General Newbie area thoughts
My wife and I played EQ for years, and we like what Dalaya is doing for the most part. We didn't like the way EQ was going at all, and Dalaya seems to be much more "our kind of game".
* The exp debt works well, its less frustrating than losing levels yet its a decent annoyance enough to makes you be careful when you hunt.
* The quests are fine (although there could be more of them to do). The issue with the game quests isn't about the quests themselves, but rather with the daytime/nighttime system for the quest npc's. Its unbelievably frustrating to need to do turnins, but find you have to wait 4 hours for the npc to repop. For us, we did that once, but we simply decided that quests aren't worth doing if the odds are so poor to find the turn in npc up. The day/night system really just forces us to log off, and come back 4 hours later (most likely we don't come back for several days though).
* NPC Merchants. Again, this is with the day/night problem. We always found in EQ that we needed the NPC merchants much more at low levels than we did at higher levels. The need for cash & supplies is much more important, you need to do the run more often since you tend to sell the "junk" loot even when its low value. Every copper counts. At the same time, its a long and annoying process to find the npc merchants who are up at that time. I was thinking that maybe an npc merchant for newbies might be good, one who stays up all the time but only buys the junk loot (ie have a payout cap of 1 gold or so). At low levels we get overloaded fast with lots of low value items. Waiting (or running about overloaded) is just pure frustration, and adds nothing to gameplay.
* NPC merchants that repop from day/night don't seem to hold their items, although this might be from the fairly common server reboots. Again, at lower levels we need to buy simple things like cloth items (ie got more than enough cloth sleeves, but few cloth pants). When the merchants depop and lose their inventory, it probably has a much larger impact on low level players. At higher levels, we usually only checked the merchants for tradeskill goods, but at lower levels they have reasonable items to equip characters with.
We enjoy the game as it works now, but the day/night system just impacts our characters negatively. Its frustrating to be full of gear that we know sells for little, overweight, with quest items, and have to wait hours before any turn ins can be done. The forced downtime at night seems to be something that pushes you away from the game, rather than wanting to make you go out and hunt more right then and there.
It also doesn't seem casual player friendly, since I have logged in several times in a row only to find out it was still a couple of hours before I could go sell. I needed to sell so I had space to go back out and hunt, yet selling was so hard to do.
Sometimes we see an item we want to buy, run to the bank to get it, and see the merchant depop as we run up (happened to me twice now). All I wanted was a robe that was selling for 3 gold or so, but was better than the startup robe. I checked them later and the vendor had nothing but standard items on them.