Everything on the server is a 'text listing' in the database.
Having 100 low level characters selling ruined wolf skins by the hundreds creates thousands and thousands of new items that the database must remeber every day. 100 days later, youve got a database with half a million items to keep track of, and everyone asking why the server is so damned slow.
Having 100 low level characters selling ruined wolf skins by the hundreds creates thousands and thousands of new items that the database must remeber every day. 100 days later, youve got a database with half a million items to keep track of, and everyone asking why the server is so damned slow.
Thsi could alleviate a lot of that though, probably.Make the max items on a merchant like 15 or something and *dont* save the rest like Live did (where if you bought 1 of the older items another sold item would take its spot)