proc on hit would limit the BP's use in some situations but agreed that it definitely needs something to bring it in line with the others.
 
A undead dd wouldnt cause any problems. Any other DD would cripple me when I have to fishing-pole tank something where no damage can be done.
(1) 400-500 pt undead dd on combat OR
(2) Damage Reduction: +3 OR
(3) Damage Reduction: +2 / Aggression +1
Just my opinion.
 
The bp was recently changed based on suggestions made in that thread. The hp was reduced because removing the proc was an improvement to the bp overall. You are grossly underestimating 5 dodge mod in terms of power.
 
I agree that the bp is pretty on par with the others because of the dodge mod. Adding dmg reduction or agression should not be done as this is easily obtained from other gear and the point being made is that paladins are supposed to be the dps ish tanks. The only real sad thing about it is that the BP lacks the cool neato looking proc effect of the other two. The problem with bp procs though is that you can't control when they go off as people have said the war bp proc can be a pain in the ass too. Dodge mod on the other hand is always a good thing for a tank, and unlike a proc it is always active not just for a few ticks.

As it is now it might not be as flashy as the other two but it is almost if not just as good. That being said I think an undead only DD proc would be the best thing for making the BP as cool as its counterparts without making it annoying or overpowered.
 
Have any parses been done regarding the effectiveness of defensive mods? I want to say I remember something from Ringo but maybe I'm mistaken.
 
Well if it actually is 5 percent its decent. if its just +5 to the skill its meh of meh at best.

This is exactly the kind of well-reasoned post with lots of concrete evidence that gets things changed.

If you have no idea how large 5 dodge mod is then how can you even say that?
 
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