I'd really like a reply on this one as i'm tempted to buglist it but then if it was dismissed i'd never know the reasoning...
Last night was my first night playing a Shadowknight, we decided to be brave and went and did the yeti's (nazdritch or something) in everchill caverns, the problem I found was that when I broke mez they ran to maimai every single time, no matter how many times i cast terror of kaezul, taunted, tried cascading darkness and lifetaps and harm-touch nothing would pull agro off her unless she died or took a beating for at least 90 seconds.
One case in example: (this is exactly the spell order I used, I took note)
Fresh Mez cast on the mob.
Taunt
Terror of Kaezul
Taunt
Terror of Kaezul
Taunt
Terror of Kaezul
Deflux (+autoattack on while it's casting)
Lifetap Hits for 450 + 1 round of melee hits the mob, breaking mez
Mob instantly runs to Maimai
Taunt
Terror of Kaezul
Taunt
Cascading Darkness
Taunt
Terror of Kaezul
Taunt
Terror of Kaezul
Taunt
Terror of Kaezul
FINALLY GOT AGRO - Cleric has lost 2 bars of mana keeping Maimai alive.
This wasnt just a one off, every fight went more or less like that, and I did try moving maimai out of melee range (im aware of that bug) it usually didnt help.
Now Maimai has Spell Casting Subtlety (-20% agro) and Subtle Mesmerisation 2 (-25% agro) and a random (-1% aggression) meaning she should have 46% less agro when casting Mez but obviously something is wrong here.
My theories:
- Higher level mobs get much more angry when mezzed and are almost impossible to taunt properly.
- Mez agro was made accumalative (is it? has it always been?) so: short duration of mez = many recasts = super agro.
- Subtle Mesmerisation is broken or even working in reverse, I swear agro has never been this bad and I only just bought it.
Can any developer please comment :S
Last night was my first night playing a Shadowknight, we decided to be brave and went and did the yeti's (nazdritch or something) in everchill caverns, the problem I found was that when I broke mez they ran to maimai every single time, no matter how many times i cast terror of kaezul, taunted, tried cascading darkness and lifetaps and harm-touch nothing would pull agro off her unless she died or took a beating for at least 90 seconds.
One case in example: (this is exactly the spell order I used, I took note)
Fresh Mez cast on the mob.
Taunt
Terror of Kaezul
Taunt
Terror of Kaezul
Taunt
Terror of Kaezul
Deflux (+autoattack on while it's casting)
Lifetap Hits for 450 + 1 round of melee hits the mob, breaking mez
Mob instantly runs to Maimai
Taunt
Terror of Kaezul
Taunt
Cascading Darkness
Taunt
Terror of Kaezul
Taunt
Terror of Kaezul
Taunt
Terror of Kaezul
FINALLY GOT AGRO - Cleric has lost 2 bars of mana keeping Maimai alive.
This wasnt just a one off, every fight went more or less like that, and I did try moving maimai out of melee range (im aware of that bug) it usually didnt help.
Now Maimai has Spell Casting Subtlety (-20% agro) and Subtle Mesmerisation 2 (-25% agro) and a random (-1% aggression) meaning she should have 46% less agro when casting Mez but obviously something is wrong here.
My theories:
- Higher level mobs get much more angry when mezzed and are almost impossible to taunt properly.
- Mez agro was made accumalative (is it? has it always been?) so: short duration of mez = many recasts = super agro.
- Subtle Mesmerisation is broken or even working in reverse, I swear agro has never been this bad and I only just bought it.
Can any developer please comment :S