Joudas
Dalayan Adventurer
I read the posts, I know why it was removed, I'm glad it was removed. I don't know if there's any thoughts of replacing it with anything, but in the event that that is a possability, I'd like to submit 2 suggestions.
The first would be replacing the twitch spells with spells with similar function, but larger yield, and longer recast timer. For example, a 5-10 minute timer, but transfering as much as 8-10x as much mana in a cast.
The function here would be as an emergency type spell ("Oh damn, the cleric's out of mana and we have mobs incoming!"), but one that groups wouldn't expect the necro to be using all the time (like the one that was removed).
Another suggestion would be to add a spell line that acts as a buff / debuff much like the life transfer over time spells do now, but transfers mana. Example might be, taking 4 mana per tick from the necro, giving 2 mana per tick to their target, for a low level version. (this is roughly the same ratio as the twitch spells, if I remember correctly).
While the function of transfering mana to others isn't necesary, I'll admit, it was a nice ability to have in groups, and being able to retain the ability without it being as much of a pain as it used to, would be great. Necros have some great potential mana regeneration, and it makes me cry every time I'm in a group where the cleric's requesting med time, and I'm sitting there full. (No, really. The tear stains on my keyboard are becoming a major issue.)
The first would be replacing the twitch spells with spells with similar function, but larger yield, and longer recast timer. For example, a 5-10 minute timer, but transfering as much as 8-10x as much mana in a cast.
The function here would be as an emergency type spell ("Oh damn, the cleric's out of mana and we have mobs incoming!"), but one that groups wouldn't expect the necro to be using all the time (like the one that was removed).
Another suggestion would be to add a spell line that acts as a buff / debuff much like the life transfer over time spells do now, but transfers mana. Example might be, taking 4 mana per tick from the necro, giving 2 mana per tick to their target, for a low level version. (this is roughly the same ratio as the twitch spells, if I remember correctly).
While the function of transfering mana to others isn't necesary, I'll admit, it was a nice ability to have in groups, and being able to retain the ability without it being as much of a pain as it used to, would be great. Necros have some great potential mana regeneration, and it makes me cry every time I'm in a group where the cleric's requesting med time, and I'm sitting there full. (No, really. The tear stains on my keyboard are becoming a major issue.)