Ezie3205
Dalayan Elder
So I see a couple of issues with tradeskills and I will touch on them but my main focus here is mining.
The rate at which the higher skill ores drop is abysmal. Over the past two weeks I have been tracking attempts to ore and with Warp/Ghostmetal I am hovering around 60 per 1000 attempts, which takes me about 1.5 - 2 hours depending on how quickly I mash that button. Having a 6% dig rate is just painful. Outside of augs there is very little market for tradeskill items. On top of it, gathering the mats to skill up has become one hell of a chore with a diminished population. When there were 500+ on and elds was practically farmed 24 hours, mining could be a good way for new players to get some scratch. With the current population you basically have to do all the mining yourself.
Mining isn't fun, it isn't engaging and the output is so low that its barely worth it (and by barely I mean I have a sickness). I have been steadily raising my prices in the hopes that someone kind/foolish enough to take my money would come around. No such luck so far. At 70p, warp/ghostmetal is valuable to me and makes for about 2.1k per hour which is still higher than the average pre T6 character can make on their own. I haven't even gotten a nibble yet and at 100p each if I did get a seller, I will be splitting my time between mining and cash farming.
If you consider what you could be doing instead, value drops to practically nothing. Considering DN can come up with 1k+ per hour depending on how lucky you are with named and get xp and QPs for one of the more powerful buffs in the game it is hard for mining to look like a good way to make money. I am not a big tradeskill seller. Most of my efforts go to my guild or the occasional person looking for one or two augs. I didn't get into tradeskills to make money, mostly to be useful.
I don't think the skill up process should be dumbed down or made easier, unless were talking about auto-combine because fuck carpel tunnel. But something needs to be done about the ore drop rate.
I have maxed tailoring, brewing, fishing x3, mining x2 and now I am at about 212 in blacksmithing. Not counting the combines, mining does not seem to be on par compared to the other tradeskills.
For brewing I had to clear paw enough for 4 newport amulets. There was a few mobs that still gave terrible xp, some vendor garbage and the occasionally rare human skin mask. Giant blood and other mats still dropped of mildly valuable targets (giant island still blue to 65 and dropped cash)
For Tailoring there were a lot of locations that gave ok xp for a 65 along with money (scales from dragons, vendor trash, etc) and still seemed to drop at a more consistent rate.
Mining gets you rocks, 1.5p per stack and after skill ups you get no additional exp. I just feel like with the drop rate mining is lagging pretty behind.
Mining could use a boost. Up the dig rate, make it so you can also get gems. Hell, in UO they had a cool system where you could get special mining picks that doubled your ore rate but had a chance to summon a mean elemental that would drop a decent amount of ore when killed.
Make it so there is a very rare chance (even 1 in 1000) to drop a no drop turn in that can be used to get a 25 charge mining pick that had a 20% chance of getting the ore but like a 10% chance to create an elemental that had 2-5 ore on it when killed. That way if you wanted to take the risk you could.
Iron - silver could drop malachite through topaz. Dalium/mithril could drop fire opals, fire emeralds, and star rubies/regular rubies. Ghostmetal/Warpmetal could drop sapphire - star sapphires. Deepmetal could produce diamonds. It would at least give a little monetary boost to the effort that you can get when farming for other tradeskill materials.
The rate at which the higher skill ores drop is abysmal. Over the past two weeks I have been tracking attempts to ore and with Warp/Ghostmetal I am hovering around 60 per 1000 attempts, which takes me about 1.5 - 2 hours depending on how quickly I mash that button. Having a 6% dig rate is just painful. Outside of augs there is very little market for tradeskill items. On top of it, gathering the mats to skill up has become one hell of a chore with a diminished population. When there were 500+ on and elds was practically farmed 24 hours, mining could be a good way for new players to get some scratch. With the current population you basically have to do all the mining yourself.
Mining isn't fun, it isn't engaging and the output is so low that its barely worth it (and by barely I mean I have a sickness). I have been steadily raising my prices in the hopes that someone kind/foolish enough to take my money would come around. No such luck so far. At 70p, warp/ghostmetal is valuable to me and makes for about 2.1k per hour which is still higher than the average pre T6 character can make on their own. I haven't even gotten a nibble yet and at 100p each if I did get a seller, I will be splitting my time between mining and cash farming.
If you consider what you could be doing instead, value drops to practically nothing. Considering DN can come up with 1k+ per hour depending on how lucky you are with named and get xp and QPs for one of the more powerful buffs in the game it is hard for mining to look like a good way to make money. I am not a big tradeskill seller. Most of my efforts go to my guild or the occasional person looking for one or two augs. I didn't get into tradeskills to make money, mostly to be useful.
I don't think the skill up process should be dumbed down or made easier, unless were talking about auto-combine because fuck carpel tunnel. But something needs to be done about the ore drop rate.
I have maxed tailoring, brewing, fishing x3, mining x2 and now I am at about 212 in blacksmithing. Not counting the combines, mining does not seem to be on par compared to the other tradeskills.
For brewing I had to clear paw enough for 4 newport amulets. There was a few mobs that still gave terrible xp, some vendor garbage and the occasionally rare human skin mask. Giant blood and other mats still dropped of mildly valuable targets (giant island still blue to 65 and dropped cash)
For Tailoring there were a lot of locations that gave ok xp for a 65 along with money (scales from dragons, vendor trash, etc) and still seemed to drop at a more consistent rate.
Mining gets you rocks, 1.5p per stack and after skill ups you get no additional exp. I just feel like with the drop rate mining is lagging pretty behind.
Mining could use a boost. Up the dig rate, make it so you can also get gems. Hell, in UO they had a cool system where you could get special mining picks that doubled your ore rate but had a chance to summon a mean elemental that would drop a decent amount of ore when killed.
Make it so there is a very rare chance (even 1 in 1000) to drop a no drop turn in that can be used to get a 25 charge mining pick that had a 20% chance of getting the ore but like a 10% chance to create an elemental that had 2-5 ore on it when killed. That way if you wanted to take the risk you could.
Iron - silver could drop malachite through topaz. Dalium/mithril could drop fire opals, fire emeralds, and star rubies/regular rubies. Ghostmetal/Warpmetal could drop sapphire - star sapphires. Deepmetal could produce diamonds. It would at least give a little monetary boost to the effort that you can get when farming for other tradeskill materials.
Last edited: