Howdy, Jeanval the mage.
I double checked through my postings, and apparently I have not suggested this idea on the forum yet, so here it goes.
The main complaint you will hear from pet classes is that the pet does not scale well as you progress through the tiers. There are a few pet tomes to help this, there is increased companion health/strength to aid this as well. From what I have read, is it is very much a problem of pets having little to no mitigation of damage so an extra level of companion health doesn't help that much when the mobs hit much more harder. The last major change to pets that I know of, was a fix in the pet hp code, that cost most everyone 1-2k of pet hp, which doesn't particularly help at all.
My suggestion is to give a player's pet a bonus hp mitigation bonus based on the player's hp/mana respectively maybe additional traits. A simple fix would be more health, but that does not give a pet which can scale, which is what is desired. Any additional armor could be done with another tome of pet armor line. A major way to track a player through the tiers is by their fomelo hp/ac/mana, and it would be a good metric to give additional bonuses to pets. I.e., every Y mana gives X Bonus to mitigation. That way when you get a new piece of gear, not only you but your pet gets stronger.
An additional thing that may help would be to let some tomes also effect pets. As far as I know, they do not, and I apologize if I am wrong. But, an example that I can think of is the healing proc from mage and bst pets. If I understand it correctly, the bst healing proc is always originated from the bst himself, so any healing AAs, tomes, and so forth are added on. Whereas, the mage healing proc from the water illusion, it is originated from the pet itself, so healing charms and tomes don't have an effect. Healing increment has an effect in both cases. This is a bias in favor of the bst that seems to be given from the way the code is, not by design. The mage proc is designed to be less than the bst proc in base value, because bst are part shaman. They should heal better.
My previous ideas have been expable items for pets, so a good owner can make their pet stronger.
The main counter-argument against the buffing pets always sound like pets should not get that powerful. I can understand that you don't want to get one spell to get some over-powered pet, but that is not what this is suggestion is for. It is suggesting a way for a pet to get stronger as the owner gets stronger and progresses. If you take an honest look at what some other higher geared pc's can do, it probably does not seem so much out of line.
I double checked through my postings, and apparently I have not suggested this idea on the forum yet, so here it goes.
The main complaint you will hear from pet classes is that the pet does not scale well as you progress through the tiers. There are a few pet tomes to help this, there is increased companion health/strength to aid this as well. From what I have read, is it is very much a problem of pets having little to no mitigation of damage so an extra level of companion health doesn't help that much when the mobs hit much more harder. The last major change to pets that I know of, was a fix in the pet hp code, that cost most everyone 1-2k of pet hp, which doesn't particularly help at all.
My suggestion is to give a player's pet a bonus hp mitigation bonus based on the player's hp/mana respectively maybe additional traits. A simple fix would be more health, but that does not give a pet which can scale, which is what is desired. Any additional armor could be done with another tome of pet armor line. A major way to track a player through the tiers is by their fomelo hp/ac/mana, and it would be a good metric to give additional bonuses to pets. I.e., every Y mana gives X Bonus to mitigation. That way when you get a new piece of gear, not only you but your pet gets stronger.
An additional thing that may help would be to let some tomes also effect pets. As far as I know, they do not, and I apologize if I am wrong. But, an example that I can think of is the healing proc from mage and bst pets. If I understand it correctly, the bst healing proc is always originated from the bst himself, so any healing AAs, tomes, and so forth are added on. Whereas, the mage healing proc from the water illusion, it is originated from the pet itself, so healing charms and tomes don't have an effect. Healing increment has an effect in both cases. This is a bias in favor of the bst that seems to be given from the way the code is, not by design. The mage proc is designed to be less than the bst proc in base value, because bst are part shaman. They should heal better.
My previous ideas have been expable items for pets, so a good owner can make their pet stronger.
The main counter-argument against the buffing pets always sound like pets should not get that powerful. I can understand that you don't want to get one spell to get some over-powered pet, but that is not what this is suggestion is for. It is suggesting a way for a pet to get stronger as the owner gets stronger and progresses. If you take an honest look at what some other higher geared pc's can do, it probably does not seem so much out of line.
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