I just wanted to toss in2cp real quick. I think that zones which have non-linear progression are more interesting than completely linear. Inner Prison is interesting in that its quite possible to have a raid group that is well-equipped to deal with yashira, but unable to down deyranni.
A -> B -> C -> D progression is boring. You know, where you must kill bob to get his key, which opens the door to Steve, who flags you to get to Dan's room, where you must complete a flag for....
I appreciate the way Woldo views ToT, and hope to see more of this.
Please make more. Bottlenecks are necessary, or atleast, incredibly useful, but making it so that you can't possibly pass something unless you jumped in a straight line from the get-go, gets old fast.
A -> B -> C -> D progression is boring. You know, where you must kill bob to get his key, which opens the door to Steve, who flags you to get to Dan's room, where you must complete a flag for....
I appreciate the way Woldo views ToT, and hope to see more of this.
Please make more. Bottlenecks are necessary, or atleast, incredibly useful, but making it so that you can't possibly pass something unless you jumped in a straight line from the get-go, gets old fast.