Paladin AAs

Goldfolk

Dalayan Elder
Have now reached stage where all defensive AAs such as shielding mastery have been completed and most offensive AAs. Also completed Lay on Hands and Hand of Piety

Should I be moving onto resists and maxing str, sta and agi or should I be doing the spell casting AAs. When should I do fearless etc.

Realise it's partly academic as they will all get done given time but AAs just a little harder to come by now.

I am assuming that Souldbound, Finishing Blow and one or two others should be left to last as they are luxuries. Pallys dont often get to hit from behind.

Would welcome advice from others about the order for these. If there is already a thread could you point me at it. Searching on AAs, Paladin AAs and Alternate Advancements didnt reveal anything

Eleazer
 
Just to clarify I have over 230 AAs and I have done the full Divine Stun, Hand of Piety and Lay on Hands.

I am mainly tanking small groups in places like Rust and Dmaps thou we are about to try VD maps. Our Guild is only just starting Raiding Tier 1-3 and DHK. I appear to be MT for most Guild activity ATM.

Only solo on quest items such as pages from Harthuks

have used heals to save myself occasionally but generally if main healer is down we are toast anyway.

My understanding is that hidden strength only removes cap for stats from equipment and not from bufffs. At the moment the prospects of getting equipment that takes me past 1 AA for this looks remote.

Resists seem to be mainly for Tier 4 plus mobs????
Fearless is useful for Lady Dragons and a few other Tier 1-3s???
Maxing agility may help on margins of avoiding damage???
Other melee stats are capped at moment until a miracle happens with equipment???

Lots of questions maybe you can help with answers and give answers to other questions havent thought of.

Eleazer
 
My understanding is that hidden strength only removes cap for stats from equipment and not from bufffs. At the moment the prospects of getting equipment that takes me past 1 AA for this looks remote.

No, buffs apply as well.

Resists seem to be mainly for Tier 4 plus mobs????
They're important all along. DHK, PoT, PoA, PoW, etc all have AE's you'll want resists for.

Personally (from the perspective of another main tank), I would go with fearless, then STA/AGI to take you to the cap (buffed), then resists, then enough hidden strength to cover your buffed STA/AGI above the cap, then stats.

Edit: Oh, and since you mentioned Finishing Blow, I plan to spend AAs on that only after I have maxed tomes. =P
 
My understanding is that hidden strength only removes cap for stats from equipment and not from bufffs.

Resists seem to be mainly for Tier 4 plus mobs????
Fearless is useful for Lady Dragons and a few other Tier 1-3s???
Maxing agility may help on margins of avoiding damage???
Other melee stats are capped at moment until a miracle happens with equipment???

No, Hidden Strength takes into account your total stats from items, AAs and buffs.

Fearless is a good knight AAs for dragons and there are plenty of those on appropriate tiers to interest you.

Stat and resist AAs are pretty important, you might also want to invest into Charisma if you're the main tank that holds aggro with (resistable) spells.
 
My understanding is that hidden strength only removes cap for stats from equipment and not from bufffs. At the moment the prospects of getting equipment that takes me past 1 AA for this looks remote.

Incorrect, hidden strength allows you to benefit from over-cap stats provided by gear and spells.

Resists seem to be mainly for Tier 4 plus mobs????

Resists are already important on tiers 1 through 3. Most raid mobs you are fighting already AOE and the only really dangerous thing on VD maps are getting punted by imps or chain nuked by a swarm of skeles on your first AE blind.

Fearless is useful for Lady Dragons and a few other Tier 1-3s???

Fearless is good for tanking in east and west DHK, Parcelan the Devourer, Agonizer, probably some other stuff I'm forgetting. Fear kind of gets phased out of content as you get higher, but it comes up a lot early on.

Maxing agility may help on margins of avoiding damage???

STA will give you additional mitigation, both less important than resists IMO.

Other melee stats are capped at moment until a miracle happens with equipment???

Stats are less important than raw AC/HP, aug your gear for AC.
 
Other melee stats are capped at moment until a miracle happens with equipment???

You can also get some more stats from upgrading your CoI aug (easy) and getting your diety aug (easy to get the first augs, then gets harder). If you are good enough to do VD maps, you should be able to do a lot of the vah quest, you'll get a pretty huge upgrade from that.
 
Its "hidden." You do not see the stat increase in game. The server sees it and applies the appropriate over cap bonus. For example if your stamina is taken over 305 by buffs you do not get any extra HP past 305 but you gain a boost to mitigation from being over the cap.
 
Personaly I would get Fearless, Its so nice not having to worry about being feared in zones like, HHK, CC, UC, DN, WW, ToA, etc

As far as stat AAs go, I would go resist AAs over Stat AAs. I have almost 370 AAs and still havn't bothered with my stat AAs, most of them are about Capped before buffs, and stats after 305 have less of a impact then they do under the 305 cap.

Healing AAs are pretty boss thats for sure, even if you do group having innate +16% to your ghots is pretty badass on raids and groups (add that into what ever healing Increment you might have). Getting Healing Crit is even rather helpful turning your 250ish ticks into a sudden 500ish tick. Considering with ghots your hitting up to 6 (7) targets thats a lot of chances for the crit to fire off.

Finishing AAs and Spellcasting AAs I see as bonus AAs, you certainly don't need to go after them any time soon but at some pont way down the road you might want them or just ignore them.

I notice you also don't have strike of the Void. I wasn't so sure about this AA until I started buying it myself. Its rather a nice AA to have when dealing with casting mobs. Before I got the AA healing mobs were kinda of a pain to time Stuns but after maxing out Strike of the Void half way throw the fights they generaly dont have mana anymore so I don't have to worry about CH antics of priest mobs.
 
In summary the following are the most useful then?

Fearless
Spell casting reinforcement, crits etcetera
Final healing AAs
Resists

That should keep me occupied for the enxt 100 AAs or so lol

BTW I have restarted the CoI quest and the Deity Quest

Do you have to complete the statues task for the first promotion? I have completed all the other low level tasks in SoS and 2 quests in Shadowdale but am still not eligible. I have only so far inspected one statue successfully; it's the worst task Ive encountered in the game so far.

Eleazer
 
In summary the following are the most useful then?

Fearless
Spell casting reinforcement, crits etcetera
Final healing AAs
Resists

If you're going to remain the MT for your guild, I think the resists would be more useful than the spell casting and healing AAs. Those are definitely more useful than resists are in grouping, however.

That should keep me occupied for the enxt 100 AAs or so lol

Do you have to complete the statues task for the first promotion? I have completed all the other low level tasks in SoS and 2 quests in Shadowdale but am still not eligible. I have only so far inspected one statue successfully; it's the worst task Ive encountered in the game so far.

Bring a tracker, it's really not that hard. And you ain't seen nothin' yet. :(
 
Re: the statues tracking is not the issue, it's the dying.

Seems like there is a considerable arcade element to this task or a trick that Im missing. If there's a simlpe way of doing this please let me into the secret lol.

I know some of the tasks are a lot harder but killing incredibly tough mobs is a tactical and strategic problem that I can solve or not.

I'm 56 years old and my reactions havent been honed by years of arcade game playing. I was about 25 when Galaxians came out lol.

I guess if necessary I can spend a jolly evening dying a lot but if there is a simple method Id appreciate a tip, e-mail if you feel it would compromise the game.

BTW thanks for all the suggestions. This is my first toon and my first multi-player game so Im a relative beginner in every respect. You are never too old to learn.
 
I found it easier to start from the ocean floor and slowly move to the statues taking time to make sure I wasn't going to move near a wisp.
 
Well, if your using the latest map pack that was loaded onto the patcher, the statues are actually marked. Swim over, swim straight down ontop of it. swim around the middle, have an invis, and hope nothing sees you. Couple statues will take a couple tries, but its pretty simple, just bind in zone.
 
In summary the following are the most useful then?

Fearless
Spell casting reinforcement, crits etcetera
Final healing AAs
Resists

Eleazer

I wouldn't worry about Spell Casting reinforcment myself, but thats your call.

btw... I noticed you did the CoI Statues :) found your bodies all over the place today LOL.
 
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