Necro's lack of power (Nerfed)

Boramur

Dalayan Beginner
Hello All

Yeah i know lots of people are going to say that Necros are just fiine, but you don't play one :sadf:

Necros are suppose to be the masters of undead, next to clerics. Necros are suppose to be masters of poison, and disease, but we aren't

Spells post level 60 aren't very usefull at all E.G. Howl of the Banshee level 65 spell, Destroy target (only does that on a level 44 mob or lower) if it works at all, and im not sure why i would want to do that anyways.
Shamans for example are more powerful then a Necro. ;( my best damage is a level 62 spell costs me 505 mana to cast, and i think 3 other classes get that same spell. I think my top damage is like just shy of 2k, shamans on the over hand do over 2.5k ;( .

Don't get me wrong i'm not picking on Shamans, i'm only using them as an example.

I'm not asking for DD spells, thats not how a Neco plays, but our Damage overtime, really needs to be looked at.

I am Not comparing to live, but if i was i would be able to solo a dragon in WW ;)

I have played EQ long enough to know that there is always class problems, but i'm just asking Wiz to take a good look at us.

Thanks

Let the flaming begin :sadf:

Kindar Morgoth
 
I agree, Necros post 60 are awesome in a group or on raids for their group Hot/DoT, Mind Wipe, and of course mana feeds to the cleric, while still providing a small amount of DPS with the pet. However, soloing a post lvl 60 Necro sucks. Our DoTs don't do much damage, lil over 2k and high mana cost as you say, and the pet often can't hold its own in order to get the dang 3 DoT's you have to cast finished, in order to kill the mob. I can understand the Hot/DoT not being for more than 2k, but we really should have at least 2 DoTs that deal out 3k damage seeing as our pets aren't as uber as the Mage's pets. Especially considering to heal the pet you have to Wraithbond it and then cast a lifetap for yourself or just pray it doesn't die before the DoT's have done the work (our pet heal is like from lvl 39 for what? 175 HPs lol) I haven't even tried Undead yet, so I can't really comment on that aspect, but looking at the spells I have, I'm not running around looking for them to kill, lol.

Vonoria
Lvl 61
Necromancer
Court of Glory
 
Necros are the jack of all trades of the WR casters. They have pets, can do dps in exp groups, regen their own mana faster then anyone else besides shamans, mez mobs, feign death, mana surge other players, recourse their party with hp/stats/mana with spells like mind wrack, lots of things.

Their pets aren't as good as mage, their dps isnt good as wizards, they cant CC as good as enchanters, yet they can fill in in any of their place for any non-raid area including Cmalath and Eldenals Catacombs. Considering how sucky they were 6 months ago they, and beastlords, can actually find a group.
 
Shamans for example are more powerful then a Necro. my best damage is a level 62 spell costs me 505 mana to cast, and i think 3 other classes get that same spell. I think my top damage is like just shy of 2k, shamans on the over hand do over 2.5k


False, as you said shms get the same spell you do. A shm's upgraded dots are still weaker then a necros upgraded dots. Comparing a lvl 64 shm dis/slow dot to a lvl 62 Necro POISEN/fast dot that the shm ALSO gets at 62 doesnt work.

Its fine that you want to compare just get your facts straight

Black Plague
Classes:
Shaman: 64
Mana: 505
Targets: All
Casting time: 6500 (6.5 seconds)
Recast delay: Instant
Duration: 18 ticks (1.8 minutes)
Effects: Increase Poison Counters by 15(L1) to 15(L65)
Damage Over Time for -2430(L1) to -2430(L65) points (-135(L1) to -135(L65) per Tick)
Decrease HP (Once) by -115(L1) to -115(L65)

Scitterpox
Classes:
Necromancer: 64
Mana: 525
Targets: All
Casting time: 6500 (6.5 seconds)
Recast delay: Instant
Duration: 18 ticks (1.8 minutes)
Effects: Increase Poison Counters by 15(L1) to 15(L65)
Damage Over Time for -2610(L1) to -2610(L65) points (-145(L1) to -145(L65) per Tick)
Decrease HP (Once) by -125(L1) to -125(L65)
Decrease CHA by -25(L1) to -25(L65)



20 more mana for 180 more dot dmg, 10 more initial dmg, and a -25 char modifier, its not a ton better but its surely not worse.
 
If you look at the relic spells, the necro one seems to need some work imo not just because shm one is better but because its just horrible period.

But i do agree a necro should have better dps w/ dots then a shm.

EDIT is the necro one better or worse because it seems to be magic based?
 
someone said that one of my Relics was a life tap dot, its not

Relic: Hand of Kaezul

Classes:
Necromancer: 65

Mana: 520

Targets: All

Casting time: 5500 (5.5 seconds)

Recast delay: Instant

Duration: 9 ticks (0.9 minutes)

Effects: Damage Over Time for -1440(L1) to -1440(L65) points (-160(L1) to -160(L65) per Tick)

Not the greatest for a Relic spell. espcially if you look at damage vs mana, compared to Scitterpox.

The other Relic: Master of Death, is a lich.



Yanbik, yes i agree with what you said, and i did indeed miss the spell Scitterpox . Sorry it was not intentional, and i was worried that i would hear from a shaman after i posted. I was simply trying to show the lack of power that a Necro has in the disease/poison based spells. Considering that Necros are suppose to be masters of these lines of spells, and about 100 more damage doesn't really make us masters.
:sadf:

Kindar Morgoth
 
I'm pretty sure the relic is either a lifetap dot or supposed to be.
Other than that you have a snare with a dot that does 1440 damage, you have a pbae dot, you have a quick damage dot (500hp per tic).
That's what makes you the master. You can probably stack around 4 dots at the same time, and do a lot of damage per tic.
 
Well, I figued i'd put my bit in, since I'm a shaman and all.

Necros can solo so much better than a shaman...obviously. Necros at high levels can be VERY useful in a group..I used to think they were more of soloers, but I realized I would love to always have a necro in group, necros are a huge benifit in group despite what anyone thinks.

As for damage.... As a shaman, I try not to solo... because when I do, it takes so much mana, alot of risk, and a long-ass time..as I can only root, and dot..and when I dot it has a huge chance of breaking because the initial DD the dot has (Necros have a whole bunch of dot that dont do initial DD to break root, that make root doting very effective, and if root breaks, their darkness will leave them safe to get distance). When root breaks, I have to make sure I've got health cause I need to get ready to tank while I try to reroot. To kill a mob, I need to cast this dot many many times. I also use a long lasting disease dot, but it takes 500 mana, and does mininal damage a tick. Every now and then I'll try to solo something, and it sucks every time. Big time. I end up going oom alot, and a few times I've died cause root broke in the middle of canni.

Shamans get the some high damage 4 tick dots the same as necros, but I don't see a reason why that is bad because thats ALL shamans will really get. I will never use my DD soloing, or in group, its just pathetic. I'll never use my long disease dot, it doesn't do enough damage and the mob is usually dead too soon, making it a complete waste of mana. Necros on the other hand share that quick huge damage dot (Caress of Sivanna EX), and have a number of stacking dots that can do massive damage....shamans are nothing compared to that in groups. Shamans will also be using a ton of other things in group that make them more useful, I am not saying shamans are useless..lol, just better for other things than DPS.

I really don't think necros should be compared to shamans for dps..for soloing or in groups..necros are masters compared to shamans dps imo. Both the shaman high level dots do alot of damage, but there are only two kinds that stack, and they both take a ton of mana, whereas necro can caste so mana stacking dots.

Anyways, correct me if I'm wrong, I just want to make sure Kindar is looking at not the fact that necros don't have the ultimate highest dot, but with the stacking benifit and wide variety of different dots, necros can do massive damage a tick...insane.
Happy Holidays! :)
 
I still havent seen the 64 shm dot or shm relic dot but i have seen the necro one a few times! Even seen scitterpox drop once or twice.

But relic lifetap dot makes up for the lower dmg and all
 
i cant really agree on most of the things said in the previous postes. Offcors i would like to see necros beeing the kings of DPS and CC ecs but you have to keep it real.

Aa a 65 necroi usally dich out 90-100dps in groups (dot + pet (non undeadmobs)) and go up to about 150 if i puch it (drains my mana quite fast but still)

I can add 40mana/tick to group (!) if manamobs are near, i can be the best slower in game (if undeads) i can fd pull, group heal, mezz, pump, ress.. so as beeing said befor necros are the bards of casters ;P

it is my belive that all this makes up for not having as leet soloskills as necros do on live, WR overall seams to be more directed towards making classes groupfriendly and i like that.


however just cuz the topic is up i do agree necros should have a/ a few manaefficient dot/dods (low dps ones) not to make us more of a soloclass but for the pure purpose to make us kings of dots and adding a nice raid feature for us (makeing us more of a dps class in raid situvations, really all i do is pump =/ and /pet attack)

as for wishlist i have a few spells aswell:

* taget atk to group tap
* target hp DD tap to group (dont have to be much but the lvl 60 group tap is kinda lame i think =/ )


ohh and merry x-mas /LeeK the Magus
 
A quick calculation of the following DoTs stacked:

Hand of Kaezul: 160/tick
Funeral Pyre of Malath: 330/tick
Caress of Sivyana: 498/tick
Scitterpox: 145/tick

This is 188 DPS.

Add the pet and you get > 200 DPS, plus a recourse of 160 hp per tick that easily negates the HP loss from Master of Death.

What's the issue here, precisely?
 
however just cuz the topic is up i do agree necros should have a/ a few manaefficient dot/dods (low dps ones) not to make us more of a soloclass but for the pure purpose to make us kings of dots and adding a nice raid feature for us

Scitterpox, without any focuses, deals 5.2 damage per mana.

Black Plague is 4.8

Destruction of Ice is 4.5

Tarhyl's Embrace is 3.9
 
ohh i wanna see a necro do 200DPS :D
the issue dosent exist..

exept pets breaking mezz (really rare) and my spells not stacking with shm ones :p
 
Caress of Sivyana and Scitterpox stack? they are both poison based?

I don't have Scitterpox yet.

Another question does Hand of Kaezul, and Zevfeer's Theft of Vitae Stack?

I don't have Hand of Kaezul yet either.

I agree with Leeks last post :)

Also As a necro for CC, its a little tought with only a 4 tick mez, that cost 195 mana to cast.

Thanks for looking at this issue Wiz

Kindar Morgoth
Level 65 Necro
 
Boramur said:
Caress of Sivyana and Scitterpox stack? they are both poison based?

I don't have Scitterpox yet.

Another question does Hand of Kaezul, and Zevfeer's Theft of Vitae Stack?

I don't have Hand of Kaezul yet either.

I agree with Leeks last post :)

Also As a necro for CC, its a little tought with only a 4 tick mez, that cost 195 mana to cast.

Thanks for looking at this issue Wiz

Kindar Morgoth
Level 65 Necro

Scitter is disease. I THINK Zefveer's stacks with Hand, but I'm not sure.
 
Wiz said:
Scitter is disease. I THINK Zefveer's stacks with Hand, but I'm not sure.

Only if you cast them in a certain order, but I can't remember which has to go first. Otherwise the DoT aspect of one won't allow the other to land.

And when I still had time to play, the issue wasn't raw DPS; it was sustained DPS on XP mobs, which I just couldn't do to mobs like boulder wardens, Sebilis frogs, or Akheva undead. And I had both the top mana pool, and top regeneration (HP and Mana) of any Necro - I just couldn't keep up with the damage long enough to down things in a reliable rate.

But I've been away for months, maybe this isn't the same issue. :10bux:
 
Sean said:
Only if you cast them in a certain order, but I can't remember which has to go first. Otherwise the DoT aspect of one won't allow the other to land.

Mmmh, looks like you keep overwriting your own dots. Do you get a message for every dot's damage?
 
Bernat said:
Mmmh, looks like you keep overwriting your own dots. Do you get a message for every dot's damage?

What. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
 
Back
Top Bottom