Paladin Questions: Stuns and SotV

Cholfo

Staff Emeritus
Two questions more about mechanics than play style.

First, why is it that certain lines of Paladin stuns have reduced casting times and others do not? Take, for example, "Words of Thunder" and "Force." When I, a level 65 paladin with 60ish AAs, alt+click Words of Thunder, it displays "Normal Cast Time: 4.0 Your Cast Time: 2.2," and when alt+clicking Force I am shown "Cast Time: 2.5." Stun lines are the only spells I've noticed this trait in, and the spells do cast at the "your cast time" rates. I am not wearing any CSI gear, and have verified that these tags exist on the stuns of other paladins. I'm not complaining, but I am curious as to what is going on. Does casting time in certain stun lines decrease with leveling for paladins, maybe? Why some stuns and not others?

Second, I'm curious as to how exactly the Strike of the Void AA line works. Does it grant the paladin an innate mana-drain proc? Any chance that the ratios of mana drained/damage dealt could be revealed? Can it be resisted?

Thanks in advance for any input.


Edit: Tag on, in response to Question Night, this is my official petition to have percentage increases added to the descriptions of AAs like Unerring Precision and Combat Ferocity. :toot:
 
EQ client has a stupid way of doing cast times where below certain points cast time reducers do not work, for instance I think the innate paladin casting time reducer only works on spells of 3+ seconds, which means that slower spells actually become faster.

Nothing we can do about it except make the faster spells slower to make them faster.

:psyduck:
 
Wiz said:
Game client has a stupid way of doing cast times where below certain points cast time reducers do not work, for instance I think the innate paladin casting time reducer only works on spells of 3+ seconds, which means that slower spells actually become faster.

Nothing we can do about it except make the faster spells slower to make them faster.

:psyduck:

This sufficiently answers my first question, thanks for the speedy reply.
 
Do you think we can get a % or something reguardign strike of the void by chance, alot of people ask me about it and if its " worth getting pre-300 aa's ".
 
That's primarily my problem, actually: other knights I've asked about it are all "lol idk" when it comes to Strike.
 
Love for Jose. He'd have been the first person I asked if he were ever on anymore. Jose, Teme and I miss you.

Does that make it a constant thing then, every strike decreases mana? And the ratio's still a guesstimate, clarification on that by devs would be awesome.
Also, if the point Jose made was valid, which it seems to be, Strike should probably be brought up in a Suggestions and Requests thread. I'd rather not make the thread myself, since I don't have the AA yet, and I think it would be presumptuous of me.
 
Ponden u linked a post thats topic was about Rogue stance /s 7. Someone highjacked the post to ask a question reguarding Strike of the void. Wiz did not mention looking into SotV.

Wiz said:
Yeah, this style was nerfed because back in the day people would use 6 rogues and completely cripple the mob. I'll look into adjusting it.

That is all Wiz had said reguarding that post, so no answers to the main question of THIS post.


I think the post was ment to get some solid numbers from a GM, i dueled and pvp'ed asura the other night and took her down to 95% mana, i did roughly 280dps to her and she has roughly 7k mana.

That being said i did only did 350~ in mana drain. What we are asking for is an admin or w/e to give us a percentage of what the aa' actually does. I havent seen it as a " valuable " aa, but im willing to bet that if few people with this aa were attending a Raid it might actually be something worth a damn. But, getting a base number would be a nice answer none the less.
 
I never said anything about the thread. I only linked it because it could (and from cholfos post, it did) provide some information.

Id be surprised if you got real numbers here.
 
Its always on btw. Its not activated or on half the time.


Jose meleeing Taws --
Jose did 4160 damage
Taws went down to 61% total mana.

Maybe it got a stealth boost.
 
..He obviously means 62% of the damage being done was also taken off the mana pool of the victim.

No really, what are you two talking about?
 
Cholfo said:
Judging off of Taws' fomelo'd mana, that's a ratio of about 62%.

Nice.

Mana pool of 4240.
Damage pool of 4160.
Remaining mana, 61% of 4240(2586.4, 2586 rounded for lawls.)
4240-2586 = 1654 mana damage done.
39% of damage done was mana damage. Accidentally posted one-minus-that instead of that, from other calcs I was doing. Coincidentally, it was extremely close to the amount of mana remaining in Taws' pool, because the amount of damage done and the depth of the pool were very close to one another.

So, revised, the percent of mana damage is about 39%, closer to 40%. Still nice.
 
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