Old Skelly/Wolf models

If you have texture caching enabled, try deleting all of the .xtc files and then rerunning the game. The first time it'll be a little slower, but this could be the cause.
 
Wolfe said:
Although I followed the exact directions.. it looked like this:


lmbo

Why did you black out the names not only of the players in the screenshot, but also the guard?
 
lacus said:
Wolfe said:
Although I followed the exact directions.. it looked like this:


lmbo

Why did you black out the names not only of the players in the screenshot, but also the guard?


LOLOLOLOLOLOL, GOOD QUESTION!! That's so funny... :lol:
 
Are you trying to imply that guards do not deserve their anonymity too?

Viva los guards.
 
I remember this post with a story of a group being owned badly, think the post was from Wiz or another GM and what I'm thinking of when watching this weird dwarf-troll picture is the "Frogbold". I hope someone finds it while the bug is still around and takes a screenshot, that must be quite a funny combination :)
 
Thorodel said:
Thank you very much for adding support to the older skeleton and wolf models. :D


Gratz with the old models support those who requested it!!

Now what about those who use luclin models ?
Having all Luclin models up, but my Beast Pet looks like a bad attempt to draw a Dog !

Any Fix to that ?

I Loved the luclin Model for my pet !
 
Yes, I would love to be able to have the luclin models as well, the skeletons dont even look remotely menacing anymore, they just sort of smile at you.
 
forgot how much i liked the old models, haven't seen them in what seems like ages. <3 u wiz. XOXOXO
 
Our official stance is now old models. If you want luclin models, you'll have to take that into your own hand like people did with the old models pre-patch.
 
Wiz said:
If you want luclin models, you'll have to take that into your own hand.

And how exactly would we do that ?
Is there a way to change Luclin models back , client side without having problems on SoD?
 
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