This is basically the spell that makes Necromancer attractive to a group. And this have to be in an area with casting mobs. Because the fear line of spells doesn't work on WR. Necromancer basically have to relly on groups at higher level because they can't deal with summoning mobs. Yes... you may say that necromancer can be DPS and Dots. But Dots generates considerable much more aggro compared to a wizard nuking and doing the same amount of damage. I've played both a lvl 60 wiz and a lvl 62 nec. Even with FD, it is way easier to not get aggro with the wiz even without concussion.
Yes, I agree that mindwrack needs to be tweeked a bit. But could you make the nerf less extreme? Like increase it to 1000 mana cost instead. In a group of 4 casters. This would net the group with 1200 mana. Or in the event of a group having a tank and two rogues. This would net the group with only 900 mana. The server have a very low population of necro as it is and it's hard for a necro to find group in comparison to other class as it is.
Yes, I agree that mindwrack needs to be tweeked a bit. But could you make the nerf less extreme? Like increase it to 1000 mana cost instead. In a group of 4 casters. This would net the group with 1200 mana. Or in the event of a group having a tank and two rogues. This would net the group with only 900 mana. The server have a very low population of necro as it is and it's hard for a necro to find group in comparison to other class as it is.