So I've been playing on Winter's Roar, and I'm very impressed with all the work that has gone into it. Content-wise I've only scratched the surface, so I imagine I'll be even more impressed as I progress.
I'm a numbers person. I'm always trying to understand the numbers behind the game. I did this through my years of playing EQ-live, where the community had to pretty much do all the testing. The devs would very rarely give real numbers or algorithms for any game mechanics. That said, while I'd like to know the exact workings of the game, I'd be happy with just general knoweldge that allow me to make somewhat intelligent gear decisions without hours of my own parsing.
Being primarily a monk, my questions are melee-centric. Spells are generally (but not always) easier to understand simply based on spell descriptions. I've done a lot of reading trying to figure these out on my own, but I haven't run into many details. If this information can be found, I apoligize, and just ask for a link or two. Now on to the questions!
1) Stats - I get the impression that stats actually play significant role on WR (as opposed to the negligable effect on EQLive). Exactly how much of a role do STR/AGI/DEX play (and, to a lesser extent, the other stats)? More specifically, how much of an impact would be had from, say, +20 in one of these stats?
As a gross example, let's say there was a 10/20 weapon with no stats, and a 9/20 weapon with 20 str and/or dex. Could the stats help enough to offset the raw damage loss? I realize it could be more complicated than this given other variables, but I was just looking for a "generally yes/no/maybe" type of response.
2) Weapons - How do weapon damage/delay values factor into total damage for both primary and secondary slots? Basically, how can I decide if one weapon is better than another (in general, in case it depends on mob level/AC and such)? How important is speed vs. ratio in these slots?
My reference is EQLive, where the primary hand damage bonus played a large role, and fast weapons in primary were important. To compare one fast weapon vs. a slower one with a better ratio, you either used a general formula or did hours of parsing, but a general understanding was reached.
Offhand weapons were easy to calculate due to the lack of damage bonus. You simply put the best ratio in the offhand (in general, and before the sinister strikes AA introduced a scaling offhand damage bonus). I just want a way of determining if one weapon is better than another for a slot without parsing, as I'm always going to be comparing weapons to naked monk fists.
3) Procs - Is proc rate based on weapon speed, or is it a constant like EQLive? Is there a general proc rate for weapons, or do weapon more frequently have their own proc rates than on live?
As is applies to me currently, do the monk proc styles go off more often if faster weapons/attacks are used, or is it gear independent? I'm level 16 and my fights can change drastically based on a couple of procs from these styles so this is a very important question to me. Also, does haste/slow change proc rates?
4) Feign death - I'll be 17 shortly, but I was wondering about the details of how it works here compared to live. I noticed the posts about recent changes to mob resets and such, but regardless of mob behavior while feigned, how does it function? My reference again is EQLive where roamers or mobs that have not yet pathed home were about a 30% memblur, and mobs that have pathed home were basically not going to remember you when you stood.
Pre-feign nerf, mobs always forgot about you enough to not come running at you when you stood, but would re-aggro you if someone else got on their aggro list and died.
What is the WR method for handling feign death when you stand? This will also effect how feign is used as an "evade" in mid-combat.
I'm sure I'll discover most of these details over time, but primarly I was wondering about how to choose the right weapons.
If you actually read through this whole thing, thanks!
I'm a numbers person. I'm always trying to understand the numbers behind the game. I did this through my years of playing EQ-live, where the community had to pretty much do all the testing. The devs would very rarely give real numbers or algorithms for any game mechanics. That said, while I'd like to know the exact workings of the game, I'd be happy with just general knoweldge that allow me to make somewhat intelligent gear decisions without hours of my own parsing.
Being primarily a monk, my questions are melee-centric. Spells are generally (but not always) easier to understand simply based on spell descriptions. I've done a lot of reading trying to figure these out on my own, but I haven't run into many details. If this information can be found, I apoligize, and just ask for a link or two. Now on to the questions!
1) Stats - I get the impression that stats actually play significant role on WR (as opposed to the negligable effect on EQLive). Exactly how much of a role do STR/AGI/DEX play (and, to a lesser extent, the other stats)? More specifically, how much of an impact would be had from, say, +20 in one of these stats?
As a gross example, let's say there was a 10/20 weapon with no stats, and a 9/20 weapon with 20 str and/or dex. Could the stats help enough to offset the raw damage loss? I realize it could be more complicated than this given other variables, but I was just looking for a "generally yes/no/maybe" type of response.
2) Weapons - How do weapon damage/delay values factor into total damage for both primary and secondary slots? Basically, how can I decide if one weapon is better than another (in general, in case it depends on mob level/AC and such)? How important is speed vs. ratio in these slots?
My reference is EQLive, where the primary hand damage bonus played a large role, and fast weapons in primary were important. To compare one fast weapon vs. a slower one with a better ratio, you either used a general formula or did hours of parsing, but a general understanding was reached.
Offhand weapons were easy to calculate due to the lack of damage bonus. You simply put the best ratio in the offhand (in general, and before the sinister strikes AA introduced a scaling offhand damage bonus). I just want a way of determining if one weapon is better than another for a slot without parsing, as I'm always going to be comparing weapons to naked monk fists.
3) Procs - Is proc rate based on weapon speed, or is it a constant like EQLive? Is there a general proc rate for weapons, or do weapon more frequently have their own proc rates than on live?
As is applies to me currently, do the monk proc styles go off more often if faster weapons/attacks are used, or is it gear independent? I'm level 16 and my fights can change drastically based on a couple of procs from these styles so this is a very important question to me. Also, does haste/slow change proc rates?
4) Feign death - I'll be 17 shortly, but I was wondering about the details of how it works here compared to live. I noticed the posts about recent changes to mob resets and such, but regardless of mob behavior while feigned, how does it function? My reference again is EQLive where roamers or mobs that have not yet pathed home were about a 30% memblur, and mobs that have pathed home were basically not going to remember you when you stood.
Pre-feign nerf, mobs always forgot about you enough to not come running at you when you stood, but would re-aggro you if someone else got on their aggro list and died.
What is the WR method for handling feign death when you stand? This will also effect how feign is used as an "evade" in mid-combat.
I'm sure I'll discover most of these details over time, but primarly I was wondering about how to choose the right weapons.
If you actually read through this whole thing, thanks!