I've been wondering for awhile about the idea of creating 'strongholds' as a housing idea. Where an Epic level character, can create a 'stronghold' and then within the boundries of that stronghold, place their own NPC's, (ie. a necro populating his own stronghold with a block of summoned pets, which he can 'charm' and command to guard different points, etc. Or a mage, or a druid usuing animals. With the idea of having Epic characters being able to be 'overlords' of certain areas/zones....
This is analogous to the allegiance systems in games where allegiances or corporations extend power over a region of a game.
The reason for this idea, is partly the RP value, of having characters extend their playing into the realm of creating player driven political faction(s).
It could be a priveledged Epic ability, extended to players in positions of trust, like trainee GM's.
At a technical level, it may be a leap, but consider the idea of a player summoning multiple pets, which can be commanded one at a time, and in the interim, when they are not 'charmed' they operate as regular NPC's but driven by the faction and/or path set by the epic player/summoner.
Just a thought, I realize the scope of the game, and the current development of WR is currently in a growth mode with a focus on the integration/modification of areas.
I'm just trying to spark a thread about a potential idea of RP-event level play, driven by players. The idea of players conducting raids on player strongholds in the effort to perhaps, free an area from dominance of an 'evil' epic level necromancer.
Not sure if there is a new zone creation policy, or of the WR staff are considering accepting zone submissions for testing, but that is another possibility for character 'stronghold' development.
As a measure to prevent abuse, the exp factor on stronghold mobs could be adjusted to prevent epic summoning exploitation.
I may be inviting flames for 'pie in the sky' thinking about WR and the mechanics of the game. But the idea is tantalizing, and I'm hoping there are other WR fans/staff who hope to see more RP driven playing. Not that I'm an RP purist, but the idea of the fantasy RPG environment is essentially story-driven, and the potential of player driven 'storylines' is one that I'm hoping to someday see in MMORPG's.
just my two cents...
This is analogous to the allegiance systems in games where allegiances or corporations extend power over a region of a game.
The reason for this idea, is partly the RP value, of having characters extend their playing into the realm of creating player driven political faction(s).
It could be a priveledged Epic ability, extended to players in positions of trust, like trainee GM's.
At a technical level, it may be a leap, but consider the idea of a player summoning multiple pets, which can be commanded one at a time, and in the interim, when they are not 'charmed' they operate as regular NPC's but driven by the faction and/or path set by the epic player/summoner.
Just a thought, I realize the scope of the game, and the current development of WR is currently in a growth mode with a focus on the integration/modification of areas.
I'm just trying to spark a thread about a potential idea of RP-event level play, driven by players. The idea of players conducting raids on player strongholds in the effort to perhaps, free an area from dominance of an 'evil' epic level necromancer.
Not sure if there is a new zone creation policy, or of the WR staff are considering accepting zone submissions for testing, but that is another possibility for character 'stronghold' development.
As a measure to prevent abuse, the exp factor on stronghold mobs could be adjusted to prevent epic summoning exploitation.
I may be inviting flames for 'pie in the sky' thinking about WR and the mechanics of the game. But the idea is tantalizing, and I'm hoping there are other WR fans/staff who hope to see more RP driven playing. Not that I'm an RP purist, but the idea of the fantasy RPG environment is essentially story-driven, and the potential of player driven 'storylines' is one that I'm hoping to someday see in MMORPG's.
just my two cents...