Outer/Middle/Inner Sanctum Raid Wings

jew_nose_it

Dalayan Master
Seemed like people were having a discussion about the viability of this idea in a silly thread I made, but no one has made a proper thread about it so here it is...

Having had some experience raiding Outer/Middle Sanctum myself I feel that having Sanctum be winged would benefit the server as a whole. If all the trash is up it's a very long clear to NZ from the entrance, you have to go through drakes as well as numerous 3 pulls of golems. If you are trying to get past custo you could literally spend 3 hours clearing "trash" in the form of T11 raid mobs.

Now like Tao said there might be a problem with people doing custo and the colossus miniboss right on the other side of him if a clicky is made to port a raid to just past custo, but you guys are pretty clever so I'm sure something can be done about that.
 
I'm all for making sanctum into 3 wings only if they implement some form of port to middle and inner.

If inner gets a port only then its not really fair as the only thing stopping you from going to the loot is a colossus pull and projection (dont know name).

HOORAY FOR CHANGES. now change archaic frag crap. thanks!
 
I think Sanctum should be 2 winged. Middle and Outer Sanctum are tied together by the box and keys needed to activate Custodian. Inner Sanctum is kinda its own thing. All you need is to kill Custodian to gain access to it.

I would say in order to enter Inner Sanctum you must kill Hard Mode Custo, make Inner a wing and Outer/Middle another wing.
 
Tis a good idea to make it so guild's aren't forced to block progression targets of one another, as much as possible.

Would like to see post-custo acessible via teleport or npc hail. If it is to be a personal flag, the characters which have obviously killed Custodian should not have to re-kill him for this new implementation. Custo himself and the trash/bosses before him should not be directly accessible from Post-Custo.. you should need to kill+run your raid force through the outter/middle sanctum to have a chance at killing Custodian (100% of the time). So really there should be a barrier preventing raid movement in reverse right after Custodian.. such as a wall or an npc that knocks you away. I guess that would mean the pyramid port at the beginning shouldn't port you to Custo after he is dead anymore because that would be useless if a post-custo portal was implemented, am I right or no?
 
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Important note: there's no real need to kill any of the four first bosses of Sanctum to get to Nylastra`Zara, including Master of the Pack. IIRC, FWF merely went through drakes en route to Nylastra`Zara because of a pull we didn't like on the other direct route.
 
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