Mnk Tome "Force of Body"

Jaec

Dalayan Adventurer
Okay! So lets start off with the problem of the Tome "Force of Body". The tome only up Flying Kick dmg. As we know, Mnks no longer use Flying kick except on combos as a final kick.

I would request, with my knowledge as a mnk, that this tome Up the base dmg of the combo system. (for haste and such up it. like 1% haste or whatever is balanced.) and the dmg...well I am unfamiliar with what is Balanced on dmg but maybe a 5%+ upgrade to dmg? (again I am unfamiliar with balanced so don't take the %age as anything serious.)

I only suggest This cause as a Mnk the Tome is worthless to me in all possible ideas. This is only 1 Idea and if you prefer a different one I can spit out a few.
 
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Everyone on the staff is well aware of the uselessness of this tome; there have probably been half a dozen threads made about it since the combo system went live, as well as dozens of posts in the combo thread and various other one-offs.

Supposedly Slaar doesn't like the combo system and plans on doing something else to replace it (or at least that's what he said like a year ago) so maybe when that happens this tome will be actually worth having.
 
i think each tome should increase accuracy or special attacks as well as damage of special attacks.

maybe a 12.5% accuracy and 50% damage per tome ending with 50% accuracy and 200% damage boost after all four are complete to affect:

Kick, Round Kick, Tiger Claw, Tail Rake/Dragon Punch, Eagle Strike, and Flying Kick

it could maybe even increase Intimidation some as well.
 
i think each tome should increase accuracy or special attacks as well as damage of special attacks.

maybe a 12.5% accuracy and 50% damage per tome ending with 50% accuracy and 200% damage boost after all four are complete to affect:

Kick, Round Kick, Tiger Claw, Tail Rake/Dragon Punch, Eagle Strike, and Flying Kick

it could maybe even increase Intimidation some as well.

Or 50% damage to special attacks and 25% chance for combos to initiate even when your opening attack misses, so with all 4 you'd be guaranteed to start a combo when you want to (aside from buggy range hitboxes or while moving etc).

Although +200% damage for flying kick actually contributes a little damage but it would be like 1 dps for the other attacks so maybe something else would be better.
 
Tomes are probably going to disappear or be reworked come 2.5/3.0. The groan inducing combo system will either disappear or be reworked one day too. The heart of this thread is completely in the right place but you are polishing the brass on the Hate's Fury. Yeah. You are not your Gi. Our war is a FD war. Ummm. I am Tyler's dragon punch. Whatever.
 
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In a typical raid, I push my Flying Kick button literally zero times. In exp groups, I push it maybe once every few minutes. When I box/solo, I use it sometimes a third of the time (lifetap comboing) and other times never use it.

Monk DPS is hurting once you get past the point of overpowered H2H ratios boosting you to the top tier. The combo system was a net gain in dps, but it wasn't enough of one (at least now with current Horok and BW gloves being less dps than they were) at the high end. The combo system also caused the Force of Body tome to be next to useless since we rarely actually use Flying Kick.

So we've got a class that is lacking dps, with a tome that is supposed to provide us with dps but no longer does. That seems like a very simple situation to remedy.

Please change Force of Body to actually be worth doing. If every rank added 50 raw damage to all monk special attacks, it would be approximately 8-9 DPS per book with typical haste and accuracy percentages. If it also increased the accuracy of our special attacks a bit, that would make the combo system a bit less annoying. And when/if combos are replaced by something new, this would still be a useful tome that is about as much of a dps gain as our other class tome.

If it's too tricky to add flat damage, or if that wouldn't scale properly for some reason, there are a ton of other ways to make this tome contribute an appropriate amount of dps like it did pre-combos.
 
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Where do you think monks are as far as dps and where do you think they should be?

Personally I understand a player asking for this, currently *worthless, class tome to do something. It seems like it would be easy to make this tome do something for the time being and maybe it would be.

I also can see the unwillingness to put in a tome when devs wish to overhaul the current monk combo system. Changing the tome now could result in having to change it again in the future; cause of more work and also more importantly possible uproar from monks.

Basically, pushing for the combo overhaul should be main priority and class tomes could come after that. I feel many monks just want to have the warm feeling sensation that comes when they at least feel someone is looking into bettering their class. I wouldn't be surprised if most monks feel a bit abandoned.

We need to remember that there is still a large amount of placeholder class tomes in game as well as class tomes that are very underwhelming. It is easy to become class selfish in a game that consumes so much time to progress.
 
Reworking the combo system would absolutely be the best fix, but I don't really think it's going to happen any time soon. Fixing a worthless class tome would be much less effort.

Also since one of the goals of the combo system was to break up the monotony of spamming Flying Kick, it is likely that whatever new system we get would also try to do that. The combo system failed in this regard; monks now spam Round Kick instead of FK 99% of the time in groups and raids. If the new system is anything other than "spam flying kick again" Force of Body would still be useless. That's why I feel like making the tome affect all special attacks is something that would be useful no matter what replaces the combo system and can be done prior to it.

As far as your first question... It's tough to say where monk dps should be. If you base it on bards doing 1100-1200 and rangers doing 1600+, I'd say top5 monks should do 1400ish under similar circumstances, especially if we are sacrificing huge amounts of avoidance with the dps combo and/or losing stats by using one or zero weapons. But at the same time there are other dps classes that aren't capable of regularly putting up those numbers, so I don't know. Class balance is fucked up in a lot of ways, but I know that right now monks aren't worth their spot in endgame raids/6mans. I'd rather have the utility we were promised in the combo system and be doing anywhere from 800 to 1200 depending on what else I am contributing, but I don't know how many other monks would agree.
 
I'm no monk expert but from what I understand monks do comparable dmg to high tier dps if they're able to sit there and attack from the back the whole time while spamming round kick. One of the problems monks have is the issue the issue that general melee dps suffers on many fights: Short range aoes, LOS aoes, whirlwinds, enrage, riposte, rampage, adds spawning in melee range etc make it hard to be doing consistent dmg. All the reasons and I'm sure other reasons that make life hard for melee in SoD.

With that perspective, would it be totally unfeasible to change this tome to a slow stamina drain stance that increases throwing dmg to be somewhere from 70% to 90% of the dps a monk can do while in melee range? That way when a monk needs to run out from an AE or needs to run out while waiting for a heal etc they can do something to keep up their dps. Or if there's a particularly tough fight where they don't want get AE'd to oblivion they can pretend to be baby rangers.
 
That isn't really an accurate picture of high tier monks or melees in general. And the whole combo system thing was supposed to make monk combat more dynamic and interesting, and standing at range with auto throw on is the reverse.
 
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