Necromancer Thaz armor (Lots of text incoming)

Manluas

Dalayan Elder
I want to discuss the thaz tower robe and bracer reward for Necros in this thread. I am well aware that we (necro community) still have to see certain upgrades like boots, gloves, hat. I however don't think, that those upgrades will make up for some of the subpar items that are out there right now. My main issue as of now are the bracers and the robe as I have the feeling that they are quite out of whack compared to other class specific armor or even immaculate pieces. I'll excuse in advance that I don't have item links to every single item but will try and get ahold of them if it needs be.

Robe:

First off the four class robes + the immaculate one so you all have a comparison.

Wizrobe.jpg

Necrorobe.jpg

Magerobe.jpg

Enchrobe.jpg

Immaculaterobe.jpg


Lets talk about pure stats at first. What really strikes me is that the mana is nerfed on the necro robe, Immaculate is 215, Shroud of tortured souls only 210. I am well aware, that we receive a 5 stamina and 30 HP upgrade but on that level this isn't a whole lot - it won't really make or break an encounter for you and with Regen it's not that important Lich-wise. I understand why necros are beefed up HP-wise but on that tier it won't do anything as stated before.
Another thing that strikes me is Rec 3. Seriously, it's nothing but a convenience thing by the time you can acquire that robe. Mages for example get 10 less HP, 10 more mana, same stats, 2 more Rec and Comp Str. 7 instead of Range Inc 7.

Just for reference: As far as I know the effect on the wizard robe ups the aggro you get from stuff you do while lowering some of the spell damage done to you but I'm not really sure if that's true, I never got to check it out. According to fomelo it's a clicky but I'm not 100% sure again.
Enchanter robe procs a 600pt. rune and some sort of ae conc. as far as I can tell. Both effects are quite useful in my book.

What I'd like to see is mana on the necro robe bumped up to 215, HP staying the same and the Rec 3 changed to some clicky with a recast that benefits the pet. Two ideas that came to mind while talking to Paxx are either some sort of short-duration overhaste (2-5mins max with 15mins+ recast or so) or some sort of resist buff (either some sort of simple buff along the lines of SoS/SW but stacking with those or more along the lines of Elemental Barrier with a duration of 2-5 mins again and some hefty recast).
If you don't like those idea just go with Paxx' suggestions and bump the Recovery up to 10+ or give us some innate Crits on them :keke:
(Ok, to stay serious Recovery 7 is another thing to discuss which wouldn't be that bad and is something I could imagine very well to counter Lich.)
The same effect changes could be used for the mage robe as well - I think they'd take either over 5 recovery.


Bracer:

And again, lets start of with the item itself.

Necrobracer.jpg


As a comparison I'll link the two bracers I currently wear, Fedraz drops from Farguizar in Inner Prison and the Bracer of Everburning Flame from Theros of the Brand in Valor a.

Fedraz.jpg

BoEF.jpg


Even though the Necro bracer has more mana then either, I seriously don't see myself ever using it. Spell Ward, 1 FT and 7 more Charisma is way more useful on Fedraz and BoEF got 14 more mana and a really neat effect (swarm pet that stacks and procs quite often). I have no other Thaz class bracers I could compare it too so I'll just pull some ideas out of nowhere. What I'd like on Thaz bracer is 18 Charisma, 170 mana and some sort of proc - one idea was a concussion ~300 aggro MAX with a medicore procrate, another idea some sort of poison debuff as an upgrade to our level 52 spell Scent of Terris. Procrate ~the BoEF so it'll proc often enough to be useful but not that often you can more or less rely on it on longer fights. Scent of Terris currently debuffs FR, PR, DR for 35 IIRC. The only problem I forsee with procs is that you can get 2 bracers which will probably offset any balance so I'm not sure if that's a feasible solution at all but it's everything Paxx and myself could think off.

I excuse for this wordy rant and I hope I didn't step on anyones toes but I think those are viable remarks. Feel free to comment/suggeset/flame or whatever else comes to mind.
 
Paxx has the boots but hes not wearing them. Pretty sure Azrath are more mana, pretty sure the effect was Companion Strength VII (could have been health though). I don't think boots have really been addressed by the item nerfs yet.
 
Yeah I just got the necro upgraded thaz boots and they are Companion Str VII, these boots are fine in my opinion. The reason I don't wear them all the time is that the Azrath haven't been nerfed yet. I recall seeing them on one of the lists, so I wait and see.

As for the necro robe, recovery III is for the most part worthless at this tier. This is the top tier necro robe and I consider rec III a joke much like my recovery X suggestion to Luas was a joke, please don't take that seriously. I would like to see a pet clicky HP/resists buff as Luas said or maybe a pet overhaste focus buff (edit). I also agree that the mana should be bumped up to be equal with the other int casters thaz robe upgrades. Some sort of clicky Dot doing 500 or so dmg per tick for 5 ticks with a 1/2 hour recast might also be an acceptable replacment for rec III. This would give necro's a little less then 100 pt dps bonus for 30 seconds twice an hour (resists/crits depending of course).

As for the wrists I think Luas covered the necro position pretty well.
 
The bracer was going to have a focus effect style proc buff that reduced the casting time of Ancient: Lifebane by an incredible amount, and would only work on that spell. Unfortunately spell-specific focus effects aren't implemented, so I had to pull the effect off of the bracer. I'll replace it for now.
 
And to clarify about the enchanter robe, the ae only goes off if the rune fades naturally.
 
Ok I lied. Wiz fixed it so spell-specific focus effects will work, so I'll put the effect on the bracer.
 
I wasn't aware there was a restriction to the enchanter robe, thanks for clarification.

And thanks for the effect on the bracer, this is a pretty darn nice thing to have around since Lifebane has a quite long cast time - makes the bracer way more useful. Just curious if Bracer effects are cumulative or if you found a way to prevent this.

Paxx, could you link the boots, just for reference. I'd like to know what they are.
 
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