I have been playing a Paladin for quite some time and I have noticed some issues when it comes to agro. I would like to become a better tank so I have a few questions that I'm hopeing some kind person/people will be able to answer.
Blinds:
I use Blinding Light all the time. I really like it. I use it on treasure maps especially.
1) If a mob is mezzed does casting a blind on it help to generate agro towards me, and, if I cast 2 or 3 blinds on the mob before I break mez does it help me even more.
2) Do blinds stack? Is it worth it to cast Blinding Light and Flash of Light at the same time to help hold agro.
3) Is there a hate number that is generated with a blind spell. Example, Wizards DD increases hate by 500, Paladin Blind increases hate by 400. And, does this hate accumulate.
Stuns:
As I was leveling to my 50's I would use my stuns all the time. I did notice a few things as my stuns became longer and longer.
1) Stuns don't seem to keep a mob permanently stunned. If I get a successful 6 second stuff off and immediately cast a 4 second stun on the mob and back to another 4 second stun and back to the 6 to do it all over again, it should be permanently stunned. It seems that there is a cool down time for a second stun to work. I get the mob is successfully stunned message, but the mob continues to beat on me. If I wait around 8 seconds in between stuns, the mob is stunned properly. Is this as intended?
2) I understand that stuns add agro and this will help me keep the mob on me. Do the higher level stuns have more agro? I know the higher level stuns have a knock back effect and I find this rather annoying when doing a tmap. I try to use the lower level quick stuns instead.
3) Similar to question 3 for the Blinds section. Do the Stun spells generate a hate number and does this number accumulate.
Taunt:
I was reading in the previous posts about this and it seems the general rule is "If you are tanking the mob, and the mob is on you and ignoring the others in your group, do not spam Taunt." Save it for when someone gets the agro off of you. A successful Taunt will immediately bounce agro back to the tank, and add 1 point above everyone else on it's hate list. Is this correct?
With all of this in mind could a Paladin give me a suggestion for a proper spell lineup, say, if they are mid 50's to level 65.
Thanks for reading and I look forward to your responses.
Blinds:
I use Blinding Light all the time. I really like it. I use it on treasure maps especially.
1) If a mob is mezzed does casting a blind on it help to generate agro towards me, and, if I cast 2 or 3 blinds on the mob before I break mez does it help me even more.
2) Do blinds stack? Is it worth it to cast Blinding Light and Flash of Light at the same time to help hold agro.
3) Is there a hate number that is generated with a blind spell. Example, Wizards DD increases hate by 500, Paladin Blind increases hate by 400. And, does this hate accumulate.
Stuns:
As I was leveling to my 50's I would use my stuns all the time. I did notice a few things as my stuns became longer and longer.
1) Stuns don't seem to keep a mob permanently stunned. If I get a successful 6 second stuff off and immediately cast a 4 second stun on the mob and back to another 4 second stun and back to the 6 to do it all over again, it should be permanently stunned. It seems that there is a cool down time for a second stun to work. I get the mob is successfully stunned message, but the mob continues to beat on me. If I wait around 8 seconds in between stuns, the mob is stunned properly. Is this as intended?
2) I understand that stuns add agro and this will help me keep the mob on me. Do the higher level stuns have more agro? I know the higher level stuns have a knock back effect and I find this rather annoying when doing a tmap. I try to use the lower level quick stuns instead.
3) Similar to question 3 for the Blinds section. Do the Stun spells generate a hate number and does this number accumulate.
Taunt:
I was reading in the previous posts about this and it seems the general rule is "If you are tanking the mob, and the mob is on you and ignoring the others in your group, do not spam Taunt." Save it for when someone gets the agro off of you. A successful Taunt will immediately bounce agro back to the tank, and add 1 point above everyone else on it's hate list. Is this correct?
With all of this in mind could a Paladin give me a suggestion for a proper spell lineup, say, if they are mid 50's to level 65.
Thanks for reading and I look forward to your responses.