[Necro] Proposed changes to group tap effects

defixio

Dalayan Elder
Hello!

This thread is about necromancer group taps and utility spells. Those spells that debuff a mobs and then gives the group a boost for X minutes afterwards. They should be useful and desired in groups and raids, but more often than not i find their use met with disdain ("hey, I've only got 15 buffslots you weirdo") or fury ("your stupid succession of shadow thing overwrote my important buff"). I have some ideas to combat this.

Specifically these are the spells I'm referring to:

Degeneration
Taps 30 str, 30 sta.
300 mana, 3.5 cast time, 6 minute duration

Successsion of Shadows
Taps 60 AC
350 mana, 4.5 cast time, 6 minute duration

Mind Wrack
Taps 100 mana/tick for 4 ticks (400 mana) like 13/tick i guess if my math is okay. must be cast on mobs with mana.
200 mana, 6 cast speed, duration 24 (4 ticks) recharge 3 minutes

Zevfeer's Theft of Vitae
Taps 105 per tick for the group (945 healing total over 54 seconds)
605 mana, 8 cast time, duration 54s (9 ticks)

Wraithbond
Transfers 195 health per tick to single target (780 over 24 seconds)
10 mana, 2 sec cast, duration 24s (4 ticks)

Alrighty then, that's some numbers for the numerically inclined and non necros to see what's going on. On to my suggestions.

1. Stacking.
Succession and Degeneration don't stack with much and even overwrite more powerful buffs. I know succession overwrites the SK self only stat buff they love. I had a pally get mad at me once over it so i presume it screws them in some interesting way. Wraithbond seems to overwrite valuable HP buffs, even soul bonded ones! I would like to humbly suggest that they be made to stack with everything so it could help the group/raid instead of hinder.

3. Buff Slots!
Succession, degeneration, and mind wrack eat a buffslot and so generate player hatred when you consume those. I would like to propose these short duration tap-buffs go to bard buff box instead of main buff box, so some one may want to see them used. Zevfeer's doesn't consume a buff so good on it. (i know there's a buff limit in the bard box, but this would at least make it kind of useful in some situations).

3. Mind Wrack and mana!
Mindwrack should be a big reason to want a necro in your posse. as a utility dps, the utility of this spell is pretty lacking. I constantly come across mobs I would think would have mana and do not, and then i can't use it for another three minutes. Most mobs don't cast. even when they do you usually only get a cast or two off. I would propose to make this cast on ALL MOBS so you have some special necro magic you can bring to a group. Make it do a health dot so that it "hurts the mob" to get your mana and jives with other necro spells.

Note that I DO NOT think this makes you a mana battery. i think live mana battery happened in live because of twitch. This spell has a longer recast and wouldn't shackle you to twitching a cleric.

4. Numbers are low
I think the stats on degeneration seem kind of low. succession seems good. mind wrack seems good. i think the healing on Zevfeers is either too low, or it should last basically the whole fight for that monstrous mana cost and cast time.

5. Raid wide!
casters usually get stuck in their own group. so the str/stamina/healing wouldn't be beneficial to the tank anyway. I don't think they would unbalance the world making recession, degeneration, zevfeer's raid wide. mind wrack may be too good to be raid wide though.

6. higher level versions
Too many lines of necro spells stop and never get high level versions. It would be cool if there were higher level/drop/special versions to obtain that have + numbers or mix the effects or do other cool group buffs.

That's the core of my suggestions. I may be forgetting something, but thanks for reading! If something isn't worded well I'll edit it!
 
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1 & 2 aren't worth your mana cost pretty much ever. 4 basically pads the bad that is the caster raid group healer til about late T4/early T5 at which point, it's a hopeless use of mana. But anyone who bitches about 400 free mana with a mana bar is dumb. Melee just need to deal with it and you should tell them off if they bitch.

That said, there are indeed plenty of wizard/mage/healer/knight type raid mobs in T-4-9 without mana to drain, and really they should mana drain if they aren't bosses. Rangers had a similar issue with raid mob race flagging and it got fixed. Being rangers, they wet the bed until someone did something about it to shut them up. I would do the same. A vandathian primogenitor is a wizard, how come no mana.
 
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i gave up on those spells long ago. maybe they should just be taken out and replaced with something else. got some use out of mindwrack in lower tiers. the one western waste dragon having 2 necros take turns on it helped. there is almost always better spells to have up then a long cool down mana tap crap.
 
Or you could just make mindwrack not require the opponent to have mana. Or possibly incorporate the mana return mechanic into another spell that sucks to make it not suck. Just saiynggb
 
5. Raid wide!
casters usually get stuck in their own group. so the str/stamina/healing wouldn't be beneficial to the tank anyway. I don't think they would unbalance the world making recession, degeneration, zevfeer's raid wide. mind wrack may be too good to be raid wide though.

You can put a recourse onto a different group (target the mob, cast your spell, target a member of another group before the spell lands) so this isn't really such a big deal....the rest of it I have no idea about b/c casters are yucky and I'm a face-smash melee-holic one-button kinda guy.
 
i gave up on those spells long ago. maybe they should just be taken out and replaced with something else. got some use out of mindwrack in lower tiers. the one western waste dragon having 2 necros take turns on it helped. there is almost always better spells to have up then a long cool down mana tap crap.

If you are in an aa grind group with caster mobs around, its pretty sweet and I use it when its up. Ikisith content in general is really good about caster mobs having mana. You don't really have that many "must have" spells in a grind group on your bar.

Also @ original poster, my original statement is a little bleak. You would think that players who are not str capped with shaman buffs would want it, but no even if they have umpty free buff slots. So I just quit, rather then try to force more dps down peoples throats.
 
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You would think that players who are not str capped with shaman buffs would want it, but no even if they have umpty free buff slots. So I just quit, rather then try to force more dps down peoples throats.

yea. t he biggest problem i ran into is that it overwrote random stuff, and so many people run around with buff cap t hat they had no interest in my paltry spells.

I think everyone opinion of the spells shows how awful they are. they could be useful though with some tweaks! Everyone talks about how necro shouldn't be top tier DPS but should have utility, here's some of that utility going unused!
 
I'm not a numbers guy so I won't even try, but how about getting rid of mindwrack for a pet buff that allows your pet to proc a mana tap for the group without taking up a buff slot? I find that I only use mindwrack on very few occasions anyhow mostly just because it's there and I try to show it some love now and then....
Besides my necro pet (non-relic) really seems like something I use to distract a mob more than anything else.
 
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