Abelfaec
Dalayan Adventurer
In an attempt to better udnerstand this zone i: parked a rogue in the room in question using hide/sneak and took a monk to "test" the mobs referenced in the previously trashcanned post.
What I found was either:
A) When the roaming elemental in the first room is aggro'd an air elemental spawns at the exact same spot EVERY time. This position that the elemental spawns at is placed perfectly to aggro everything in the center cluster in the middle of the room.
B) The elemental in this room appears to have the ability to become completely invisible, probably designed similar to option A to discourage people from pulling these elementals and encouraging them to go around the room.
In option A, it is malicious, and because it is so un-inituitive most people don't actually believe that is what is occuring. In option B, i would think the difference with these elemntals warrants a name change for those mobs. It becomes required that adventurers kill all forms of the unstable elementals, but this encounter with the malicious set in the first room discourages anyone from doing so.
In option B, it would be appropriate to emphasize some difference in the elementals also, because clearly, these are different.
I would ask that anyone at all, even a dev pet that has progressed within nadox if they -EVER- kill those elemnetals.
The only people I have known to progress in this zones are the ones who get given hints by devs to avoid those, which is very poor logic in developing progression.
I currently have killed challenger 5 times, and spent mindless hours attempting to progress onward from challenger.
What I found was either:
A) When the roaming elemental in the first room is aggro'd an air elemental spawns at the exact same spot EVERY time. This position that the elemental spawns at is placed perfectly to aggro everything in the center cluster in the middle of the room.
B) The elemental in this room appears to have the ability to become completely invisible, probably designed similar to option A to discourage people from pulling these elementals and encouraging them to go around the room.
In option A, it is malicious, and because it is so un-inituitive most people don't actually believe that is what is occuring. In option B, i would think the difference with these elemntals warrants a name change for those mobs. It becomes required that adventurers kill all forms of the unstable elementals, but this encounter with the malicious set in the first room discourages anyone from doing so.
In option B, it would be appropriate to emphasize some difference in the elementals also, because clearly, these are different.
I would ask that anyone at all, even a dev pet that has progressed within nadox if they -EVER- kill those elemnetals.
The only people I have known to progress in this zones are the ones who get given hints by devs to avoid those, which is very poor logic in developing progression.
I currently have killed challenger 5 times, and spent mindless hours attempting to progress onward from challenger.