Paladin Initiates And You!

Ramgan

Dalayan Beginner
I know the addition of the paladin initiates to Newport are a part of expanding the Cult of Entropy line of quests, which I'm glad for, but they are causing serious problems for evils. A Necromancer friend of mine died twice when the paladin aggroed guards onto her, after having worked her faction up enough that she could safely traverse all but the cleric's guild. I, a 55 Troll SK, was just relaxing at the gate when either the paladin spotted me or someone trained her onto me. None the less, my 170+ damage riposte insta-killed her, aggroing the guards (which were quickly feigned off so as not to lose more faction through killing them). When I came to, I realized that the infernal paladin's death had dropped my guard faction from dubious to apprehensive!

Thus, I'm requesting/brainstorming possible solutions. I've seen a number of darker types dying to the guards this way, and there's no small amount of frustration from those I've talked to.

Perhaps we could make a minor adjustment to change the paladin initiate to a fledgling guard and put them on guard faction. Maybe we can campaign for the guards to crack down on (or be neutral toward) vigilanteism instead of supporting it. The paladin herself isn't too much trouble, just an inconvenience to all but the lowest levels, it's mostly the guards that she inevitably brings with her and the guard faction hit that results from killing her.

I thought I'd make some suggestions in case the ramifications of their inclusion turned out to be a little more brutal than expected. If this is a part of a 'being evil in Newport shouldn't be so easy' move, I'll get behind it and start taking the sewers from point A to point B or, at least, invising through and telling lowbies to take the sewers, but I think it's worth bringing up.

I always said paladins were nothin' but trouble.
 
the infernal paladin's death had dropped my guard faction from dubious to apprehensive!

Is this a mistake in Ramgan's post are these faction levels viceversa compared to live?

Morticus, the Dark Elf Necromancer
 
I'm a 60 erudite necro who has finished all the new entropy quest. Newport faction went from indifferent to dubious, glade faction from dubious to ready to attack, underhilll apprehensive to ready to attack. I have not gotten close to the cleric guild in newport yet, but i assume i'm also KoS there.

The pallies do train guards on me as well as aggro on me by just running by them. Any hope of getting the newport amulet is ruined, which brings me to my suggestion/request.

Maybe since any necros who do this quest will be having a lot of trouble in newport, the amulet from the quest could cast a port to the sewers instead of reagent conservationand we could just hang out down there where we belong? (please?)

Heh. i have to say, though, that the quests were by far the funnest quests i've done on SoD. Thanks to whoever made em. Screw faction :p
 
that or open up the sewers to be able to bind at so when we necro's gate, it takes us to our new home =D
 
I do rather like that idea, minimum faction quests akin to the maximum faction quests we have. If you manage to get to bare minimum faction with guards (which can be deadlier than it sounds, as I found out first hand) and perhaps citizens, you can undergo a line of quests to get a sewer-port amulet! Of course, since it's easier to lose faction than gain faction, they'd be tougher than simply hailing and claiming your prize.

Anyhow, I'm glad to hear that the initiate's incredible deadliness isn't intentional and that, hopefully, it'll be fixed soon. Newport is a very scary place right now, people feigned left and right and guards rampaging through the streets. However unfortunate, it's delightfully chaotic.
 
I too had a run-in with this while just trying to buy supplies, and ended up training the guards to zone. Nothing like a green attacking you, the 2nd time while trying to bank I had to lure her into a dark corner and beat the hell out of her, then cut the body up and hide it in a vase.

I'm not a fan of being a veritable hit-man for some poor girl who is just trying to get somewhere in life. But if that cheerleading nancy-biatch attacks me again, I swear I will pull a Lee Van Cleef and go at her like a mother f***.

- Aeillin
 
I also have had this problem as a Dark Elf Shadowknight. Whenever i walk through newport, I always get attacked by an paladin and then the gaurds come and kill me. One time one was on me so i fd'd at the gates, then it went to another person and he killed it and i lost laction with all of the newport factions. ;(
 
Yeah, I had 2 paladins attack me today and had my pet immediately destroy them. I'm sure my faction is really close to nearly KOS in SNP, unfortunately. I was really hoping to take a lot of time to try to earn a port neck as snp is so convenient when it comes to vendors, meeting up with people, debt remover, grouping etc, but I think I'm not even going to bother anymore and just kill whatever aggroes me from now on.
 
Can this be fixed please, i was working on my port neck and now, due to a lvl 5 paladin i lost a days worth of work? That's super lame. If it cant be fixed, im declaring war on newport :mad:

Edit: Again, i was sitting 1cm from the zoneline in north newport afk, when i come back and find 1 dead paladin and 1 dead guard next to me. Lost a lot of faction again. :mad:
 
now they draw in a monk I believe. npc by the name of verla airdancer. Lv 30 and killed in 3 hits b/c a greenie aggros...I'm done w/np from now on unless absolutely necessary. Not too difficult a choice as guards are now glowering dubiously at me because of them.
 
Well seriously, the spot that Verla occupies is a tiny part of town and it's not that hard to keep an eye out when you go there.
 
That's the thing, I don't even think I was near her.. I was standing in front of the pond. Not sure exactly where she was, does she roam? Either that or maybe someone pissed her off beforehand? Not sure myself, seemed like she just came out of nowhere and wham 3 hits dead. What faction is she anyways?

Also side note, are the hands of the deep one faction supposed to be lowered from killing them? Was still doing it in back alleys when they spotted me before I noticed the guards didn't aggro anymore, at least I think they don't as one walked behind me and didn't do anything.. But I digress, Hands of the deep one just sounds kind of like it would be a closer to a sort of evil faction, though that might be all the lovecraft lol.
 
lmao that's great! :) I figured the cleric and pally guild were both somehow under hands of life or something. Crimson death or something was in there as well, though I'm willind to bet that has something to do w/monks due to the pounding I recieved lol. Though the monk guild vendor doesn't aggro so I may be wrong.
 
4 deaths and my necro has been parked after doing 3/4 of the guard handin/faction quest outside the gate. He had finished beetle legs and sewer ratmen hoods and was onto the tails i think. Was going to try to get him to apprehensive but its just not fun anymore.

I'm not complaining, if you dont want evils in NP i wont play one. Its just no fun trying to invis, goto bank grab a halberd, goto where Im going then exit town and pet up and give the pet the weapon. Is really bad when you forget something and you have to kill the pet to go invis again, wasting a weapon that never drew blood!

The game for me is about questing, and to do that effectively you cannot be evil, its just too much hassle.

Rolled a mage instead, the fire pet rocks! :D
 
No offense, but there is a banker in the sewers for evil people. Still, I find the fact that you can get faction hits from people killing nearby extremely annoying. You can get a bad hit just from running by a person killing guards.
 
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