I have recently started a Necro on Winter's Rorar and been leveling up. The biggest shock was the strength of the MOBs which seems to be being address already. It was getting a little humbling getting owned by Lt Blues over and over. 
I have had a problem using the Fear spell as well. It seems due to the pathing issue inherent with Fear it is not implemented in many zones (or any perhaps.) Since fear is a strong components of the low level necro I was wondering if the effect could not be altered in the short term to return some benefit to the spell line.
The basic benefit of fear is to control the movement and aggro of a MOB. Coupled with Snare to limit a MOBs movement you produce the conditions required for Fear-Kiting. (I am sure I am covering common knowledge ground here.)
To simulate the practical effect of Fear would the following be possible.
Reduces a MOBs movement to near zero when coupled with a snare.
Reduce a MOB damage output to zero to reflect its desire to move away from the caster.
Dramatically increase the MOB aggro 'help' radius. (Friendly MOBs will come to its aid from much further away than they normally would.)
This somewhat simulates Fear in practice with the increase range of aggro that moving the MOB would incur. However if aggro is restricted via LOS this could have too much utility in dungeons where I am hoping the increase aggro radius would make it impossible (or suicidal) to use.
If the above is too unbalancing or too difficult to implement. Perhaps the following.
Replace the 4th level fear spells with a mezz effect. Increase the recast time on this spell to reduce its effectiveness coupled with Screaming Terror (assuming that is a mezz too). Do not add new mezzes with each new fear unless they simply up the level range of the mezz. Also there recast should be adjusted to only allow one extra mezz over the ST limit.
Change Fear to be a debuff. Quaking in terror a MOB ATK and AC are dropped perhaps even a slight slow debuff 5-10%. Nothing that competes with an actual slow class though if it stacked with their slow that would be a pretty nice spell.
Those are just a couple of thoughts. It would be nice to return Fear to some kind of function that is consitent from zone to zone.
Thanks
I have had a problem using the Fear spell as well. It seems due to the pathing issue inherent with Fear it is not implemented in many zones (or any perhaps.) Since fear is a strong components of the low level necro I was wondering if the effect could not be altered in the short term to return some benefit to the spell line.
The basic benefit of fear is to control the movement and aggro of a MOB. Coupled with Snare to limit a MOBs movement you produce the conditions required for Fear-Kiting. (I am sure I am covering common knowledge ground here.)
To simulate the practical effect of Fear would the following be possible.
Reduces a MOBs movement to near zero when coupled with a snare.
Reduce a MOB damage output to zero to reflect its desire to move away from the caster.
Dramatically increase the MOB aggro 'help' radius. (Friendly MOBs will come to its aid from much further away than they normally would.)
This somewhat simulates Fear in practice with the increase range of aggro that moving the MOB would incur. However if aggro is restricted via LOS this could have too much utility in dungeons where I am hoping the increase aggro radius would make it impossible (or suicidal) to use.
If the above is too unbalancing or too difficult to implement. Perhaps the following.
Replace the 4th level fear spells with a mezz effect. Increase the recast time on this spell to reduce its effectiveness coupled with Screaming Terror (assuming that is a mezz too). Do not add new mezzes with each new fear unless they simply up the level range of the mezz. Also there recast should be adjusted to only allow one extra mezz over the ST limit.
Change Fear to be a debuff. Quaking in terror a MOB ATK and AC are dropped perhaps even a slight slow debuff 5-10%. Nothing that competes with an actual slow class though if it stacked with their slow that would be a pretty nice spell.
Those are just a couple of thoughts. It would be nice to return Fear to some kind of function that is consitent from zone to zone.
Thanks