Paladin Spell Changes

Bone

Dalayan Adventurer
would like to see the following spells/AAs looked at for thier usefullness in groups and raids.

Spells

Level 50 - Flame of Light
85mana
125 DD

Level 55 - Divine Favor
150mana
150 HP Rune

Level 64 - Words of Protection
175mana
500 HP Spell Rune

Level 65 - Consecrate
650mana
Destroy undead 44 or under pbaoe

Level 61 - Sanctify
125mana
550 DD undead only pbaoe

Level 60 - Yaulp 4
10mana
increase atk 17
increase sta regen 8
increase ac 50
increase str 40

AAs

Fury of Light
Blind
Slow
Decrease Avoidance
Undead Only
1 sec recast


The changes I would like to see to these spells to give paladins more utility and dps would be:


Level 50 - Flame of Light
100mana
400 DD
Blind


Level 55 - Divine Favor
250mana
100 Hp
50 ATK
+2% spell crit mod
Self buff

Level 64 - Words of Protection
375mana
500 HP Spell Rune
Group Buff

Level 65 - Consecrate
650mana
Destroy undead 44 or under
1000 PbAoE Undead only

Level 61 - Sanctify
225mana
1000 DD undead only
Single Target
lower recast


Level 60 - Yaulp 4 (change to paladin only by changing the name to Aura of Althuna)
10mana
increase atk 50
increase sta regen 10
increase ac 55
increase str 50
Increase spell crits by 2%
(Or this could be added as a 65 spell as the final upgrade to yaulp for pallys)


Id also like to see a new "Divine Might" upgrade.

Any and all input is welcome except from zhak bc he shits up my threads.
 
I like the consecrate and flame of light suggestions. Adding blind and a decent amount of dmg to Flame would make it worth using for the first time ever. Id take Consecrate as a dd or an aoe if they would just take that dumb 1 min refresh off it that makes it useless.
 
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