No mage pet heal between levels 20-44

hassan

Dalayan Beginner
This creates a problem for mages for soloing and generally keeping the pet up from 34 and beyond. Requesting to add a spell at level 29 or 34
 
hassan said:
This creates a problem for mages for soloing and generally keeping the pet up from 34 and beyond. Requesting to add a spell at level 29 or 34

are you high? :?
 
While I found it challenging and I definitely loved getting the new heal spell at 44, I can't really say I needed an intermediate heal myself. Some things just did too much damage for the pet to survive when solo, but there were always alternatives that did not.
 
I don't understand your reply REEE,

If in fact there is no heal for 24 levels ( which i am inclined to doubt ) then he really does have a valid suggestion. Posting a reply that is 100% derogitory provides no benefit to the thread and is just trolling. Please stop shitting up this thread =(
 
Zhak Morris said:
... if in fact there is no heal for 24 levels ( which i am inclined to doubt ) then he really does have a valid suggestion.

Renew Summoning is our level 20 spell and the next one comes at level 44 -- Refresh Summoning.

hassan said:
No mage pet heal between levels 20-44 ... This creates a problem for mages for soloing and generally keeping the pet up from 34 and beyond. Requesting to add a spell at level 29 or 34

Perhaps this is to hinder soloing and promote grouping? I know it kinda of forced me out of my introverted shell (being new to the server), and out looking for groups! Heck, If I hadn't been forced to group I never would have met some really awesome people and Revelation would never have been "born." *grin*
 
Hmm, i hardly see the problem... my mage has had perfect heals for his pet from lv4 all the way to lv65!

Its called: druid :)
 
Mage all solo from 1 to 44 (except for 2 groups which made up enough XP for about 1.5 levels in the high 30's).

You are forced to learn your limits and different ways to approach things if you want to solo. I only found the heals to be too little if I tried to tank a HG or a yellow con with my pet. Earth pet allows the option to root/kite I found to be one alternative. Another thing I did was switch from water to fire. Higher DPS=faster fights=less healing. Another method I realized was equiping my pet. If you want him to tank then you better be prepared to armor him.

All classes have limits, I think this is one of the intended one for mages. The 20 heal does 100 to 230, going up each level. At some points, I added the level 8 heal to augment it if hard pressed. The 44 for 250 to 330.

Ex. of an average fight

/cast Malise to pull
While mob running at me /pet attack (fire proc gets agro over malise)
Heal if need while waiting for mob to get to 85-90
rain spell
heal if need
rain spell (if mob still 45-50%)
heal as needed


And that was that for most fights. If the mob was too much for this than I would nuke the heck out of it once it got to 70% VS rain. All classes have limits, I think this is one of the intended one for mages.

So, let me simmer the ramble of this down to a few simple words. Mages are strong enough. If you can't do something wait till you hit the next spell set and then you can.
 
i just think its a huge gap

Yeah, it definately is a lot of levels, longer than the stretch for the BL without a new pet from 39 to 49. Both classes, though, have been leveled by alot of people, many times, so obviously it is "doable," just have to use alternate stategies(i.e. 2 boxing or killing blues instead of yellows,etc.) or group, not that big of a deal.
 
BeittilBonker said:
Hmm, i hardly see the problem... my mage has had perfect heals for his pet from lv4 all the way to lv65!

Its called: druid :)

This better be the last time you make a stupid post that adds nothing at all to a thread. Next time you'll get suspended, you've been warned.
 
I'm fine with it personally, I've got in to a routine with the heal (heal at such and such, do a rain, By time thats done he'll be at such % again to heal).




Mobs do tend to beat down your pet alot faster / harder 40+ tho, it can make it a little stressfull to keep up with the heals
 
I haven't played a pet class in SoD but looking through the spells I would venture to say that I don't see a big deal for the mage heals because really, I don't think the level 44 spell is that much of an upgrade (based off info from the Spell Database):

Renew Summoning
Magician: 20
Mana: 100
Cast Time: 3500 (3.5 seconds)
Recast Delay: 7500 (7.5 seconds)
Effect: Heal for max 230

Refresh Summoning
Magician: 44
Mana: 200
Cast Time: 3500 (3.5 seconds)
Recast Delay: 7500 (7.5 seconds)
Effect: Heal for max 380

I don't know how mage pets stand up through those levels (does appear to be a number of levels) but based on comments here, it is doable, just takes attention and timing to keep heals/nukes flowing. I can definately see that in the 40's, the mages could have a more difficult time despite the new pet heal at 44 because it doesn't seem to scale with mob damage during the 40+ range.

For two other pet classes, Necros get their last pet heal at 29 (apologies if I missed an upgrade to this line). They have targetable HoT's and would be mostly fear/aggro kiting so heals aren't as much a concern for their pets. Beasts seem to have a much better pet heals (but there pets aren't nearly as strong - though BST's can jump into the fray and take more hits than a mage).[/quote]
 
From 35 to 43 I was pretty much banging the heal key as soon as I could between every other spell. There was no battle that didn't require multiple heals, sometimes just barely allowing my pet to live through the fight. However, I won 99% of my battles. It required a good bit of wandering around and finding what were the weaker dark blues of course, just because it was dark blue was by no means an indication that my pet could tank it even with chain healing.

Quite frankly, even with the 44 heal I've had to spam it during battles. Only since I've got my 49 pet have I been able to heal only once or twice during the battles, it's always been the case before that during every fight I was casting a heal the second I was capable of doing so (in between nukes and rains).

Adding a heal at 34 would make leveling 34-43 a little less stressful, maybe. It might up the variety of dark blue mobs that a mage could effectively solo in that range too. These would both be good things. If it never went in though, I think mages would survive.
 
In order to add in another heal during those level ranges, then all future mage heals (such as the 44 one) would require an upgrade since the heals pick up right where the other left off. I would think it would be more feasible to move up the level 44 heal a little bit (even if it is less mana efficient - still gives more HP to the pet over the same time frame).
 
Mages don't need a heal in those levels. You simple need to earn to cope and adjust your playing style. It might be a little tough, but it'll give you character. :)
 
Raherin said:
Mages don't need a heal in those levels. You simple need to earn to cope and adjust your playing style. It might be a little tough, but it'll give you character. :)

I play a mage and I'd have to say I agree completly with Raherin! Like I mentioned prior it forced me out of my shell so to speak, and helped me to learn how to play my toon more strategically. For goodness sake, be happy that the staff hasn't made SoD to be so "candyland!"
 
JayelleNephilim said:
For goodness sake, be happy that the staff hasn't made SoD to be so "candyland!"

But candyland is a fun game.

And I do agree that the pet heal line is fine (which is why the most I could see really is moving it up to lvl 39) but didn't see the need. If mages were that hard to solo, more would have complained sooner.
 
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