new adepts

narmarratuk

Dalayan Adventurer
I heard rumors about new adepts coming up before expansion, will like to know how true is that and if any info can be given about this subject. Thanks
 
I sure hope that rumor is true.. but have little beliefe that will get confirmed before they are ready to spring them upon us.
 
Ya theres a new Traek2.0 and mini Robot that drops a 64% haste hat and +6% crit gloves but thier max engage level is 56! har har dee har har :) Time to rerolll new adept twinks
 
I'd love level 65 adepts, sort of 12 man raid mobs.

The problem with this is that with so many level 65s, only a tiny fraction of the population would ever get to kill them. Might not be worth the Dev's time to implement/balance/itemize/etc mobs that so few people would ever get to experience.
 
I heard that there will be low level raid content, does this means more adepts? If so can be a spoil on what lvls engage they will be?
A plethora of outdoor raid mobs at all tier levels will exist. At this point I don't believe Ikisith itself will have adepts, but we've certainly considered dropping new adepts in old world content.

Haven't seen anything about new adepts other than this.
 
The problem with this is that with so many level 65s, only a tiny fraction of the population would ever get to kill them. Might not be worth the Dev's time to implement/balance/itemize/etc mobs that so few people would ever get to experience.

It would be no different from any other raid mob.
 
It would be no different from any other raid mob.

12 person vs 18, easier to lock down because of no trash, and they would likely be fought over by pretty much every raiding guild unless they were set to be a certain tier and sub-tier guilds weren't allowed to "claim" them and waste a bunch of time and then bring in a few ringers.

Normal raid content, aside from the very highest stuff, is killed by multiple guilds, and over time lower guilds progress up to do them also. With Ikkisith, this will probably mean even sanctum mobs are eventually being killed by guilds that are nowhere near able to do so now.

I'd say a level 65 adept would be much more similar to Mielech, Parcelan, Lord Eld, etc. Rather see more new raid content personally /shrug
 
Nobody says you can't put 65 adepts in a 12 man raid zone similar to the way 6 man 'raid' zones like emberflow work currently.
 
12 person vs 18, easier to lock down because of no trash, and they would likely be fought over by pretty much every raiding guild unless they were set to be a certain tier and sub-tier guilds weren't allowed to "claim" them and waste a bunch of time and then bring in a few ringers.

Normal raid content, aside from the very highest stuff, is killed by multiple guilds, and over time lower guilds progress up to do them also. With Ikkisith, this will probably mean even sanctum mobs are eventually being killed by guilds that are nowhere near able to do so now.

I'd say a level 65 adept would be much more similar to Mielech, Parcelan, Lord Eld, etc. Rather see more new raid content personally /shrug

What I meant is, much of the game's content won't be experienced by the majority.
 
hmm

It seems to me that having level 65 Adepts would go against the intention and spirit
of Adepts in the first place.
 
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lvl 60-64 would be a sweet addition to the adept field, though, no underwater fights please!
 
They could put a new twist on to them and do away with a lot of the guilds locking them down.

Make them spawn only when summoned by a tmap..

In other words, a new kind of tmap that has an adept-like mob at the end of it instead of the current mobs. Could even make things more exciting by making it a random new level 65 adept from a pool of them.

Truthfully, I really love the tmap concept and believe there are lots and lots of new things that could be done with them.
 
There is plenty of 6 and 18 man content at 65, I see little reason to add 12 man content in any form...unless they nuke the 6 man raid garbage which I am all for...and so was Wiz I believe...he had wanted to remake Cmal4 into 12 man as opposed to 6.

If anyone wants an Adept type experience at 65 they can easily have it by punching something a tier or so above them in the face with less then 18 in the raid. No need for devs to spoon feed it to everyone.
 
6 man encounters often require specific class make-ups that either require you to be overtiered or to lock out certain classes because they aren't useful on the encounter. 12 man 'adept' encounters would allow more group diversity.

12 man encounters wouldn't be a waste of time because loot can be tuned to the encounter, and raids with fewer total players will have to make decisions about what classes to bring and what to do with the ones that they do bring. This is different than bringing undergeared characters to fight harder raid mobs.

If the term "adept" is what is melting your mind, consider them to be 12 man raid content since by definition adepts are mobs with an level limit to engage and lv 65 mobs wouldn't have that limit unless it were coded in to only allow players with less than a certain amount of AAs to engage them.
 
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6 man encounters often require specific class make-ups that either require you to be overtiered or to lock out certain classes because they aren't useful on the encounter. 12 man 'adept' encounters would allow more group diversity.

12 man encounters wouldn't be a waste of time because loot can be tuned to the encounter, and raids with fewer total players will have to make decisions about what classes to bring and what to do with the ones that they do bring. This is different than bringing undergeared characters to fight harder raid mobs.

So much is right with this post.
 
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I believe someone brought up a few times regarding "ED" maps to spawn a "mini boss" of some sorts that has on tier type gear, but that was shot down.

Not to kill that idea with me saying I like it (seems like many people here dont really like me, lol) but I think it would rock to had a "raid" in a bottle.

Anything to do would be an addition, Kinda getting bored killin frogs in mielech-c waiting for raid day and stuff to actually be "up"...
 
ED maps are raid in a bottle. Competition for raid bosses is a reality of the game that prevents everyone from being at the end game at the same time. I've seen dev posts to that effect before.

I don't think we should have respawnable raid bosses or shorter respawn times merely so more people can get loot; more people already can get the loot if they get to the spawns first.
 
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