After reading about the changes I'd like to sugguest creating zones featuring multi-raid environment as found in real time simulation games. That is 2 (guild/s) or 3 (groups) raid formations must simultaneously clear targets in separate paths to progress. If they're successful, they'll meet again at the end and have access to the zone's boss. It'll be key to have safeguards to prevent a single force from being able to clearing one part and doing the other part(s). This should appeal to large guilds and promote joint raiding. For the risk vs. reward and avoiding joint raid loot disputes, have a pair of whatever drops from the boss based if joint raid and not a 3 group raid zone. :dance: