Needed Beastlord Changes

Sabotai

Dalayan Beginner
I play a beastlord in SoD currently 65 with over 320 aas. There a few fixes or issues I would like to see addressed with the class.
I will list each and give some support to them.

Spiritual Vigor
- Increase Duration to match SSS - Maybe this is an oversight and was planned to be the same duration?
- Make it able to be stacked with Call to Battle. SSS stacking with Call to battle makes it a better spell.

Uncap weapon skills
- I believe in EQ live (although this is a different game) Beastlord weapon skills aren't capped at 245. This alone makes us lose 72 attack
using any weapon that isn't h2h. There are a ton of 2h weapons that would help us greatly in dps if we had that added attack and to hit from
weapon skill. Also in higher tiered raiding the fact is our pet is usually dead to AE's so it would be great if we could do some more dps with
other weapon types.

Increase chance of Double Attack
- We spend aa's to get the opportunity to double attack, but the chance seems very small. I have talked to many higher tiered beasts and they
agree we need more reliable melee dps.

On this overall subject our pets are usually dead in high end raid encounters due to ae's so that drops our dps, then we become low dps buff bots.
If we just received a buff melee wise with our skills being uncapped to 250, that would be great. We have no option to really go "all out" when we
need to.

New Pet

- I know there is a new pet coming in iksith for BL's and Mages I really hope this is the answer to a few issues with the class. If we got a pet
somewhat reminiscent of the old mage epic pet in eq, that would be great. We could then change perspective on how the class is looked at.

Those are just some issues with the class that need to be addressed.

Thanks
 
Spiritual Vigor
- Make it able to be stacked with Call to Battle. SSS stacking with Call to battle makes it a better spell.

SSS Stacking with call to battle in no way makes it the better spell, vigor provides 10 higher attack then battle, not to mention it only takes one buff slot(see: this is why its good)

You already have combine and cotp both which provide more then call to battle. Wanting another for pure attack is :psyduck:

I wholeheartedly agree that it should be the same duration as sss, then maybe I would have a reason to buff spiritual vigor over clicking sss for exp groups(also to not cry when the beastlord leaves the raid)
 
Don't Beastlords get Triple attack also? thats probably why their double attack is lower than others.
 
Don't Beastlords get Triple attack also? thats probably why their double attack is lower than others.

nope! thats monk/rangers.
BST don't even get double attack without Melee Mastery and Beastial Frenzy AAs which give them something like a 225 DA skill compared to 350 for monk/ranger/rogue. I believe the ToK post about AAs mentions the mainhand always doubles, and the offhand doubles a lot but not 100%. Personally i don't believe beastlords are supposed to get automatic DA like the other DW classes because we get a pet to make up for the lower DPS. A new pet or some better way of keeping a pet alive (Tome to give pets our own resists and maybe some of our HP) is a much better alternative. Simply buffing a beastlords DMG because "his pets dead in raids" is going to make BST do more DPS than intended for grouping and raids that dont have an AE to kill it.

Spiritual Vigor
- Increase Duration to match SSS - Maybe this is an oversight and was planned to be the same duration?
- Make it able to be stacked with Call to Battle. SSS stacking with Call to battle makes it a better spell.
Man your beef is with SV spell duration? bitch about Bliss =p While a longer duration on SV would be nice, i'd much much rather see bliss made longer.

Uncap weapon skills
- I believe in EQ live (although this is a different game) Beastlord weapon skills aren't capped at 245. This alone makes us lose 72 attack
using any weapon that isn't h2h. There are a ton of 2h weapons that would help us greatly in dps if we had that added attack and to hit from weapon skill. Also in higher tiered raiding the fact is our pet is usually dead to AE's so it would be great if we could do some more dps with other weapon types.
I actually think 245 was the cap on live and i dont think that they can be changed. though i agree 245 sucks.

edit: Something else that needs to be looked into is Companion Health/Strength Focii for Rank 5/6.
 
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My bad. thought i remembered seeing them with triple attack. Thanks for clearing that up!
 
Simply buffing a beastlords DMG because "his pets dead in raids" is going to make BST do more DPS than intended for grouping and raids that dont have an AE to kill it.

I have talked to the best geared bl's in this game, and they agree that they need better melee dps. More consistent dps if anything would be great. When someone has the best 2handers and by far the best 1handers and they parse their dps as the absolute lowest in the raid, its pretty bad. Where the tanks with shields are out dpsing them.... We need these changes to the class to make it a more viable raid class.
 
I have talked to the best geared bl's in this game, and they agree that they need better melee dps. More consistent dps if anything would be great. When someone has the best 2handers and by far the best 1handers and they parse their dps as the absolute lowest in the raid, its pretty bad. Where the tanks with shields are out dpsing them.... We need these changes to the class to make it a more viable raid class.

I have to say this sounds pretty outrageous, especially the claim about tanks with shields out DPSing them.
 
I think if you're just looking at how much DPS you're doing, you're losing the big picture. Beastlord dps also comes from SV, Bliss, Cunning, and Savagery.

Any additional dps gained from the classes you cast any of these spells on is counted as the beastlord's dps. What you really need to do is parse your raid without any beastlord buffs, then fully buff up your raid and then re-parse. Then you'll know how much healing power and dps you're adding to the raid.
 
I have to say this sounds pretty outrageous, especially the claim about tanks with shields out DPSing them.

http://forum.shardsofdalaya.com/showthread.php?t=13191
He copies some numbers from parses where an SK/WAR both get similar or better than a BST without his pet despite being on the front instead of the back. A few of them even with the pet (which he gave at ~90DPS) they were similar. It is from 2 years ago though.

I have talked to the best geared bl's in this game, and they agree that they need better melee dps. More consistent dps if anything would be great. When someone has the best 2handers and by far the best 1handers and they parse their dps as the absolute lowest in the raid, its pretty bad. Where the tanks with shields are out dpsing them.... We need these changes to the class to make it a more viable raid class.

My disagreement wasn't that BST dmg was fine, I would agree with you that upper tiered BST dmg is lacking. I was just pointing out that you want more consistent character DPS because the pet dies but then also want the pet buffed so it doesn't die. If the pet dying is the problem, why not just fix that instead of buffing the BST itself also? A solution which involves of course could worked out.

Something else you have to watch out for is that while upper tier BST damage is lacking, lower tiers BST seem to do very well. I was in a T1-2 guild about 2 months ago and i was the #1 DPS on VD maps almost every time, my DPS alone would be 80-100 and then i'd get another ~65 from my pet, the other DPS would do something more like 70-110, depending on gear/AA/Class (for the most part we were about equal on both). On bosses I was in the top 3-4 with only the Wizards/Mage beating me out. The other DPS were a monk, another BST, Mage, Necro (which doesnt show up), wizard or 2, rogue and ranger but i think ranged dmg is broken in the parser.

I always thought it was kinda funny that lower tiered BST absolutely destroy because of the pet while higher tiered BST suck because of it.
 
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I have to agree with Eustace here. 100 ATK from Savagery increases my hits and backstab hits substantially. And i know that all our mages/wizards dont feel like real dps without cunning. And SV just adds to the melee dps. I think BST's are meant to just add to everyone elses dps as a whole. And with their pets they still do a decent amount of damage themselves.
 
The beastlords I talk to alot about their dps are Tenishan and Otus. They are two of the by far best geared bl's. So a beastlord can so 290 dps with their pet alive which is not alive in high end raiding. So we are at 200 dps on raids, and yes we can cast group buffs but overall those buffs while they are nice are not game breaking in my opinion they help just as much as other classes buffs and do make us more group friendly. We as a class could be better. I would think as a beastlord, a melee pet class, we would be a good melee dps class with a great pet. I would think we would have either an amazing pet that destroys other pets that is somewhat harder to get. So that in high tiered raiding (tier 7+) the class would get an upgrade. Or as a class we would do more melee dps, like a mage going all out with nukes can up their dps but we sit there wiffing on mobs all day with lowered skill to hit with our great 2h weapons or punch 2x per round with our fist weapons... I actually have really good weapons for my tier, but honestly weapon upgrades really do not effect my dps much due to our lack of dps reliability. As we go up in tier we really don't gain much.
 
I have parses somewhere if Sazir + Bitey dps = Eustace dps.

290 dps from the player and 100 or so from the pet is n2b dps.
 
Beastlords sacrifice some dps for a very significant amount of utility. This is the way it always be. If you wanted to be a pure melee dps, you should have been a monk or rogue.

Cunning.
Spiritual Vigor.
Spiritual Bliss.
Savagery.

Do you have any idea how much these spells actually add to a raid's dps? It's balanced.
 
I just feel they need a class buff to make them overall a better class and a more appealing class to play on the high end side...
 
Well one of my hopes is that this new pet coming in Iksith will be great... So thats something... i also do not see why we can't have 250 weapon skill... Why is that a big deal? We should be able to do that so i can get my 72 atk back... That does not seem like a huge problem, seems that no one has really said much about it... I just hope that the class can be looked at overall...
 
You're asking for things with no real basis other than "i want it" and "other beastlords want it" and "you dont see why it shouldnt be the way you think it should be" which, to be honest, accounts for nothing.
 
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