Necro Fear Line

Whar

Dalayan Beginner
I have recently started a Necro on Winter's Rorar and been leveling up. The biggest shock was the strength of the MOBs which seems to be being address already. It was getting a little humbling getting owned by Lt Blues over and over. :)

I have had a problem using the Fear spell as well. It seems due to the pathing issue inherent with Fear it is not implemented in many zones (or any perhaps.) Since fear is a strong components of the low level necro I was wondering if the effect could not be altered in the short term to return some benefit to the spell line.

The basic benefit of fear is to control the movement and aggro of a MOB. Coupled with Snare to limit a MOBs movement you produce the conditions required for Fear-Kiting. (I am sure I am covering common knowledge ground here.)

To simulate the practical effect of Fear would the following be possible.

Reduces a MOBs movement to near zero when coupled with a snare.
Reduce a MOB damage output to zero to reflect its desire to move away from the caster.
Dramatically increase the MOB aggro 'help' radius. (Friendly MOBs will come to its aid from much further away than they normally would.)

This somewhat simulates Fear in practice with the increase range of aggro that moving the MOB would incur. However if aggro is restricted via LOS this could have too much utility in dungeons where I am hoping the increase aggro radius would make it impossible (or suicidal) to use.

If the above is too unbalancing or too difficult to implement. Perhaps the following.

Replace the 4th level fear spells with a mezz effect. Increase the recast time on this spell to reduce its effectiveness coupled with Screaming Terror (assuming that is a mezz too). Do not add new mezzes with each new fear unless they simply up the level range of the mezz. Also there recast should be adjusted to only allow one extra mezz over the ST limit.

Change Fear to be a debuff. Quaking in terror a MOB ATK and AC are dropped perhaps even a slight slow debuff 5-10%. Nothing that competes with an actual slow class though if it stacked with their slow that would be a pretty nice spell.

Those are just a couple of thoughts. It would be nice to return Fear to some kind of function that is consitent from zone to zone.

Thanks
 
it wasnt much problem for me, alternative is:

Pet Kicking Ass Kiting (start at 12)

1. select an mob
2. cast darkness (snare)
3. run away from mob
4. (when spell pop up) cast another dot / nuke
5. sent in pet or cast more dot/nuke


Root and Dot (self explanitory - start at 34)


I mainly do Root and Dot, or Pet Tanking Leech and Heal.
 
Aggro-kiting is fine and a viable alternative to fear-kiting. Root dotting is OK in some situation where movement is restricted, though never as effiencent as kiting, and pet tanking is not advisable. If MOB progression loosely follows EQLive, and other spell lines basically follow Live as well, then pet tanking will stop being a viable EXP alternative post 60.

The fact that I can be effective is not really the issue I am raising. I can get thru life as a necro quite well without fear however to lose the line without some sort of utilitarian replacement is a bit disappointing.

At the low level Fear provides the fastest method for soloing hunting.
Coupled with snare + root it allows for repositioning in group fights for off MOBs (providing the occasional root resist will not bring catastrophe).
It allows the generation of large amounts of aggro in aggro kite groups.
It allows for snap aggro when you need to draw aggro for root parking off MOBs.

It is a very nice spell with broad uses. I would just like to see an effect assigned to the spell that is the same from zone to zone that brings some function to it.
 
Compared to a BST and MAG, a NEC pet is nothing without fear. Fear and the Reverse kiting tactic are two of a NECs most important features... and they havn't been implemented. Inside dungeons and other crowded areas it is almost impossible to solo as a NEC using the aggro kite tactic below level 34. Please implement fear!
 
Ssikaz said:
Compared to a BST and MAG, a NEC pet is nothing without fear. Fear and the Reverse kiting tactic are two of a NECs most important features...

...on Live. Thank you and goodnight.
 
Please do NOT lose our fear line of spells.

Fear has it uses, like in PvP, Fear kiting. There is lots of zones that fear works in, and more coming.

Fear works well when you learn the zone pathing, it was the same as live.

There are lots of times when i'm exping that i use fear, Becuase our pet sucks, Yes Melwin it sucks. I know we have a relic pet, but no necro has it yet. Wiz said it is a good pet so i take his word that it will be an excellent tool for the necro.

I find you have to adapt your playing style to the zone, mob, grouped, solo, etc. i try different methods to be the most efficent i can be, and yes at level 65 i still fear kite.

Kindar Morgoth
Level 65 Necro
 
Boramur said:
Please do NOT lose our fear line of spells.

Fear has it uses, like in PvP, Fear kiting. There is lots of zones that fear works in, and more coming.

Fear works well when you learn the zone pathing, it was the same as live.

There are lots of times when i'm exping that i use fear, Becuase our pet sucks, Yes Melwin it sucks. I know we have a relic pet, but no necro has it yet. Wiz said it is a good pet so i take his word that it will be an excellent tool for the necro.

I find you have to adapt your playing style to the zone, mob, grouped, solo, etc. i try different methods to be the most efficent i can be, and yes at level 65 i still fear kite.

Kindar Morgoth
Level 65 Necro

Who's talking about REMOVING Fear?

The guy was making it out to be some kind of necessity for Necro soloing. :?
 
Quote from Whar "Replace the 4th level fear spells with a mezz effect. Increase the recast time on this spell to reduce its effectiveness coupled with Screaming Terror (assuming that is a mezz too). Do not add new mezzes with each new fear unless they simply up the level range of the mezz. Also there recast should be adjusted to only allow one extra mezz over the ST limit.

Change Fear to be a debuff. Quaking in terror a MOB ATK and AC are dropped perhaps even a slight slow debuff 5-10%. Nothing that competes with an actual slow class though if it stacked with their slow that would be a pretty nice spell. "

This is what i was making Ref to in my comments about Not changing fear.

Kindar Morgoth
Level 65 Necro
 
Boramur said:
Quote from Whar "Replace the 4th level fear spells with a mezz effect. Increase the recast time on this spell to reduce its effectiveness coupled with Screaming Terror (assuming that is a mezz too). Do not add new mezzes with each new fear unless they simply up the level range of the mezz. Also there recast should be adjusted to only allow one extra mezz over the ST limit.

Change Fear to be a debuff. Quaking in terror a MOB ATK and AC are dropped perhaps even a slight slow debuff 5-10%. Nothing that competes with an actual slow class though if it stacked with their slow that would be a pretty nice spell. "

This is what i was making Ref to in my comments about Not changing fear.

Kindar Morgoth
Level 65 Necro

Oh, I thought you were talking to me.
 
Yes, you can solo without fear, but its alot harder especially in close quarters (ie. dungeons, small camps).

Melwin, the necro pet sucks. My pet is always outdone in damage and in speed when I'm grouped with LOWER level MAGs and BSTs. I know this isn't live, this is WR, but our the NEC pet still sucks all the same.

However, I didn't know about this Relic pet... this sounds good, please elaborate or link me.
 
I know it's been repeated over and over but our pet really is worthless. Yes it's a little DPS and tanking ability, but it's nothing like it was on live (yes, this isn't live). The mage and beastlords pets absolutely own it, where all 3 pets were somewhat comparable to each other on live (again, I am aware that this is not live).

My level 59 pet versus and equal level mage pet, both self buffed resulted in my pet getting to 20% before his even got to 60% if I remember correctly. The numbers are close.

The major problem with our pet besides the lack of mitigation is the fact that it seems to miss at least 50% of the time. My pet cannot stand up to 50% of the lightblues in mielech b toe-to-toe with a 65% haste without me helping. Imagine being able to out-melee a yellow or red con with 65% haste and a str buff. It doesn't happen, yet, our pets just do not perform to their level.

Yes, there is a level 65 relic pet, but I most likely will never get to use it.

To the original poster: I agree that fear pathing limits zones in which necromancers can hunt, but once you get past 60 it doesn't really matter, since there are only a handful of viable outdoor zones and they all have fear pathing. Although, why can NPCs fear players in zones without fear pathing? Yes, NPCs and PCs work under a different set of rules, if an NPC fears a PC and causes a long-duration stun effect, shouldn't PCs be able to do just the same? Just a consideration.
 
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