Necromancer Gathering Shadows

Crayak

Dalayan Beginner
Gathering Shadows is an invisibility spell as many know but it is self only. I think this should be changed to targetable since when grouping with my brother's warrior we were unable to run past some high lvl mobs since I could not invis him. I don't think changing it into targetable would effect the balance of the game so is there any way for it to change? Thanks
 
Its been my experiance that all of the Necro and Shadowknight spells are generally 'Selfish' buffs, since they are evil, I think that self only fits in well. Only the high end recourses and dead man floating are group buffs. Not that I wouldnt mind Gather shadows to be targetable, I just dont think it fits the classes well.
 
I will be honest in saying I wouldn't see a huge issue with changing this except for the reason mentioned by volvov2.

On a side note (and this is not meant to be mean or anything) but the way it is written would just make me want to say no.

I think this should be changed to targetable since when grouping with my brother's warrior we were unable to run past some high lvl mobs since I could not invis him

To me just reads: "I couldn't do this, so change this so that I can." I can understand why you would want this change but on first read, this is the impression I got.
 
dbum said:
To me just reads: "I couldn't do this, so change this so that I can." I can understand why you would want this change but on first read, this is the impression I got.

That was the same impression I got first read through ...

My only suggestion would be to stock up on invis potions for the warrior. *shrug* Or look into buying a clicky piece that has a self targettable cast invis ability. The great thing about SoD is there are tons of really fun clicky items! It seems a long shot that the devs would change this for reasons along the lines given by Volkov, as well as others we might not even be taking into consideration.
 
You forget that necros are one of only 2 classes that can cast invis vs undead AND invis. IVU is targetable. Clerics, on the other hand, have IVU, but no invis. Consider yourself lucky to be given both.
 
Joudas said:
You forget that necros are one of only 2 classes that can cast invis vs undead AND invis. IVU is targetable. Clerics, on the other hand, have IVU, but no invis. Consider yourself lucky to be given both.

enchanters get both as well.

volvov2 said:
Its been my experiance that all of the Necro and Shadowknight spells are generally 'Selfish' buffs, since they are evil, I think that self only fits in well.

I always felt this way too. from a RP perspective it makes sense. On live, the racial illusions were self only for enchanters, but they have been made targable on SoD so who knows. it may change.
 
psycotika said:
volvov2 said:
Its been my experiance that all of the Necro and Shadowknight spells are generally 'Selfish' buffs, since they are evil, I think that self only fits in well.

I always felt this way too. from a RP perspective it makes sense. On live, the racial illusions were self only for enchanters, but they have been made targable on SoD so who knows. it may change.

live had the Project Illusion AA that gave the ability to illusion others - so the function was there, just not from the beginning. So I don't think the comparison isn't quite the same.

Edit to add:

Yes, I know... that's why necros are one of only 2.. Unless there's a third I'm not thinking of?

Not that I am aware of. Friend at work has the old guide book from kunark/velious and I checked it so based on the Live spell sets, only those 2 have both. So while this isn't live, I don't think I recall seeing that changed.
 
Clerics can self invis and invis to undead, as can shadow knights. Wizards can target both also.
 
rab said:
Clerics can self invis and invis to undead, as can shadow knights. Wizards can target both also.

Yeah, quick search through the spell database I see this is the case (search pages for "Invis"). Course some are pretty late in the game but yeah, they do get it.
 
I know, from experiance, the necro invis to undead spell is targetable, so not all necro spells are selfish...just thought you'd like to know.
 
Although it doesn't seem as right from a roleplay stand point, this would give one more funcion to make a Necro useful. Then they could invis folks to groups, like the Wiz/Dru can by levanting to safe areas (often entrances) and invising the other to the group. I really cannot see how this would unbalance things, considering Wiz/Dru can do this with evac/succor, and I think, not sure, that Wiz's have levant too. In any event, if they have targetable IvU they can share, why not invis too?
 
I mean, I don't see how a good argument for this could be made that wouldn't entail all sorts of other changes.

Sure, it wouldn't unbalance the game to change this one spell. It also wouldn't unbalance the game to allow rangers to invis indoors at low levels. Likewise, it wouldn't unbalance the game if druids got group teleports at 24 rather than 29. Or if damage shields all did one more point of damage across the board (it's only one point!).

However, once you start implementing all of these small changes, the game turns into shit.

You'll have to come up with a better argument than "I wanna invis past these bad dudes" if you're going to avoid this conclusion, because similar arguments could be made for any number of things.

Edit: To the dude who posted above me...

One of the functions of wizards and druids is that they're good at moving people around. So, yeah, they are better at it than necros. Deal with it.
 
lacus said:
I mean, I don't see how a good argument for this could be made that wouldn't entail all sorts of other changes.



Edit: To the dude who posted above me...

One of the functions of wizards and druids is that they're good at moving people around. So, yeah, they are better at it than necros. Deal with it.


Wow, someone didn't get their Wheaties this morning :p You think one asked for a full line of friggin ports, no, levant is self port, which Necros already have. Anyways, really makes no difference to me, I had just been commenting on the already suggested matter. But really, if you have to have a snotty reply, at least make sure you fully understand what you are replying to. Otherwise, just deal with it :D
 
Something that came into my mind when reading this thread is that necros and SHD shouldn't do anything target-based, except maybe IVU for usefulness. Why is DMF targetable and comes out with a group version ? if our only cool buffs like grim aura,,banshee aura and lifetap proc are self only and nearly useless starting mid-level, why would DMF , spirit armor or the SHD uber group attack recourse be targetable and/or group-based ? I mean something is fishy here. If we want a RP vision of these classes, lets make it deep, I don't care if necros become less useful (didn't say useless but was close to doing so :p) than they are now, if this is tre path the staff chooses ; and after the removing of the mana pumps the patch has already been chosen imho.
Yeah it's a massive call to nerf, but maybe it would bring the necessity to give out some other useful (mainly self-only ?) utilities to necros (sorry SHDs I'm not familiar with your class and hence wont talk for you) that were already discussed in a necro specific post - think it's locked by now....
 
From the first poster to the discussion after I think we have an example of why it is good for some things to require someone else. I would rather not play on a server that leans toward class independence. A part of the immersion is being involved with people...let's keep the "multiplayer" in mmorpg.

Side note: I vote for ORPG. The "MM" becomes redundant...or so you would hope!

Eredhel
 
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