Ok I'll quickly post a somewhat uncomprehensive comparison of gloves vs. weapons throughout the tiers. This will start at T3/4 because before then it's pretty much uncontested truth that monk barefist damage beats out weapons until you can get around 0.70 ratio weapons.
Monk Fist damage @ 65: 13/18 (0.722)
T3/4:
http://wiki.shardsofdalaya.com/index.php/Thought_Tearing_Claws
http://wiki.shardsofdalaya.com/index.php/Fleshbonded_Fighting_Claws
+3 magic damage (account about +1.5 true damage). 0.806 Ratio, Loss of about ~50 hp otherwise gained by items and potential DD procs.
http://wiki.shardsofdalaya.com/index.php/Ornate_Draconic_Leather_Gloves
+2 Fire Damage (account about +1 true damage), DD Proc. 0.778 Ratio, loss of about ~100 hp otherwise gained by items and potential DD procs.
vs
http://wiki.shardsofdalaya.com/index.php/Needle-Fist 0.75 Ratio, Bladecoat
http://wiki.shardsofdalaya.com/index.php/Infested_Digits 0.739 Ratio
http://wiki.shardsofdalaya.com/index.php/Crimson_Fistwraps_of_Wrecking 0.70 Ratio, DD Proc
http://wiki.shardsofdalaya.com/index.php/Taskmaster%27s_Bloody_Knuckles 0.741 - 0.882 Ratio, DD Proc
T5/6:
http://wiki.shardsofdalaya.com/index.php/Wraps_of_Discipline
+3 Magic Damage, Stun Proc (+1.5 true), 0.806 Ratio, Potential loss of about ~150 HP
http://wiki.shardsofdalaya.com/index.php/Fistwraps_of_the_Chosen
+2 Fire Damage, DD Proc (+1.0 true), 0.778 Ratio, Potential loss of about ~150 HP
vs
http://wiki.shardsofdalaya.com/index.php/Fist_of_Chaos 0.81 Ratio, DD Proc
http://wiki.shardsofdalaya.com/index.php/Black_Fist_of_Malath 0.846 - 0.885 (Aszhii is listed as a T4 encounter, but I'll place him more practically at T5 in terms of how much you'll have to scout him, seriously, to consider getting this weapon)
http://wiki.shardsofdalaya.com/index.php/Hand_of_the_Inviolate 0.826, DD Proc
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There's Kind-of a break in tiers for gloves/fist weapons from T6 to T8
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T8/T9:
http://wiki.shardsofdalaya.com/index.php/Fingers_of_Frost
+4 Cold Damage (+2 True), 0.889 Ratio. Decent gloves, I never had much play time with these (at all) but with no DD proc I doubt these are that great. You also lose 50-150 HP, depending.
http://wiki.shardsofdalaya.com/index.php/Handwraps_of_Twisted_Souls
+6 Disease Damage (+3 True?), 0.944 Ratio, DD Proc. The first item that's really competitively stat allocated to compete with previous weapons. Ganlak fists provide a lot of what you 'need' in gloves to do well, however, disease is also one of the highest mitigated saves in the game. Not sure how well these parse in practicality. Potential HP Loss of 50-100, depending.
I think that might be it for glove weapons at this tier?
vs
Not many options (By the time you're T8/9):
http://wiki.shardsofdalaya.com/index.php/Wardfist 0.865 Ratio
http://wiki.shardsofdalaya.com/index.php/Black_Fist_of_Malath 0.846 - 0.885
http://wiki.shardsofdalaya.com/index.php/Searfist 0.913 - 1.00 Ratio, DD Proc
Other fists like Taskmaster Knuckles and Fist of Chaos stay good, even at this tier, if you can't get a Cane of Calefaction or a good 2hander
High T9/Breaking-in to T10:
http://wiki.shardsofdalaya.com/index.php/Silence 0.944 Ratio, DD Proc, All sorts of goodness. This is really the one-of-two items that exist in the game for monks that aggressively competes with weapons, and in instances, out-parses fists. I currently use Silence and parse about 450-500 with them on trash, vs. using Handwraps of Twisted Magics and Searfist which I parse about 350 with them. It's a huge difference.
Using these nets me, personally, about -400 HP. I think those that are able to attain Silence would lose about 300-400 HP from a fairly solid 2hander or pair of weapons
vs.
http://wiki.shardsofdalaya.com/index.php/Searfist 0.913 - 1.00 Ratio, DD Proc
http://wiki.shardsofdalaya.com/index.php/Hand_of_Delusions 0.952 - 1.00 Ratio, DD Proc. Debatable T10 encounter.
So what can we take away from this?
- Gloves appear, at first glance, to be on about even keel with equippable fist items up until T9. This seems to contradict Nwaij's statement that the better increase of damage from gloves outweighs the drop of hitpoints and statistics.
- Monk weapons, in most instances throughout the game, just aren't
that interesting until around T9 when proc rate starts to increase, gloves become more useful and generally a paradigm begins to shift where white damage isn't the only source for monk DPS.
- There's an exponential curve in DPS that occurs at T9/10 with gloves with an accelerated cost of hitpoints. Not sure if monks should be scolded for this since they're a dps oriented class. Dimmi mentioned Rogues need to sacrifice stats for humanoid bane items but also so should Monks. Does this mean Monks have to take a double-hit to statistics and hitpoints?